Beraias Posted March 1, 2013 Share Posted March 1, 2013 Bug SubmissionPlease choose a category [Graphics] Platform [*]SteamVersion Number - Issue title Failure Initialise Texture Steps to reproduce I open the game, hear sound and get the error box. Describe your issue Basically, I open the game and I get the error each and every time, though I've checked my system specs to it and it meets the requirements. my video meets it exactly at 256 for the graphic driver.. I am running 6 gigs of RAM (3 of those being usable for the game) Why does it give me that error?My Log: Starting upDon't Starve: 73853Build Date: 2013-02-28_13-01-17THREAD - started 'GAClient' (7796)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeWM_SIZERestoreWindowPosition Saved Client Pos (0 x 30) Adjusted Window Pos (-8 x 0)EnsureWindowOnScreen All good.GLInfo~~~~~~GL_MAX_TEXTURE_SIZE = 2048GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 2048GL_MAX_VIEWPORT_DIMS = 2048, 2048GL_MAX_VARYING_VECTORS = 8GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0GL_MAX_FRAGMENT_UNIFORM_VECTORS = 29cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile data/scripts/main.luaDoLuaFile loading buffer data/scripts/main.luadata/scripts/main.lua(130,1) running main.luaLOADING LUA SUCCESSReset() returningWM_SIZE SIZE_RESTOREDERROR: HWTexture::DeserializeTexture failed on tent--atlas-0.tex. glGetError returned 0x501Error processing render buffer command InitializeTextureWM_SIZE Link to comment Share on other sites More sharing options...
Developer Wade Posted March 1, 2013 Developer Share Posted March 1, 2013 Can you run the DXDIAG test and post the results?Thanks! Link to comment Share on other sites More sharing options...
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