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This is more of a consultation than a direct how-to question.

I implemented a feature that temporarily adds a tag to a specific target (can be anything that can do combat), and now I'd like to give this effect some visual representation, but I don't know what.

I tried tinting the target red (by setting AnimState:SetMultColour(1, 0.5, 0.5, 1)), and while it worked, I'm not sure it's a good idea - A. because it might not be too noticeable, especially for reddish entities; B. because I think it might clash with other places setting color multipliers; and C... pretty sure I had a C when I started typing this sentence but I forgot it already. O_o

I thought maybe to put a ring on the ground around it, but I'm not sure how to do that and it would also need to be scaled based on the target's size.
Also I think if I did that then I'd want the back of the ring to be hidden by the character, another something I don't know how to do.

Another idea is an aura, but I think just adding a light source would make it difficult to see exactly which entity is the target when there are several around. Also it has gameplay ramifications at night which I'd rather not have. Would be easy to abuse.

So any feasible ideas on how to mark the target (and if possible an ideas on how to implement them) would be appreciated.
If it helps, it's possible that only specific players will be able to see this marking (I already know how to implement that part).

Thanks in advance. =)

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