DelroyBM

Any unknown mechanic to share?

Recommended Posts

Mahoood    243
13 hours ago, Sunset Skye said:

I feel like with this kind of thread, the Insulated Pack has already been talked about a ton, but since it's 24 pages I'm gonna run the risk of repeating information and say: live animals placed in an insulated pack will take longer to starve, since their hunger is sort of just a fancy spoilage! Very very nice for Lightbugs!

I know the forums search bar is somewhat broken or i haven't figured how to use it properly, but shouldn't there be a way to search "insulated pack" in the thread? That would be helpful to solve the possibly repeated tips

  • Like 2

Share this post


Link to post
Share on other sites
Mike23Ua    10856

While waiting for my captured Eel to intentionally spoil I got attacked by a hound wave, the Eel was just a few inches from spoiling when the Blue hounds I attacked apparently Restored it’s spoil timer to fresh again.. it makes sense considering It’s a Eel and it just got Watered... but Dang it Man!

Also during this same Eel spoiling attempt- I decided welp that’s not going to happen anymore, so I will just put the Eel inside Chester and let him spoil that way since.. Ya know it’s mid-spring with Endless Rain so it’s probably not going to spoil in my inventory.

guess what guys? By doing this I have accidentally discovered that Eels still STACK if placed inside Chester.. 

E9021340-0602-49CE-9BCD-A240ACFA9C3B.thumb.jpeg.72ff77595016c7e6d40bbf190e360b50.jpeg

So 1- Eels spoil time refreshes if hit by Ice hound. 2- Eels stack in Chester.

Would be lovely if this works for Wurt and Fishies as well.. Anyone know?

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
Purple Gear    37

If you go into a cave entrance early game and then rollback to day 1, it actually leads to another location inside the caves, so lets say you found a cave entrance near the oasis but there are not lightbulbs near, you can use this trick to get another optimal location, however this only can be used the first 5 days

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
QuartzBeam    5584

This isn't really a mechanic so much as it an unorthodox use of an item. The Bone Helm is amazing for late game wood farming as Wormwood. Trying to level a forest with Bearger or Reanimated Skeleton will always tank Wormwood's sanity and it would take a TON of sanity restoration to avoid going insane, which can be dangerous when you are also trying to "control" Bearger.

The Bone Helm renders you immune to insanity, so it allows Wormwood to farm wood just like any other character can. Just be mindful not to hit the shadows by accident.

  • Like 4

Share this post


Link to post
Share on other sites
BeeClops    1241
13 hours ago, HowlVoid said:

You can place the celestial orb inside of chester to never lose him. This is why I always have shadow chester and dedicate a slot to it. (Plus Im addicted to the extra slots)

same, my life has become so much better since I discovered the celestial Chester

Edited by BeeClops
  • Big Ups 1

Share this post


Link to post
Share on other sites
Spino43    513

Wobsters are also linked to their mounds, therefore if you catch them and store in a Tin Fishing Bin, the mound will stop spawning more Wobsters.

However, if you use Bundling Wrap, or Gift Wrap to wrap them, they will lose their link to the mounds, and the mounds will start spawning more Wobsters.

Quite a good thing to note since Wobsters are an underrated source of food (Easy to catch, 1 value in both meat and fish, can make wobster bisque with 60 healing, can be stored indefinitely in Tin Fishing Bin.)

  • Like 2
  • Potato Cup 1

Share this post


Link to post
Share on other sites
BezKa    2755
5 hours ago, Spino43 said:

Wobsters are also linked to their mounds, therefore if you catch them and store in a Tin Fishing Bin, the mound will stop spawning more Wobsters.

However, if you use Bundling Wrap, or Gift Wrap to wrap them, they will lose their link to the mounds, and the mounds will start spawning more Wobsters.

Quite a good thing to note since Wobsters are an underrated source of food (Easy to catch, 1 value in both meat and fish, can make wobster bisque with 60 healing, can be stored indefinitely in Tin Fishing Bin.)

That's not true. I have been fishing wobsters and keeping them in a tin near my base for ages, they respawn right the next day. Maybe it's due to the distance, my base is a small walk away from my fishing spot. So just don't keep your wobsters right next to your wobsters den. 

  • Like 4

Share this post


Link to post
Share on other sites
HowlVoid    4065

   I find tooth traps exceptionally annoying to manage and my nearby pigs/bunnymen take care of hound waves 2/4 of the year. 1/4 of the year (summer) I spend my time at the oasis (I have traps here) or underground. Autumn is the only time of the year where fire hounds present a real threat to my base. 

  The solution: The spider queen hat has a permanent presence at the very edge of my camp, that I quickly sport when the hounds begin baying. Pigs are somewhat hard to herd but ensure survival if any manage to land a hit. Bunnymen will maul you to death should a single one catch up to you but are much easier to aggro (plus extra minor loot from hounds). Once hounds become present on screen or if you're a safe distance from base you can switch head gear and run in a large spiral. Cheap and effective to maintain.

Note: I recommend a revival item at base.

  • Like 1

Share this post


Link to post
Share on other sites
Cheggf    4052
7 hours ago, HowlVoid said:

I find tooth traps exceptionally annoying to manage

You can bring anenemys from the lunar island to the mainland. They're like tooth traps with infinite durability that automatically reset.

  • Like 1

Share this post


Link to post
Share on other sites
Mark2020    68

I don't know anyone else has shared this or not,

I found that Mating Beefalo attacking Chester will not change to attack players if players are attacking them.

  • Like 3

Share this post


Link to post
Share on other sites
Cheggf    4052
52 minutes ago, Mark2020 said:

I don't know anyone else has shared this or not,

I found that Mating Beefalo attacking Chester will not change to attack players if players are attacking them.

They also really like waking up to attack Chester. They just hate Chester with a fiery passion.

  • Like 2

Share this post


Link to post
Share on other sites
Notecja    2068

Update on the list of thing you can deconstruct:
If you save pig heads for late game, you can deconstruct them with staff for double pigskin. (No nightmare fuel during full moon.)
Doesn't work very well for merm heads - still got one fish, and only double sticks and rot.

  • Like 2

Share this post


Link to post
Share on other sites
themightyone    287

Not sure if someone mentioned this since this thread is so long . But I have been using the antlion to my advantage to harvest a bunch of wood during summer.

 

I just plant about an 80 tree or so dense forest 2 screens from my base. When the ground starts to rumble , I have just enough time (if I am at my base) to run to my forest and the antlions earthquakes take care of about 30 or 40 trees instantly, stumps included.  As a bonus treegaurds can even spawn too. Just have to watch for wildfires since summer , but makes for easy logs.

  • Like 2

Share this post


Link to post
Share on other sites
HowlVoid    4065
7 hours ago, Cheggf said:

You can bring anenemys from the lunar island to the mainland. They're like tooth traps with infinite durability that automatically reset.

Oh, no no no no... I have been hit by those too many times trying to kite around them. With mobs auto aggroing, once they take the heat off me I usually just leave them to fight and is a reliable method even in complete darkness. Even if I die somehow the mobs will clean up for me so a stray fire dog doesn't wonder into camp.

Share this post


Link to post
Share on other sites
Shosuko    3041
7 hours ago, Cheggf said:

You can bring anenemys from the lunar island to the mainland. They're like tooth traps with infinite durability that automatically reset.

I tried working with anenemys but they were kinda difficult...  They have a place radius that keeps them from being put too close to each other or other obstacles, and there is a kinda delay that prevent them from taking on hounds.

Has anyone had more success with these?  They sound like they should be more useful then they are, but I'm not always the best at putting these things together.

Share this post


Link to post
Share on other sites
TemporarySolutn    1067
On 5/25/2019 at 12:25 AM, DelroyBM said:

Do you know any game mechanic that could not be very popular, you use for your advantage and could let us know?

For example: If you feed a pig x4 monster meat and kill it, you get 2x meat and 1x pig skin; two out of three ingredients to prototype hambat, also, you can repeat the process to get pig skin without destroying pig houses.

if it was unknown i dont think anybody would be able to share it

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now