Recommended Posts

Ellilea    734
Posted (edited)
15 minutes ago, Ipsquiggle said:
  • Gas/Liquid pipes correctly update their temperature frame-to-frame

 

YO WHY NOW! I just quit ONI and agreed to play TFT with a friend cause I didn't wanna fry my base!

Jk. I mean no, I am stuck in TFT for a while, but good work there. Thanks :D I'm having a blast with this update now that I finally had some time to give it a proper go. Got very invested in my colony, I hope it doesn't explode when the games goes live-live :D

Edited by Ellilea
  • Like 4

Share this post


Link to post
Share on other sites
Giltirn    127

Yay for the wheezewort buff! Anyone know how much the cost is now? I'm hoping less than 10kg/cycle.

Share this post


Link to post
Share on other sites
Nitroturtle    612
Posted (edited)
4 minutes ago, Giltirn said:

Yay for the wheezewort buff! Anyone know how much the cost is now? I'm hoping less than 10kg/cycle.

4kg/cycle now.

Looks like they are still bugged though and providing the same output wild vs domesticated.

@Ipsquiggle can we get this fixed to help with our cooling woes?

 

Edited by Nitroturtle
  • Like 3

Share this post


Link to post
Share on other sites
Giltirn    127
1 minute ago, Nitroturtle said:

4kg/cycle now.

Currently testing to see if they actually provide more cooling now when domesticated.

Wow, that's better than I had hoped. A non-groomed but fed drecko makes about 5kg/cycle so as long as we set up a room with some balm lilies and a bunch of dreckos we can maintain a decent number of worts now without too much effort.

  • Like 1

Share this post


Link to post
Share on other sites
rafker    45

I was really okay with wheeze's cost - u can easily get phosphorite (in mst cases)

I would be okay if they left the cost, but fixed it first, and maybe a lil colling buff on top of that

Share this post


Link to post
Share on other sites
Saturnus    3,322
Posted (edited)
6 minutes ago, Ellilea said:

What's the Borg Cube?

It was an exploit build I made a long time ago that gave you virtually infinite cooling for next to no power cost. The build was 6x6 tiles and extremely easy to build, so a lot of people used it.

I made it to high-light how broken the particular bug it used was, and how it affected all players in every game, no matter if they knew it or not.

Here's the new version
 

 

Edited by Saturnus

Share this post


Link to post
Share on other sites
Mariilyn    288

Is it me or something was changed regarding travel time calculations for the supply errands? I no longer get the long commute notification since yesterday's update. Total travel time now stays around 35% whereas just before it would infuriatingly not go below 45%. 

Share this post


Link to post
Share on other sites
Siromatik    127
20 minutes ago, Ellilea said:

What's the Borg Cube?

Borg Cube is dead, long live to the Borg Bug !

5d2faa530290f_2017_12.09Borgcubesupercooler.png.50ca5d238f349a555889a2a6803878a0.png

Can't remember if its your screenshot @Saturnus, back to 2017 anyway

  • Haha 1

Share this post


Link to post
Share on other sites
Saturnus    3,322
Just now, Siromatik said:

Borg Cube is dead, long live to the Borg Bug !

Can't remember if its your screenshot @Saturnus, back to 2017 anyway

It's mine, yeah.

Share this post


Link to post
Share on other sites
Entrails    36
Posted (edited)

Hey did something change with the Rust Deoxydiser in this build? I'm burning up salt at a crazy rate suddenly. 

Update:

Ah, I see now this was an update in the build yesterday. Man these machines gobble resources now at a ridiculous rate, I don't see how this is a sustainable option anymore. 

  • Rust Deoxydizer now has higher input rates, but outputs Iron Ore in addition to its previous outputs
Edited by Entrails
  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites
Loscil2    80
18 minutes ago, Entrails said:

but outputs Iron Ore in addition to its previous outputs

sign me uuuuup

  • Like 1

Share this post


Link to post
Share on other sites
Ellilea    734

What do you need more iron ore for though? I think it's a bad tradeoff, especially since the thing falls on the ground and creates unsightly clutter.

  • Like 1

Share this post


Link to post
Share on other sites
Entrails    36

Yeah, I made a reply in yesterday's build update with more details. I don't like this change at all. 

 

Share this post


Link to post
Share on other sites
nakomaru    1,392

I'm glad about the iron not vanishing anymore. I actually have a use for rust now. Rust isn't really renewable. I believe it's only intended to hold you over until you can get enough pH2O or H2O to sustain you.

  • Like 4

Share this post


Link to post
Share on other sites
watermelen671    14,632
2 hours ago, Ipsquiggle said:
  • Updated artwork for Ethanol Distillery

Cool.

Share this post


Link to post
Share on other sites
Harlequin80    24
24 minutes ago, Ellilea said:

What do you need more iron ore for though? I think it's a bad tradeoff, especially since the thing falls on the ground and creates unsightly clutter.

Same way as anything else.  Fed with sweepers and conveyors.

Works nicely for me as I now take the iron ore direct to my smelters.

  • Like 1

Share this post


Link to post
Share on other sites
Lilalaunekuh    847
3 hours ago, Ipsquiggle said:

Wheezewort phosphorite usage reduced

I have to say, that this change didn´t do anything for me.

=> I will still not use domesticated wheezworts

[The niche wheezeworts were filling was beeing able to remove "some/a bit" of heat WITHOUT needing duplicant interaction/access.]

 

=> I would prefer a lower throughput or lower temperature delta over any solid resource requirement.

[Requiring irrigation or "eating/deleting" some of the consumed/cooled gas would be a much better solution in my eyes.]

  • Like 1

Share this post


Link to post
Share on other sites
DarkMaster13    216
14 minutes ago, Lilalaunekuh said:

I have to say, that this change didn´t do anything for me.

=> I will still not use domesticated wheezworts

[The niche wheezeworts were filling was beeing able to remove "some/a bit" of heat WITHOUT needing duplicant interaction/access.]

 

=> I would prefer a lower throughput or lower temperature delta over any solid resource requirement.

[Requiring irrigation or "eating/deleting" some of the consumed/cooled gas would be a much better solution in my eyes.]

Can't you auto-sweep the phosphorite into the farm tiles/planter boxes?

  • Like 1

Share this post


Link to post
Share on other sites
SharraShimada    532
12 minutes ago, DarkMaster13 said:

Can't you auto-sweep the phosphorite into the farm tiles/planter boxes?

Of course you can. You can even close the room it you build a conveyor system. The auto-sweeper will do the rest.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now