Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

Charsis

Texture not recompile correctly (ktools)

Recommended Posts

Charsis    224

I used krane and tried to change claw palm tree color only. Animation show fine in spriter but in game it look like this

image.thumb.png.81820a0ec1d73d1fc66e13034d0cfc0b.png

I follow steps correctly for decompile and recompile with krane and everything too :(

Share this post


Link to post
Share on other sites
zetake    10

Maybe check texture in graphic program before and after compiling or upload it here...

Share this post


Link to post
Share on other sites
Charsis    224

What is graphic program? You mean like photoshop? Already check the textures everything should be fine. But what do you mean after compiling?

Share this post


Link to post
Share on other sites
zetake    10

Yes, and you can decompile atlas-0.tex to check if it is the same after compiling... or whole animation...

Share this post


Link to post
Share on other sites
Charsis    224

So what do I do if it is or isn't? Checking if it is right alone not help me!

Share this post


Link to post
Share on other sites