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L0stLP

[Gameplay] Day Clock ratios inconsistency

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L0stLP    38

Bug Submission

Please choose a category

[Gameplay]

Platform

  • [*]
Steam

Version Number

73853

Issue title

Day Clock ratios inconsistency

Steps to reproduce

Make a lot of snapshots, Cut the clock section.

Describe your issue

A few clock images that I took every time I saw the clock changing.
Posted Image
How a clock should normally change
Posted Image

Of course it is possible that Maxwell, just makes it insta-winter. So only the Winterometer tells you of the time till winter and not the length of the day.

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Wade    309

Thanks, I've got the designers looking at the code and how the day/dusk/night phases work.

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aLongBanana    10

I have also noticed that occasionally when it goes from spring to summer it won't adjust the day/night correctly. An effective workaround though is to save and quit and reenter the game. After restarting it loads the correct time clock.

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Heavenfall    185

I reported an issue related to this here http://forums.kleientertainment.com/showthread.php?11620-Gameplay-Adventure-levels-using-wrong-day-SegmentsThis error is occurring because you are running StartSummer() before the wintersegs and summersegs variables have been adjusted by tuning_override.lua.Edit: At least that is contributing.

Edited by Heavenfall

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