OxCD Posted July 16, 2019 Share Posted July 16, 2019 14 minutes ago, Saturnus said: On discord it's reported that "machines" getting 15% boost is a very broad description. Showers, bathrooms, sinks, all recreation buildings, grills etc etc are apparently "machines" and the task involved gets completed 15% faster if in light. Mess tables are not "machines" it appear though. Do you know about generator tuning ? I think it gets the bonus but I prefer to be sure before to let my lights operating into power room. Link to comment Share on other sites More sharing options...
Guest Posted July 16, 2019 Share Posted July 16, 2019 (edited) 1 hour ago, Ipsquiggle said: Duplicants should do a better jobs of completing multiple recipes in a row on fabricator buildings Immediately starts up a batch of 10 steel. A cycle later, stuck at 1 and dupes will not build. Edited July 16, 2019 by Guest Link to comment Share on other sites More sharing options...
goboking Posted July 16, 2019 Share Posted July 16, 2019 25 minutes ago, Giltirn said: I disagree with introducing arbitrary requirements that have no real bearing on gameplay - that are just another box to tick. It's all arbitrary though. A minimum room size is arbitrary. A decor item/value is also arbitrary. And yes, requring lights is also arbitrary. If we're willing to check those first two boxes for a room bonus, why is asking the third of us going too far? 2 2 2 Link to comment Share on other sites More sharing options...
Xadhoom Posted July 16, 2019 Share Posted July 16, 2019 my colony used to be a nice 20 degree warm place, now after just 2 cycles, its heating up cause my heat exchanger stopped working! the gas temp is messed up. jumps all over the place. 2 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted July 16, 2019 Share Posted July 16, 2019 1 hour ago, Saturnus said: It's actually a disaster. I cannot strongly enough express how angry I am about this change. Ok, that was my first thought too. If I want to change a pipe segment real strange things can happen. Most noticeable are pipe leading into "mechanical filters" [And sometimes keeping a pipe filled while changing a segment is benefical.] =>But I wasn´t able to break a "working" system. Did someone find a way to break a previously working pipe system ? Link to comment Share on other sites More sharing options...
Gurgel Posted July 16, 2019 Share Posted July 16, 2019 4 minutes ago, Xadhoom said: my colony used to be a nice 20 degree warm place, now after just 2 cycles, its heating up cause my heat exchanger stopped working! the gas temp is messed up. jumps all over the place. Looks like I will wait this one out. 3 Link to comment Share on other sites More sharing options...
Xenologist Posted July 16, 2019 Share Posted July 16, 2019 The nosh sprout should be better or at least on par with sleet wheat. The nosh could be made into ethanol using the ethanol distiller, and maybe even to use as hatch, pokeshell, or drecko feed. We could also use more ways to generate fiber, and the fibers could be reed fiber, drecko fiber, and either polyethylene or plastic fiber. Plus, the Isoresin could need more ways to be generated, and maybe we could have fiberglass tiles or fiberglass as a building material. And it would need glass and isoresin or viscogel, has somewhat high thermal conductivity, and would be as strong as insulation. The point is isoresin needs a way to regen without rockets. Either from petroleum, a new critter morph, or turning naptha through a machine or freezing. Link to comment Share on other sites More sharing options...
RonEmpire Posted July 17, 2019 Share Posted July 17, 2019 anybody else having issues with the colony summary UI screen? its tiny on my end. Link to comment Share on other sites More sharing options...
DarkMaster13 Posted July 17, 2019 Share Posted July 17, 2019 37 minutes ago, nonoxyl said: Immediately starts up a batch of 10 steel. A cycle later, stuck at 1 and dupes will not build. That might be a separate issue. I've noticed that dupes don't seem to be delivering the ingredients for the last order when you queue up a large one on several different buildings. Others seem to work just fine though. 2 Link to comment Share on other sites More sharing options...
RonEmpire Posted July 17, 2019 Share Posted July 17, 2019 (edited) 2 hours ago, Ipsquiggle said: Pips can now plant Sleet Wheat seeds This is great! But can you also add them to the ore dumper. so we can actually deliver the sleet wheat seeds to the pip. currently im having to deliver them to the fridge and manual drop it via unchecking. It's not listed as seed. Edited July 17, 2019 by RonEmpire 1 Link to comment Share on other sites More sharing options...
VitaCoke Posted July 17, 2019 Share Posted July 17, 2019 (edited) 18 minutes ago, RonEmpire said: This is great! But can you also add them to the ore dumper. so we can actually deliver the sleet wheat seeds to the pip. currently im having to deliver them to the fridge and manual drop it via unchecking. It's not listed as seed. psssst*Whisper did you know you could plant them in Plant boxes?plant it deconstruct it ??? Profit Edited July 17, 2019 by VitaCoke 1 2 Link to comment Share on other sites More sharing options...
Gurgel Posted July 17, 2019 Share Posted July 17, 2019 (edited) Just looked at map 216218621 (Terra). It has 10 (!) Oil Reservoirs. That does not look intentional... Edited July 17, 2019 by Gurgel 1 Link to comment Share on other sites More sharing options...
wronny Posted July 17, 2019 Share Posted July 17, 2019 4 minutes ago, Gurgel said: Just looked at map 216218621 (Terra). Does it have the Buried Oil trait by any chance? Link to comment Share on other sites More sharing options...
Gurgel Posted July 17, 2019 Share Posted July 17, 2019 9 minutes ago, wronny said: Does it have the Buried Oil trait by any chance? It has. So this excessive amount is intended? Link to comment Share on other sites More sharing options...
WafflyNimb Posted July 17, 2019 Share Posted July 17, 2019 3 hours ago, Ipsquiggle said: Arbor Trees can no longer create branches after they've been uprooted I'm not sure if I understand that correctly. Does that mean that we can no longer grow Arbor Trees domestically, since the only thing that gave lumber were the branches? Link to comment Share on other sites More sharing options...
Tisamon Posted July 17, 2019 Share Posted July 17, 2019 i am not sure if it is intended or not but buried an irregular oil tend to have a lot of wells, 8-10 seems to be the norm for these traits but i have seen a map with 14 accessible wells and two in the neutronium wall Link to comment Share on other sites More sharing options...
wronny Posted July 17, 2019 Share Posted July 17, 2019 2 minutes ago, Gurgel said: So this excessive amount is intended? Yes. Buried Oil trades the freely available oil for more oil wells - a lot more. Link to comment Share on other sites More sharing options...
cdhwng281 Posted July 17, 2019 Share Posted July 17, 2019 1 hour ago, Xadhoom said: my colony used to be a nice 20 degree warm place, now after just 2 cycles, its heating up cause my heat exchanger stopped working! the gas temp is messed up. jumps all over the place. I also got this problem after the update Link to comment Share on other sites More sharing options...
thewreckedangle Posted July 17, 2019 Share Posted July 17, 2019 3 hours ago, Ipsquiggle said: The selected object's detail panel will remember the current tab across selections, until that window is closed thank you! <3 1 Link to comment Share on other sites More sharing options...
Junksteel Posted July 17, 2019 Share Posted July 17, 2019 (edited) Look at that!!!! Thimble Reed Seed from the printing Pod! Edited July 17, 2019 by Junksteel 15 Link to comment Share on other sites More sharing options...
abud Posted July 17, 2019 Share Posted July 17, 2019 1 hour ago, OxCD said: Do you know about generator tuning ? I think it gets the bonus but I prefer to be sure before to let my lights operating into power room. They seems okay now. I even move them around mid-work and they just resume as like it used to be. However they restart upon save reloading, which is understandable. Spoiler 1 minute ago, Junksteel said: Look at that!!!! Thimble Reed Seed from the printing Pod! Any news for Balm Lily seed? 1 Link to comment Share on other sites More sharing options...
natanstarke Posted July 17, 2019 Share Posted July 17, 2019 This change to lights is just perfect now i want to have them instead of being forced to thanks guys once again good move. idk about the foods yet but im looking foward to test it today. The trees nerf was necessary " idk if that hard but was needed indeed ". Ill test more to say more in the general and suggestion, good work and thanks devs. Link to comment Share on other sites More sharing options...
Dosephshih Posted July 17, 2019 Share Posted July 17, 2019 5 minutes ago, Junksteel said: Look at that!!!! Thimble Reed Seed from the printing Pod! Wow, I needed that urgently for the exosuit!! Perfect update for the light, i just put the light in the room and connect it with 1 tile of automate wire, which is meaningless to do so. Link to comment Share on other sites More sharing options...
goboking Posted July 17, 2019 Share Posted July 17, 2019 I don't know if it's an oversight (supposed to be removed) or a placeholder (something to be added later), but Sushi is still present in the Consumables menu. Link to comment Share on other sites More sharing options...
Junksteel Posted July 17, 2019 Share Posted July 17, 2019 (edited) Edit: Nothing that matters. Edited July 17, 2019 by Junksteel Link to comment Share on other sites More sharing options...
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