watermelen671

Return of Data Mining, Art Assets, Model Dumping & More! (SPOILERS!)

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-Variant    5,267
1 hour ago, Zeklo said:

Wormwood's idle won't work with non-wormwood hands. Not quite the same situation, but equally as limited.

The real shape is that holding Bernie actually uses them due to the new functionality. If only that weren't the case.

I mean, I don't really count that as a reason, though. Like, it's due to limitations on how the animations work.
But you're not wrong, it kind of limits him there. Thing is, his animation isn't locked to an item, it's just limited on what cosmetics you use.

Willow's is locked to an item, and what you said is true, it's not ideal because it uses the toy's durability, and it's not an item everyone is constantly holding still with.
All in all I feel like it'd be better if she had one (Or it was changed to be used) without an item.
Same applies to everyone, I'd rather not have another character be item locked, animation wise.

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watermelen671    15,758
1 hour ago, Zeklo said:

Wormwood's idle won't work with non-wormwood hands.

Oh how wrong you are...I would show you, but currently I'm about to pass out from exhaustion, and Spriter doesn't want to cooperate with the bloody animation regardless of which character I use. 

unknown.png

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Zeklo    17,562
1 hour ago, watermelen671 said:

Oh how wrong you are...I would show you, but currently I'm about to pass out from exhaustion, and Spriter doesn't want to cooperate with the bloody animation regardless of which character I use. 

I'm not wrong. It won't play the idle if you don't have any of his hands on.

Sure you can load the animation with an external program but that's a different story.

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watermelen671    15,758
1 hour ago, Zeklo said:

I'm not wrong. It won't play the idle if you don't have any of his hands on.

Sure you can load the animation with an external program but that's a different story.

I mean, it looks fine with other characters, and I'm pretty sure there's a way to force the animation to play on Wilson...for science purposes naturally. :wilson_curious:

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minespatch    64,106
10 minutes ago, watermelen671 said:

I mean, it looks fine with other characters, and I'm pretty sure there's a way to force the animation to play on Wilson...for science purposes naturally. :wilson_curious:

idle_wormwood_mushroom.gif.69674b465621b

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Zeklo    17,562
16 minutes ago, watermelen671 said:

I mean, it looks fine with other characters, and I'm pretty sure there's a way to force the animation to play on Wilson...for science purposes naturally. :wilson_curious:

I mean it's not like it breaks. It just looks a bit odd with there being two hands. Even with some of Wormwood's skins.

6 minutes ago, minespatch said:

idle_wormwood_mushroom.gif.69674b465621b

Like such.

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YouKnowWho    7,643

I think the idle-mushroom animation is fine, since Wormwood hasn't exactly been working with human hands in the first place.

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watermelen671    15,758
On 6/28/2019 at 2:40 AM, YouKnowWho said:

I think the idle-mushroom animation is fine, since Wormwood hasn't exactly been working with human hands in the first place.

I now demand a nightmare-inducing edit of Wormwood with human hands. :wilson_ecstatic:

On 6/27/2019 at 11:49 PM, Zeklo said:

I mean it's not like it breaks. It just looks a bit odd with there being two hands. Even with some of Wormwood's skins.

Oh I see why it looks so weird on the side, it's because it looks like he's doing it with two hands, but only one arm is used.

If they wanted to make it look more natural all they'd have to do is add his other arm.

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Well-met    1,402

It strikes to me that no one really knows what's going on in wormwoord's idle animation even.

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MrKoopa    1,160
16 minutes ago, Hell-met said:

It strikes to me that no one really knows what's going on in wormwoord's idle animation even.

It looks like he is mimicking a bird but with 1 hand, or maybe a butterfly?

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watermelen671    15,758
18 minutes ago, Hell-met said:

It strikes to me that no one really knows what's going on in wormwoord's idle animation even.

1 minute ago, MrKoopa said:

It looks like he is mimicking a bird but with 1 hand, or maybe a butterfly?

It's the animation he did in the short where he was mimicking a butterfly.

Edited by watermelen671
heckin typos
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minespatch    64,106
1 minute ago, MrKoopa said:

It looks like he is mimicking a bird but with 1 hand, or maybe a butterfly?

He is. It's a reference to the short.

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Mueck    539

Dear asset extraction experts,

I'm trying to get a clean png of the Lunar Sapling, the diseased Lunar Sapling and the Mast, however, the ktools are giving me the error "ERROR: Duplicate anim 'empty' in bank 'sapling_moon'/'mast'". Is there anything I can do about this? I'd appreciate your help. :wilson_flower:

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minespatch    64,106

image.png.31184ded06767fb682e0476adc547f48.png

image.png.16360eec99fa862db81dd904c96d33a3.png

Wow, I can bring the lunar island to the main island. I can use the anemies as land minds and planting the lunar moths for more trees. The lotuses are good for sanity so it's best to quickly hurry to the main island to plant them there.

 

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watermelen671    15,758
12 hours ago, -Variant said:

Think when you've got a chance you could grab the equip animations from DS? DS has more equip animations than DST does, and it makes me seriously uncomfortable. 

From what I can see, they share the same animations. The DS animations even has lag anims. :wilson_curious:

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-Variant    5,267
6 hours ago, watermelen671 said:

From what I can see, they share the same animations. The DS animations even has lag anims. :wilson_curious:

There's different animations, like for equipping body and hand items, but for looking up, and side.

DST only has the front(at us) animations, while DS has ones for the sides and back.

It was added in one of the SW updates, maybe it's in there? Only way to prove it (Due to lack of gif) would be to go in game and equip something facing every direction.

Hhhmmmm, let me try something.

EDIT Damnit, trying to get a picture or something, but DS refuses to start any worlds! Ham combat, and not, they all crash on loading screen.

How odd.

Edited by -Variant
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4 Da LOLs    2,684
3 hours ago, -Variant said:

Alright, got Hornet to help me grab pictures, they're not gifs but hopefully they'll show you what I mean.

how even did you notice this?

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-Variant    5,267
1 hour ago, 4 Da LOLs said:

how even did you notice this?

What do you mean? The equip animations?

Has no one else noticed these? Everyone I ask about hasn't noticed this.

Maybe I'm an anomaly. 

I mean, it's so smooth in DS, but the ugly snap in DST bothers me.

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YouKnowWho    7,643
27 minutes ago, -Variant said:

What do you mean? The equip animations?

Has no one else noticed these? Everyone I ask about hasn't noticed this.

Maybe I'm an anomaly. 

I mean, it's so smooth in DS, but the ugly snap in DST bothers me.

 I didn't notice it, but I'm guessing that's mainly because I usually equip my items on the move. Nice catch though. Now that I know about it, I'd love to have it in.

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axxel    1,047
7 hours ago, __IvoCZE__ said:

( ͡° ͜ʖ ͡°)

  Hide contents

an oversized lenny for your needs;

  Hide contents

( ͡° ͜ʖ ͡°)

 

 

Nooooo! He's moving suitcases. 

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