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Jason

[Game Update] - 345820

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Sidg62    15
19 minutes ago, Jason said:

Fixed some bugs with Ballphin Palace

Does this mean they won't migrate anymore when you build a ballphin palace at dusk?

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MrNaxeros    697
26 minutes ago, Green Crystal said:

God bless Klei, this ACTUALLY has return one of my old world that refused to load back to life!

Man, I uploded this back in August 2018, and now it is finaly fixed, thank you!

I might have had something to do with this. Thanks Klei for the fix, I can return to my cooking simulator with Warly (right after being assaulted by a bunch of Crocodogs). :)

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Machine Reaper    2405
1 hour ago, Jason said:

Bug Fixes:

  • Pathfinding should now work better in interiors.

View full update

 

are Chester/Ro Bin and other followers also effected by this? 
(The player can get stuck a lot of times when Chester/Ro Bin is sitting in front of door)

(and Ro Bin's big size also prevents the player from purchasing stuff in shops sometimes)

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Machine Reaper    2405
37 minutes ago, QuartzBeam said:

Can we not fat shame the poor thing? Thanks.

Well....it's actually it's fuzzy hair, antenna, eye brows on top of it that obstruct your interaction.

Tho it's still a fat squawking bag of inventory with wings. 

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Alexias    759

This isn't mentioned in the patch notes

-If you picked ANY item that dropped by killed pig guard (halberd torch etc) every pig guard near you will attack you.

It should be in the patch notes so players can take care when he pick the loot.

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pe5e    122

@Jason Since the update there has been a really weird ambient background noice in the game. It is in the background everywherer as far as I can tell and persist when switching worlds and relogging.
Video of it here.

 

Edited by pe5e

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FeNniX    205
18 minutes ago, Namelessgamer said:

This isn't mentioned in the patch notes

-If you picked ANY item that dropped by killed pig guard (halberd torch etc) every pig guard near you will attack you.

It should be in the patch notes so players can take care when he pick the loot.

It was always like that.

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Mday    476

Um... I am having some kind of sound issue here. Rabid Beetles and moleworm movement sound is broken.

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bizziboi    1933
55 minutes ago, Mday said:

Um... I am having some kind of sound issue here. Rabid Beetles and moleworm movement sound is broken.

I am unable to repro this, I spawned both in a Hamlet compatible world and I can hear them both move.

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SpoonyBardIV    858

Hey @bizziboi, has the "Large Hamlet worlds taking forever to load" bug been fixed yet? I like my worlds to be as big as possible, but whenever I try and make a "Large" world in Hamlet, it takes almost 15 minutes to load. Of course I don't mean to hassle you if you have other priorities...

Edited by SpoonyBardIV

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SpoonyBardIV    858
55 minutes ago, bizziboi said:

It has not yet. The worldgen algorithm is a complicated beast and large worlds really stress it.

Not YET, you say. But it shall indeed come to pass...

Edited by SpoonyBardIV
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9 hours ago, Jason said:

Roc won’t land when you are on the edge of the jungle and sky.

 

Does it mean that Hamlet is a land flying in the sky?Or it's a land up on a big tree?(just like the main game pic illustrates)

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QuartzBeam    5497
1 minute ago, lingdeyiyicifang said:

Does it mean that Hamlet is a land flying in the sky?Or it's a land up on a big tree?(just like the main game pic illustrates)

Hamlet is a plateau, meaning it's at the top of a mountain (or several).

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