56933043043 Posted May 22, 2019 Share Posted May 22, 2019 I have some feedback on the next character refreshes going forward. So far, the character refresh is structured like this: 1. The character chosen for the refresh is announced. 2. A week or so before the actual update, the perks are shown to the community. 3. The character is released to the main branch. I feel that this process doesn't allow for much feedback or change of the original plan when presented to the community. It's quite inflexible. My suggestion for step 2: Announce the perks to the community, and ALSO release the current state of the character to the beta branch. That way, the developers can receive more practical feedback for the feel of the character when played in an actual world, rather than speculation on how the perks would function in theory. The character could even be released with unfinished art assets, if that's needed. After all, it is the beta branch and unfinished content is to be expected. I even recall that Slay the Spire's beta branch used placeholder art for various cards in the beta. Would love to see placeholder art in DST, and I imagine so would others. This is what a beta branch is for, after all. Link to comment Share on other sites More sharing options...
maradyne Posted May 22, 2019 Share Posted May 22, 2019 A bit conflicted. On the one hand it sounds like a good idea...on the other hand people here tend to overreact to issues they have with content either way, and listening to that too much is how we've gotten, uh, various situations with characters that would cause a small war by even mentioning those circumstances again. I feel like the Willow refresh stuck a good balance. There was just enough info for Willow to get the biggest tweaks that most of the community wanted before release. ...yeesh, who would've thought I'd be asking for less community input. Link to comment Share on other sites More sharing options...
Canis Posted May 22, 2019 Share Posted May 22, 2019 1 hour ago, lifetheuniverse said: ...yeesh, who would've thought I'd be asking for less community input. Let's be honest here, 50% of our community is really stupid. Spoiler Most of them are on the steam discussion forum so dont worry This is also a joke. For the most part. Link to comment Share on other sites More sharing options...
4 Da LOLs Posted May 22, 2019 Share Posted May 22, 2019 On 5/16/2019 at 9:39 AM, Bigfoot said: Warly For the next character refresh, Warly will be sailing into the Constant from Shipwrecked on July 18th this really puts into question on how these "refreshes" will work because they aren't part of DST beforehand meaning all single player DLC characters are up to that Link to comment Share on other sites More sharing options...
LucasFisher Posted May 23, 2019 Share Posted May 23, 2019 could you make wormwood create livivng logs off of hunger instead of health, its hard to get health as him so it would just genrally be better Link to comment Share on other sites More sharing options...
FreyaMaluk Posted May 23, 2019 Share Posted May 23, 2019 2 hours ago, 4 Da LOLs said: this really puts into question on how these "refreshes" will work because they aren't part of DST beforehand meaning all single player DLC characters are up to that tbh I don't think it's gonna be the case all DS characters are gonna be translated to DST. and even if that's the case we are very far from it cuz the current roadmap isn't gonna include them. Link to comment Share on other sites More sharing options...
Peanotchio Posted May 23, 2019 Share Posted May 23, 2019 On 5/16/2019 at 11:39 AM, Bigfoot said: Warly will be getting a design refresh and come with new abilities specific to Don’t Starve Together. Please let him have a tab with the Gorge mechanics, the cooking mechanics in this game are long outdated and the Gorge items are wasted on the event. Putting them with Warly would be perfect as it doesn't shove it in new players faces, and it would fit the character perfectly. I'm also really hoping his perks aren't "Cooks crock pot food 15% faster" Link to comment Share on other sites More sharing options...
Zeklo Posted May 23, 2019 Share Posted May 23, 2019 3 hours ago, Peanotchio said: Please let him have a tab with the Gorge mechanics, the cooking mechanics in this game are long outdated and the Gorge items are wasted on the event. Putting them with Warly would be perfect as it doesn't shove it in new players faces, and it would fit the character perfectly. I'm also really hoping his perks aren't "Cooks crock pot food 15% faster" I was hoping that this mysterious new goat character referenced in the strings would be a goat from the Gorge and do exactly this, but when you point it out it would make sense for them to do attach it to Warly-a chef character, since he's on his way. I'd much prefer a playable Gorge goat to Warly but if the mechanics get in either way it's fine... I guess. Big rip for the aesthetic though. Link to comment Share on other sites More sharing options...
SinancoTheBest Posted May 23, 2019 Share Posted May 23, 2019 OMG OMG OMG THIS MUST BE A JOKE. There is no end to how many Warly threads and comments I made in these forums, this is crazy good, I feel like my prayers are listened to, it feels like Klei heeded to that character survey I made months ago. This is so great I cannot express my joy. Thank you Klei, Link to comment Share on other sites More sharing options...
Axelocke Posted May 24, 2019 Share Posted May 24, 2019 I made a second chalk wall sketch, and it's for Warly! Link to comment Share on other sites More sharing options...
YouKnowWho Posted May 24, 2019 Share Posted May 24, 2019 I wonder if we’ll ever get to see the dark side of the moon. Link to comment Share on other sites More sharing options...
Axelocke Posted May 24, 2019 Share Posted May 24, 2019 A quick question, why doesn't Wormwood's bramble husk nullify cactus picking? Would that be too broken? Link to comment Share on other sites More sharing options...
4 Da LOLs Posted May 24, 2019 Share Posted May 24, 2019 17 minutes ago, Axelocke said: A quick question, why doesn't Wormwood's bramble husk nullify cactus picking? Would that be too broken? i wish that worked like that Link to comment Share on other sites More sharing options...
FreyaMaluk Posted May 24, 2019 Share Posted May 24, 2019 18 minutes ago, Axelocke said: A quick question, why doesn't Wormwood's bramble husk nullify cactus picking? Would that be too broken? u can suggest it in a separate thread in the suggestion and feedback for hamlet section Link to comment Share on other sites More sharing options...
ShadowDuelist Posted May 24, 2019 Share Posted May 24, 2019 10 hours ago, Axelocke said: A quick question, why doesn't Wormwood's bramble husk nullify cactus picking? Would that be too broken? I think this was an oversight from the devs, it makes absolute sense and should work like this. Cactus, spiky grass and roses. Link to comment Share on other sites More sharing options...
maradyne Posted May 25, 2019 Share Posted May 25, 2019 On 5/22/2019 at 10:39 PM, Zeklo said: I was hoping that this mysterious new goat character referenced in the strings would be a goat from the Gorge and do exactly this, but when you point it out it would make sense for them to do attach it to Warly-a chef character, since he's on his way. I'd much prefer a playable Gorge goat to Warly but if the mechanics get in either way it's fine... I guess. Big rip for the aesthetic though. ...by the way...where was a goat mentioned Link to comment Share on other sites More sharing options...
Zeklo Posted May 25, 2019 Share Posted May 25, 2019 Just now, lifetheuniverse said: ...by the way...where was a goat mentioned Wortox's strings: Quote NEXTCHARACTER = { GENERIC = "Hyuyu, what are you up to %s?", ATTACKER = "Don't get my goat, little %s!", MURDERER = "Eep! Don't slaughter me!", REVIVER = "Thank-you, thank-you, little goat!", GHOST = "Don't worry, I'm not hungry.", FIRESTARTER = "Little goat! You played pranks without me!", }, Link to comment Share on other sites More sharing options...
Nino123 Posted May 25, 2019 Share Posted May 25, 2019 7 hours ago, Zeklo said: Wortox's strings: Is it literally a goat? Can't it be a kind of nickname or a way to call people as he is a horned beast himself ? Link to comment Share on other sites More sharing options...
axxel Posted May 25, 2019 Share Posted May 25, 2019 2 hours ago, Nino123 said: Is it literally a goat? Can't it be a kind of nickname or a way to call people as he is a horned beast himself ? Yup, Warly has a goatee so what you said makes sense. But it might be too early to tell. Link to comment Share on other sites More sharing options...
maradyne Posted May 25, 2019 Share Posted May 25, 2019 Huh, thanks, that's interesting. The Gorge pigs referred to the survivors as 'weird goats', so that's another possible relation. ...or one of the new characters is actually Billy; they're almost the right size for a character. I have a small feeling that Warly and Wormwood were pushed to the front of the line early due to Hamlet ending, so this 'next' character may have just been planned to be next until recently. .....Or Warly got turned into a Goat. I'm inclined to think Billy though, since the reference is to a 'little' goat, probably meaning young. Link to comment Share on other sites More sharing options...
Axelocke Posted May 25, 2019 Share Posted May 25, 2019 Warly and Billy? That would be an interesting decision. Link to comment Share on other sites More sharing options...
maradyne Posted May 25, 2019 Share Posted May 25, 2019 ...I know it's a longshot, but with those two and Wormwood, I hope we're getting a food update. Would be nice for food to matter/have actual choices in a game that makes it sound relevant in the title. Link to comment Share on other sites More sharing options...
Axelocke Posted May 26, 2019 Share Posted May 26, 2019 7 hours ago, lifetheuniverse said: ...I know it's a longshot, but with those two and Wormwood, I hope we're getting a food update. Would be nice for food to matter/have actual choices in a game that makes it sound relevant in the title. That would be amazing! We've needed a bigger emphasis on food for quite a while. Nobody (for the most part) uses farms anymore, and is why I'm pretty excited for Wormwood's inclusion because it instantly solves vegetable depravation. I also hope Warly could get even *more* unique recipes for his refresh to provide variety. A food update in general for all survivors would be pretty great. Link to comment Share on other sites More sharing options...
Niall Posted May 26, 2019 Share Posted May 26, 2019 I'm just wondering Will you ever add an ending to don't starve together because there is a lot of potential with the new lunar island and the atrium underground Link to comment Share on other sites More sharing options...
CactusCompanion Posted May 30, 2019 Share Posted May 30, 2019 THE FUNNY PLANT MAN IS ALMOST HERE Link to comment Share on other sites More sharing options...
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