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[Game Update] - 347957


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  • Developer
  • Further fix for "Outdoor Renovations" initiative
  • Ice Maker won't attempt to cool less than 100g of water
  • Tree Branches take much longer to grow old and self-harvest
  • Fix crash when loading older saves with custom settings
  • Updated Monument artwork
  • Fixed white flash in Gas Range Duplicant animations
  • Fixed bug where Duplicants could not learn a skill if they were below morale expectations and had an Interest in that skill
  • Fix crash when Duplicants and Pips deliver to the same farm plot
  • Updated artwork for Pips and Pip Eggs
  • Updated artwork for Duplicant Motion Sensor
  • Fixed various issues with loading colony summaries with unexpected colony names
  • Fixed loading colony summaries with Chinese colony names
  • String updates for skills and new materials
  • Updated artwork for Park Sign
  • Fixed some Arbor Tree sounds
  • Updated Chinese translations
  • Added several new World Traits
  • Fix crash when Pokeshells are guarding an egg
  • Video player stretches to fullscreen
  • Monument sidescreen shows previews of each part
  • Reduced Gas Range input to 100g/s
  • Can navigate research screen with WASD
  • Fix crash when Lightbugs get lured
  • Transition temperature between Gas <-> Liquid Ethanol is now consistent
  • The output temperatures of the Ethanol Distillery and Rust Deoxydizer have been brought in line with their utility
  • Nosh Sprouts now irrigate with Polluted Water which remains liquid at their preferred temperature
  • Added missing animation states to the salt plant
  • Kelvin is no longer displayed as °K, just K.
  • Room Overlay legend is more clear about Effects vs Requirements
  • Improved ambient sound on main menu screens
  • Waterweed now requires irrigation (saltwater) and fertilizer (bleachstone)
  • Added bleachstone to the tidal pool biome

 


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Some of those update features kick that ... bottom. I do really appreciate how Klei seems to listen his community. You rock guys.

Edited by OxCD
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16 minutes ago, Ipsquiggle said:
  • Waterweed now requires irrigation (saltwater) and fertilizer (bleachstone)

 

Hahaha, now my colony has a problem! I am pretty sure I can plant enough wild ones in Oceania, but whether I will be able to do that in time remains to be seen ;)

There is no way in hell though that I can keep domesticated ones, Oceania has basically almost no bleachstone.

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2 minutes ago, Gurgel said:

Hahaha, now my colony has a problem! I am pretty sure I can plant enough wild ones in Oceania, but whether I will be able to do that in time remains to be seen ;)

There is no way in hell though that I can keep domesticated ones, Oceania has basically almost no bleachstone.

There should be bleachstone in tidepool biome now according to update.

14 minutes ago, metallichydra said:

so now worlds without a chlorine geyser is even worse than before

Is there a way to make bleach stone? If not, farming lettuce wont be viable for long term, due to bleach stone limited quantity. 

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1 minute ago, nivodeus said:

There should be bleachstone in tidepool biome now according to update.

Is there a way to make bleach stone? If not, farming lettuce wont be viable for long term, due to bleach stone limited quantity. 

Don't squeeky pufts turn chlorine into bleachstone?

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1 minute ago, metallichydra said:

the rust oxidiser? if thats the machine you're referring to, please tell me how to create rust.

if its not the machine you're talking about, please tell me what machine it is.

Yep I think that's the one I was thinking about. As far as I know indeed there's no other way to create rust. Maybe space ? Same for chlorine/bleach stone, maybe from space also ? I could check anyway before the end of the week, so better wait for others givin' opinions on it.

But waterweed is not supposed to be late game food, is it ?

So maybe chlorine from rust and added bleach stone will be enough until you can break the BBQ / wheat / nosh cap ?

I could be missing something, I'm at the airport, far from best condition to speak with perspective ^^

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1 minute ago, nivodeus said:

Is there a way to make bleach stone? If not, farming lettuce wont be viable for long term, due to bleach stone limited quantity. 

squeaky pufts. the fluffy green ones. good luck ranching those. The puft lifecycle and stuff is really complicated.

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Just now, rafker said:

And the only source of bleachstone is Pufts

They missed the boat when they limited the oxylite refinery to just oxylite.  Chlorine input -> bleach stone output would have been handy.

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1 minute ago, nonoxyl said:

squeaky puft finally have their day!

Such a long time since I ever touch any puft ranch, I forgot, Now we truly need chlorine geyser. 

1 minute ago, goboking said:

They missed the boat when they limited the oxylite refinery to just oxylite.  Chlorine input -> bleach stone output would have been handy.

This would be neat, but you already have puft that eat chlorine and drop bleach stone, but still, more way to make things are always helpful and will add variety to the game. 

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10 minutes ago, Ipsquiggle said:

Added several new World Traits

Several? Liar, 8 became 18, that's beyond mere several~

  • Deep Oil
  • Frozen Core
  • Geo Active
  • Geo Dormant
  • Glaciers Large
  • Magma Vents
  • Metal Poor
  • Misaligned Start
  • Slime Splats
  • Volcanoes

9 out of 10 sound awesome, the last one is a pity but welp, not everything can be perfect like you :wilson_cool:

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1 minute ago, goboking said:

Sushi requires lettuce..

Mmmh. +4 or +5 ?

Including the gas range, even if it has been calmed down a bit, high tier food remains a challenge apparently :)

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