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natanstarke    187

How are you guys using it to make dupes go into them? I normally dont use them or put them in "hallways" going into the atmosuit docks.

If you found a good placement plz share it to us ! :).

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Argelle    131

They have to go to the park, because it's the way to the machineries aera.

image.thumb.png.ca58bc1b9d6b197d87a7ba64bd9fa8c1.png

@OxCD can you please screenshot your chlorine trick to keep food fresh?

Is this a simple hole in the ground, and chlorine been heavy, it stay there?

I'm old fashion, my food is kept on CO² under the grill, but I'd love to learn new way to avoid fridge. :)

image.png.79771f0fb9819024acde693c7896405a.png

 

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ATOM7K    15
Posted (edited)

You can place your cooking and research stations in the Nature Reserve.

With some work you can actually make everything outside your base a Nature Reserve if you strategically place your doors, this even works with ladders between levels.

Edited by ATOM7K

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situpc    45
Posted (edited)
1 hour ago, Argelle said:

I'm old fashion, my food is kept on CO² under the grill, but I'd love to learn new way to avoid fridge. :)

I made something similar to a design I saw here quite a while ago, finished food gets shipped to the L in the great hall floor so dupes don't have to go to the kitchen to pick up dinner. The grill used to be with the oven but since the food changes they had to be separated. Previously main food source was bbq so the ingredients were shipped to the conveyor drop off that has the water lock, then the sweeper picked up cooked food and shipped to great hall. Now ingredients ship to the grill where bbq and grilled fish are made, then shipped to the oven where surf 'n turf is made. Conveyor loaders in the great hall allow unfinished meals to be picked up, pneumatic doors stop them from being included in the room therefore not breaking the great hall rule of no machinery. Weight plate turns off the grill when X amount of food is made. 

kitchen1.png

kitchen2.png

Edited by situpc
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natanstarke    187

Cool designs and all :) ill try the one leading to machinery area i need to make another map today anyway.

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Sasza22    2,149

Anyone else got the achievement for having 4 reserves when only having one?

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Miravlix    94

Toilet, Rec Room, Hall anything that is ONLY used once, if you place it before regularly traveled routes the extra time spend traveling the nature room get's insane fast.

 

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TLW    56
On 7/24/2019 at 12:09 PM, Dead_eye said:

So you don't need to heat(cook) algea to dirt near your living quarters if you have already build tiles everywhere.

Has this been silent-patched?

What's the minimum number of tiles walked through the reserve to guarantee that a dupe gets the buff?

Empirically speaking, 4 does not appear to be enough.

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nakomaru    1,415

I dunno, but I highly recommend a shower in your reserve if you can swing it.

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mathmanican    2,320
8 minutes ago, nakomaru said:

I highly recommend a shower in your reserve if you can swing it.

Nude parks are making a comeback.

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Gurgel    1,189

I tried a park before the toilets, but the buff only keeps a fraction of a cycle. Now I have one in front of the base exit in addition. That works better. It is subject to "idle stress" though because the dupes do not go though it when idling around and we still cannot really set a location where they go when idle (besides storing exo-suits). 

001.thumb.jpg.7378613bfc7ea50ceedd3bc0ae60b081.jpg

 

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Mullematsch    219

Does anyone know how long the buff lasts and how often you can apply it?

Does it matter how much time they spend in the nature reserve etc.?

 

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Gurgel    1,189
1 hour ago, Mullematsch said:

Does anyone know how long the buff lasts and how often you can apply it?

Does it matter how much time they spend in the nature reserve etc.?

 

I think it is 1/4 of a cycle or so. The get it immediately when they go into the park.

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lilibat    73

I like putting a massage room on one end so they walk through the park to get to it. 

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BeeClops    124

as seen in some posts above, i also like to make it as my main hallway so everybody will pass it easily during the day.  I get the bonus for everyone by doing it this way.

 

reserve.jpg

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Junksteel    678
Posted (edited)

So, what about if we have a Nature Reserve and Park? These buffs can stack?

Both of my exosuit docks have wild plants. It happened that in the left side I only have enough wild plants for a park while I have a Nature Reserve in the right side.

Dupes are running through those all day and it seems they don't get both buffs at the same time. Do them stick with the last buff or...?

Edited by Junksteel
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