watermelen671

Return of Data Mining, Art Assets, Model Dumping & More! (SPOILERS!)

Recommended Posts

DragonMage156    25,491

I don't even know what he's doing...

Also why did they literally change the colour of the hounds? Or are there elemental variants now? >->;;

(InB4 Klei: Good idea)

Share this post


Link to post
Share on other sites
watermelen671    15,004
1 hour ago, DragonMage156 said:

I don't even know what he's doing...

Also why did they literally change the colour of the hounds? Or are there elemental variants now? >->;;

(InB4 Klei: Good idea)

They match the color scheme of the islands now, so I guess that may be why. 

And for what he's doing is jumping out of water, because I was feeling incredibly lazy and didn't want to hunt down and find the hound animations when I had it sorted by "recently changed". So I used the recently changed water_hound animation. :wilson_sneaky:

Spoiler

Also, inb4 Klei makes literal water hounds, as in elemental water hounds. :wilson_curious:

 

5 hours ago, -Variant said:

He's so happy he forgets to properly exist.

I think it's because he uses a different torso sprite than all the other characters, which is literally called "wide_torso".

Spoiler

Or "torso_wide" I dunno which at the moment because I'm on mobile.

That's why Willow "gains weight" when used and Wilson becomes a disembodied head, arms and a set of legs. :wilson_ecstatic:

  • Like 2
  • Haha 1

Share this post


Link to post
Share on other sites
watermelen671    15,004
Posted (edited)

Okay here's an animated comparison between the two abomination doggos:

hound_mutated_idle_down.png.6b4d998efdfa4109ce35dd1c68160bdd.pnghound_mutated.png.d2ef54a6af3c2e0bbfabb395852b9f82.png

@minespatch I think some people might've been confused as to why I had used a still image and compared it to an animated one.

Edited by watermelen671
  • Like 2
  • Thanks 2

Share this post


Link to post
Share on other sites
-Variant    5,059
1 hour ago, watermelen671 said:

hound_mutated_idle_down.png.6b4d998efdfa4109ce35dd1c68160bdd.pnghound_mutated.png.d2ef54a6af3c2e0bbfabb395852b9f82.png

I can't lie, both look good.

5 hours ago, watermelen671 said:

I think it's because he uses a different torso sprite than all the other characters, which is literally called "wide_torso".

 

If this is the case, it should work with Wendy then, no?

When working with Wendy, I always get normal torso sprites, along with Wide ones, never with Willow.

It might work with Wendy, then. Freaky.

  • Like 1

Share this post


Link to post
Share on other sites
watermelen671    15,004
1 minute ago, -Variant said:

If this is the case, it should work with Wendy then, no?

When working with Wendy, I always get normal torso sprites, along with Wide ones, never with Willow.

It might work with Wendy, then. Freaky.

I'll try it with Wendy then...standby.

It still looks wrong, but that's only because they cheated. :wilson_ecstatic:

player_idle_wortox.png.845efc4d559445477f97a03623f0a160.png

They totally cheated, because Wortox's head is larger at the bottom, and intersects with the torso, so they can get away with what they did because of his head shape. :wilson_sneaky: 

Spoiler

Don't ask how I know...I have my ways and I don't want them to go away. :wilsondisappointed:

 

  • Thanks 1
  • Haha 3

Share this post


Link to post
Share on other sites
DragonMage156    25,491
18 hours ago, watermelen671 said:

And for what he's doing is jumping out of water, because I was feeling incredibly lazy and didn't want to hunt down and find the hound-

I was actually referring to Wortox's new animation... I should have specified ^^;

  • Haha 1

Share this post


Link to post
Share on other sites
watermelen671    15,004
10 hours ago, DragonMage156 said:

I was actually referring to Wortox's new animation... I should have specified ^^;

Well then...I dunno, I think he's doing a little jig?

Share this post


Link to post
Share on other sites
Crystal Kourosh    2,317

wasnt scott supposed to give information about the island name yesterday or something?

or maybe im just blind and didnt see it

Share this post


Link to post
Share on other sites
watermelen671    15,004
30 minutes ago, crystal_clodet said:

wasnt scott supposed to give information about the island name yesterday or something?

or maybe im just blind and didnt see it

No you're not blind, he did say something.

  • Like 2

Share this post


Link to post
Share on other sites
minespatch    62,177
On 6/12/2019 at 1:08 AM, DragonMage156 said:

I was actually referring to Wortox's new animation... I should have specified ^^;

wortox_idle_special.gif.e473a21fa671d2a8ae1211fc90a02444.gifThanks to @Instant-Noodles

  • Like 1
  • Thanks 2

Share this post


Link to post
Share on other sites
watermelen671    15,004
Posted (edited)
12 hours ago, minespatch said:

[snip]

Wait if we can do that then...

[redacted for reasons]

Spoiler

inb4 I get stabbed by Jan Wick... :wilson_cry:

 

Edited by watermelen671
  • Haha 1

Share this post


Link to post
Share on other sites
minespatch    62,177
2 hours ago, watermelen671 said:

inb4 I get stabbed by Jan Wick..

I'm not sure how these transparents are going to make people pirate Wortox. I just need them on my print sheets for art refs but who knows.

  • Thanks 1

Share this post


Link to post
Share on other sites
Zeklo    17,458
Posted (edited)
5 hours ago, watermelen671 said:

-snip-

Instant Noodles' is lower quality and non-transparent for a reason...

Edited by Zeklo
'
  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
Hornete    1,189
On 6/13/2019 at 8:40 AM, watermelen671 said:

[snip]

I revive this thread, Hey @watermelen671
 

    Asset("IMAGE", "images/overlays_lunacy.tex"),

There's this asset in the code but I can't seem to find it. Could you help me out? This is for the beta.

Share this post


Link to post
Share on other sites
watermelen671    15,004
14 minutes ago, Omaremad74 said:

I revive this thread, Hey @watermelen671
 


    Asset("IMAGE", "images/overlays_lunacy.tex"),

There's this asset in the code but I can't seem to find it. Could you help me out? This is for the beta.

Where is this from? If I have some more context I can find it easier.

  • Like 1

Share this post


Link to post
Share on other sites
Hornete    1,189
5 minutes ago, watermelen671 said:

Where is this from? If I have some more context I can find it easier.

The first line is found in global.lua of the beta, It is then used in colourcube.lua in this line
 

    PostProcessor:SetOverlayTex("images/overlays_lunacy.tex")  

That's all the information i've got.

Share this post


Link to post
Share on other sites
watermelen671    15,004
16 minutes ago, Omaremad74 said:

The first line is found in global.lua of the beta, It is then used in colourcube.lua in this line
 


    PostProcessor:SetOverlayTex("images/overlays_lunacy.tex")  

That's all the information i've got.

Well I uh...unfortunately cannot open color cubes, because for some reason whilst still technically being tex files, the tex tools thinks they're corrupt.

But from what I can see, the lunacy overlay is split into like, 84 different tex files.

  • Thanks 1
  • Haha 1
  • Sad 1

Share this post


Link to post
Share on other sites
__IvoCZE__    6,295
On 17. 6. 2019 at 4:15 AM, watermelen671 said:

84 different tex files.

*screams in magenta-haired Mae with 70 glitchy arms*

  • Haha 1

Share this post


Link to post
Share on other sites
watermelen671    15,004

Hey howdy hey, I'm lazy as heck!

I know there's some new stuff ma dudes, and I'm working on it!

  • Thanks 4

Share this post


Link to post
Share on other sites
watermelen671    15,004
1 minute ago, minespatch said:

Oh geez, the thumbnail looks like a confused man.:wilson_ecstatic:

I'm sorry but you wot? :wilson_confused:

Did you accidentally post this in the wrong chat like what Jan did on that stream a while back?

  • Haha 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now