Recommended Posts

minespatch    58,400
1 minute ago, pacovf said:

The game is still in early access, what else are they supposed to do? Never release any new feature in fear they will have to remove it?

It's good for devs to let us test and complain before releasing a full product. All a chance for failure and to fix those failures for the future.

  • Like 2

Share this post


Link to post
Share on other sites
RonEmpire    433
Posted (edited)
12 hours ago, abhiraz said:

are your game runny laggy coz mine is super laggy

game is always laggy.  welcome to ONI.  :(  

I hope they work on more optimization.

Options to disable  reports or  limit it to past 50- 100 cycles only.    Currently its retaining cycle reports all the way back to 1.  bloating the save game and memory usage  over time.

At least we got disable auto save.   It gets worst over time.

Edited by RonEmpire
  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites
Sasza22    2,117
2 minutes ago, pacovf said:

Never release any new feature in fear they will have to remove it?

Not release features that are planned to be removed. It`s clear for me that they didn`t want self planting to be in the final release. I just don`t like they added it and removed shortly after.

I`m not saying it was needed or anything. I just don`t like how it was handled.

  • Thanks 1

Share this post


Link to post
Share on other sites
minespatch    58,400
Just now, RonEmpire said:

game is always laggy.  welcome to ONI.  :(  I hope they work on more optimization.

That's always a hope, they've been constantly figuring how to trim the fat from what I've seen in other reports/updates.

Share this post


Link to post
Share on other sites
marmot    26
1 hour ago, Nitroturtle said:

But anything is fair game on the test branch.

I'd even say that anything's fair until it's out of early access: the point is to provide enough feedback in order for them to release the best v1.0 they can (aka that will satisfy the majority).

As for myself, the more challenging the better, I'm not interested in walking simulators. So this is a welcoming change :)

  • Like 2

Share this post


Link to post
Share on other sites
Lilalaunekuh    847

Just noticed something new and maybe for some of you interesting about the pipe rework: (Bug or feature ?)

 

- A filled pipe connected to 2 inputs will drain now !

  • Like 1

Share this post


Link to post
Share on other sites
Radam    54

Pips dont plant sleet wheat, is this intended? They do plant  nosh beans.

Share this post


Link to post
Share on other sites
Ayka    78
8 hours ago, ray-jr said:

I can't seen the clip, but I joined specifically to comment on something like this. Something very weird is going on with bridges and packets waiting in pipes, I've got a electrolyzer setup that has 2 pumps pulling O2 and H2 into a couple of mechanical filters, and something is not right. A specific answer of "mechanical filters shouldn't work" honestly wouldn't bother me, but that's not where the problem is coming in -- even before it reaches that point, it seems like when a packet of gas is waiting to enter a bridge the pumps are able to push more gas into the pipe behind it, causing a new packet to overwrite one that was in the pipe.

The end result is I'm seeing H2 packets disappear to be overwritten by O2 packets and vice versa.

This is EXACTLY whats happening.

Share this post


Link to post
Share on other sites
axelevert    2
On 7/9/2019 at 4:06 PM, Yunru said:

I think you misspelled "best" :p

I think that allowing wild planting through the Pips is the easiest way to balance wild planting. It also gives you a reason to keep them around (despite not producing any dirt like the tool tip says). It would be nice if they would add a variant of the Pip, similar to the Longhair slickster, that doesn't rummage in containers or plant seeds, but gives a much bigger decor. Maybe even make it so that duplicants can pet Longhair slicksters, and these pips if they add them, for a buff that would reduce stress.

  • Like 1

Share this post


Link to post
Share on other sites
OxCD    385

Please don't up older [game update] than the last one. Each time I see an unread topic [game update] above the one I've just read, I think about a newer update, and my heart starts bouncing.

I have a heart condition, please preserve my emotionalism.

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites
Darkin Coaled    176
22 hours ago, Sasza22 said:

I`m not saying it was needed or anything. I just don`t like how it was handled.

Most likely it was re-introduced to allow sandboxers and debug mode users to quickly build parks and test other features.

It was removed again to let us figure out and post a topic about how pips actually work so they can get comments.

So forth,, so on...

We are literally playing the test version of the game, we are unpaid crowdsourced testers. We get to see the game before it becomes the official update but we have to deal with being part of the testing process.

  • Like 1

Share this post


Link to post
Share on other sites
axelevert    2
17 hours ago, Darkin Coaled said:

We are literally playing the test version of the game, we are unpaid crowdsourced testers. We get to see the game before it becomes the official update but we have to deal with being part of the testing process.

Part of the testing process is finding out what the players want/don't want.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now