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__IvoCZE__    4,506
3 minutes ago, NorthicaN said:

Bugalisk from Hamlet 

It buzzes instead of bjärking?

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NorthicaN    258
Posted (edited)
4 minutes ago, __IvoCZE__ said:

It buzzes instead of bjärking?

Bugalisk - Basilisk x Pug It dosnt bark too xD

Edited by NorthicaN

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__IvoCZE__    4,506
Just now, NorthicaN said:

Bugalisk - Basilisk x Buldog. It dosnt bark too xD

its actually PUGalisk

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NorthicaN    258
Posted (edited)
2 minutes ago, __IvoCZE__ said:

its actually PUGalisk

Yea sry didnt notice, i remember it had like resemble with dog. But yea if its sea Zerbant it could make same sounds like dragons do and maybe make some weird little zebra sound there somewhere

Edited by NorthicaN

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NorthicaN    258
Posted (edited)
13 minutes ago, dtrunghieu69 said:

Sea Boss: Kraken and Megalodon ;)

Sound like close to tiger shark and quaken. From Shipwrecked

 

Edited by NorthicaN
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NorthicaN    258
1 hour ago, -Variant said:

COUGH COUGH COUGH COUGH
Someone already made this a thing, it's going to be released "soon."

 

  Hide contents

image.thumb.png.56892e5e1ee27940fc1631ab433eda9d.png

 

Holly where you found it? :0 in klei stream or what?

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-Variant    3,336
1 hour ago, NorthicaN said:

Holly where you found it? :0 in klei stream or what?

Modder's art, it's for a mod they're making for Hamlet.

No other details about it, sadly. 

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Zeklo    15,188

An idea popped up while discussing fighting the Quacken with the DST boats on a discord I'm in. Not my own idea, might I mention.

It doesn't really matter what the boss is exactly, but having them crash down from the "Moon" from a meteorite would be terrifying, but pretty awesome thematically if I do say so. 

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minespatch    51,256

Sea kelp monster with bull assets? They kind of infered to the kelp as "Bull" due to bull whip assests.

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minespatch    51,256
19 minutes ago, -Variant said:

You mean Kelpy?

Didn't think about that but a bull version of that would be worth it.

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NorthicaN    258
1 hour ago, -Variant said:

You mean Kelpy?

image.png.6b8bce89c54d411ca39948825ec1d071.pngI'd love to see him make an appearance! 

He would be like cool hiding like in the punch of sea weed forgot how they were called in dst. But would love see them too

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Axelocke    1,625

I'd like to see the return of those suspicious bubbles from Shipwrecked, with perhaps some new things to hunt.

(Here's a poor MS Paint do-up of a "Houndshark" or something lol. Can't wait for my computer to get fixed.)

image.png.0e2831c2ea4c8b81fc2cf1cee49a4ca1.png

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The 2C3D    554
Posted (edited)

Follow along with me for a moment here, I normally lay things out in a mechanical sense, but this time I’m going to try a different style:

Let’s say you and your partners run across a small-medium chunk of the moon that split off into its own island that. The island is composed of patchwork blue crystal and is empty, spare for some cyan shrubbery and a well containing a heart encased in crystal. At this point, someone pulls out a pick axe, perhaps knowing what they’re doing, perhaps not. They strike at the crystal heart until enough hard crystal has been dislodged that the heart once more begins to beat. The very island itself begins to quake as a war cry rings out from below the surface. At this point you have 30-ish seconds to run back to your boat before it wakes up and shakes itself off, hurling any stragglers to a watery grave. A turtle’s head and legs unfurl from beneath the ocean surface, revealing a once-ordinary sea creature twisted beyond recognition by the influence of the moon.

It begins to chase the ship that disturbed it and the crew must flee, but before they get to far, the creature strikes the ocean floor, bringing the water-logged bodies of dead beasts floating to the surface to obstruct their path like a sea stack. The captain must weave between obstructions to avoid the inexorable advance of the creature from the depths, lest the creature begin to bash the raft to splinters, bringing up leaks.

The creature understands, for as long as the captain stands, it is too slow to reach the sailors, and so it releases moon-addled amphibious warriors from nests built against the safety of its shell, using the mind-warping properties of the moon to instill upon them a unified purpose: kill the captain, bring the ship to a stop. Defenceless at the wheel, the captain must rely on allies to cut back them back. After the last of the warriors have been cut back, the monolithic creature make one final attempt to rush at the ship with every bit of force in its body, before collapsing, surrendering itself to exhaustion, and to the victors. The survivors can now mount the back of the creature and claim the heart, a powerful celestial catalyst, from the body. Now, the dead can rest... until the moon’s damnable power inevitable brings it back to suffer once more, for unlike hounds, there is no limit to the moon’s ability to restructure and reawaken this creature.

 

As for some mechanical notes, more players make the fight run with higher spawn rates. If the captain dies, someone else could take the wheel, but the spawn rate wouldn’t change halfway through the fight, so their teammates would struggle to fight short-handed as punishment for allowing a teammate to perish. In addition, if a single player takes the boss on alone, the boss incurs a movement speed penalty to accommodate their need to juggle tasks, however, the fight should be more difficult alone, because otherwise there would be no need to  bother with the multiplayer focus.

Edited by The 2C3D
Removed an ambiguous use of “it” that sounded like it could refer the either the raft or the boss.
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FeagleSnorf    251
1 hour ago, The 2C3D said:

Follow along with me for a moment here, I normally lay things out in a mechanical sense, but this time I’m going to try a different style:

Let’s say you and your partners run across a small-medium chunk of the moon that split off into its own island that. The island is composed of patchwork blue crystal and is empty, spare for some cyan shrubbery and a well containing a heart encased in crystal. At this point, someone pulls out a pick axe, perhaps knowing what they’re doing, perhaps not. They strike at the crystal heart until enough hard crystal has been dislodged that the heart once more begins to beat. The very island itself begins to quake as a war cry rings out from below the surface. At this point you have 30-ish seconds to run back to your boat before it wakes up and shakes itself off, hurling any stragglers to a watery grave. A turtle’s head and legs unfurl from beneath the ocean surface, revealing a once-ordinary sea creature twisted beyond recognition by the influence of the moon.

It begins to chase the ship that disturbed it and the crew must flee, but before they get to far, the creature strikes the ocean floor, bringing the water-logged bodies of dead beasts floating to the surface to obstruct their path like a sea stack. The captain must weave between obstructions to avoid the inexorable advance of the creature from the depths, lest the creature begin to bash the raft to splinters, bringing up leaks.

The creature understands, for as long as the captain stands, it is too slow to reach the sailors, and so it releases moon-addled amphibious warriors from nests built against the safety of its shell, using the mind-warping properties of the moon to instill upon them a unified purpose: kill the captain, bring the ship to a stop. Defenceless at the wheel, the captain must rely on allies to cut back them back. After the last of the warriors have been cut back, the monolithic creature make one final attempt to rush at the ship with every bit of force in its body, before collapsing, surrendering itself to exhaustion, and to the victors. The survivors can now mount the back of the creature and claim the heart, a powerful celestial catalyst, from the body. Now, the dead can rest... until the moon’s damnable power inevitable brings it back to suffer once more, for unlike hounds, there is no limit to the moon’s ability to restructure and reawaken this creature.

 

As for some mechanical notes, more players make the fight run with higher spawn rates. If the captain dies, someone else could take the wheel, but the spawn rate wouldn’t change halfway through the fight, so their teammates would struggle to fight short-handed as punishment for allowing a teammate to perish. In addition, if a single player takes the boss on alone, the boss incurs a movement speed penalty to accommodate their need to juggle tasks, however, the fight should be more difficult alone, because otherwise there would be no need to  bother with the multiplayer focus.

That’s well thought out!

Maybe the turtles warriors could be Merms that were heavily influenced by the moon causing them to be skinnier and have a grey-ish teal color to them. And ya can’t forget sunken eyes.

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