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s1m0n13    0

You should maybe add a mass creator, a 6x6 tile big machine that can consume 2000 W for generating any discovered solid (1 kg/s,), liquids (requires piping) and gases (requires gas piping).

 

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Sasza22    2,140

No real reason for such a machine when most resources are renewable. The output is too small to mattr for most uses and if it was bigger it would be bad for the game as it would remove entire production chains that rely on changing one material into another.

Only real reason for it would be to get neede resources that don`t appear on the map (like Arboria lacking gold) but then it wouldn`t work since you have to discover the material. Rather than that we should be using geysers and meteors and eventually rockets to get extra resources.

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D.L.S.    69

2000W hahaha.

I might be wrong, but according to e=mc^2 it would require at least 90 petajoules(15 zeros) of energy to create 1kg of something. It would be fair price for 1 kg of any resource, but none will pay such price(unless it is 1kg of antimatter...).

 

why there is no antimatter in game:confused:

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bobucles    335

But mass creation already exists, aside from the matter duplication glitches. Geysers generate free mass, critters generate some mass, and rockets transmute renewable fuel into all sorts of useful stuff.

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Nightinggale    967
On 7/24/2019 at 5:51 PM, Sasza22 said:

Only real reason for it would be to get neede resources that don`t appear on the map (like Arboria lacking gold) but then it wouldn`t work since you have to discover the material. Rather than that we should be using geysers and meteors and eventually rockets to get extra resources.

We need gold amalgam meteors.

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Rainbowdesign    166

generating any discovered solid (1 kg/s) I think if you would try to realistically make element from nothing you would rather get less than nanograms.

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