TheOnlyGuyEver

Hamlet is still missing many things and has fundamental problems with it.

Recommended Posts

Ogrecakes    773

I think everyone would have been much happier to just get another RoG like expansion.

I feel like Don't Starve is Klei's pet project, while Don't Starve Together gets more focus because there is monetization potential.

Shipwrecked was at least handed off to Capy, and got fixed like a year later with the 'Home Sea Home' update.

 

Guess we just need to wait for an equivalent patch next year.

  • Like 4

Share this post


Link to post
Share on other sites
Namelessgamer    498

I hope they still support it by more than bug fixed, i don’t want SW2 (uncompleted  and a lot of missing features) 

And vortex cloak need a buff it’s underpowered right now unless you are playing maxwell otherwise why risk yourself instead of just turning off the calendar.

  • Like 3

Share this post


Link to post
Share on other sites
47 minutes ago, TheOnlyGuyEver said:

-Ancient Walls and Ancient Stone Turf are still uncraftable, despite being able to be hammered down and dug up, respectively.

While the points you make are completely valid, I think that the ancient walls and turf should remain uncraftable since they're ancient and only look like that due to age, similarly to how DS/T ruins turf is also uncraftable.

  • Like 4

Share this post


Link to post
Share on other sites
TheOnlyGuyEver    917
1 minute ago, Chiseledquartz27 said:

While the points you make are completely valid, I think that the ancient walls and turf should remain uncraftable since they're ancient and only look like that due to age, similarly to how DS/T ruins turf is also uncraftable.

I'd be fine with either or, but I hoped the fact that you could permanently destroy them would bear the inverse: that you could build them. Thulecite Walls exist, after all.

  • Like 2

Share this post


Link to post
Share on other sites
TheOnlyGuyEver    917
1 minute ago, Chiseledquartz27 said:

I suppose that makes sense. Does the ancient stone turf drop when dug up though?

Drops 1 Cut Stone.

  • Sad 2

Share this post


Link to post
Share on other sites
TheOnlyGuyEver    917
2 minutes ago, QuartzBeam said:

I'm as disappointed in Hamlet's full release as any and most items on this list are totally valid, but there are some that really do not warrant being called "clearly unfinished".

- Cave Clefts are meant for you to go into and kill Vampire Bats so you won't get swarmed when the swarm comes for you.

While this is a fair function, I'd argue it's a poor use of space and is made trivial by the endlessly increasing bat waves.

2 minutes ago, QuartzBeam said:

- The Seaworthy only takes you from RoG to SW and vice versa. What would even be the point of having it in Hamlet?

I'll admit, this skipped my mind. I'll remove it.

6 minutes ago, QuartzBeam said:

- The islands/ruins not being sufficiently varied, the lack of fireplaces or working fridges, no craftable ancient walls or city decor... these really veer too much into "what if" territory. Yes, they all would have been great addition, but there wasn't really any indication these things were ever in the works, so I'd be hard pressed to cite them as evidence of the game being unfinished.

The contention is not in the fact that these things were necessarily promised or required for a finished game, but in that they were very highly requested additions throughout the entire work cycle of early access (especially more varied islands/ruins) and were yet still ignored.

  • Like 3

Share this post


Link to post
Share on other sites
QuartzBeam    255
7 minutes ago, TheOnlyGuyEver said:

While this is a fair function, I'd argue it's a poor use of space and is made trivial by the endlessly increasing bat waves.

Where are people seeing these endlessly increasing bat waves? I'm on day 1200+ and I never get more than 25-30 bats.

Share this post


Link to post
Share on other sites
TheOnlyGuyEver    917
2 minutes ago, QuartzBeam said:

Where are people seeing these endlessly increasing bat waves? I'm on day 1200+ and I never get more than 25-30 bats.

If your Hamlet world is that far in and your bat waves are capped then that means they must've patched it without putting it in the notes. Please show me a screencap just to be sure and I'll go ahead and remove it from the list.

Share this post


Link to post
Share on other sites
SouthTom    222

8 minutes ago, QuartzBeam said:

- The islands/ruins not being sufficiently varied, the lack of fireplaces or working fridges, no craftable ancient walls or city decor... these really veer too much into "what if" territory. .

Hamlet is based on 2 things; Pig societies and the ancient ruins left by them. While the cities might have a good chunk of content, the ruins are severely lacking.

Yes they have traps, yes they can be challenging, but what's the point to even go inside? There's no loot in there, only sadness.

  • Statues? They're only worth 10 oincs and they don't even stack. Too much trouble for too little money.
  • Rare statues? There's only 3 keys to get from the Queen and you can find them between islands most of the time. You get a free one with the BFB too.
  • Smashing pots? Maybe, because they're non-renewable but they're not efficient.
  • Only source of batwings in Hamlet. Non-renewable, RNG.
  • Good way to get poisoned by a scorpion.
  • Wishing wells are nice, but you're way more likely to get hurt here instead of staying home.

 

You only really need the ones that tunnels between islands and to go stop the Aporkalypse. And even when you have cleared them it's a pain because vines grow back every single time you leave the ruins. You leave for a half a day? Too bad they had time to grow back.

There's not much reason to stay in Hamlet. I start in RoG, I stop the Aporkalypse, I get the Key to the City and I go back to RoG.

 

  • Like 2

Share this post


Link to post
Share on other sites
-Variant    2,805

I'd just like for them to slide in the cut content that's still in the files.

Things like the Sporkbill and Snap Dragon.

The Zeb, even.

  • Like 3

Share this post


Link to post
Share on other sites
JosePapp    293
2 hours ago, SouthTom said:

Hamlet is based on 2 things; Pig societies and the ancient ruins left by them. While the cities might have a good chunk of content, the ruins are severely lacking.

Yes they have traps, yes they can be challenging, but what's the point to even go inside? There's no loot in there, only sadness.

  • Statues? They're only worth 10 oincs and they don't even stack. Too much trouble for too little money.
  • Rare statues? There's only 3 keys to get from the Queen and you can find them between islands most of the time. You get a free one with the BFB too.
  • Smashing pots? Maybe, because they're non-renewable but they're not efficient.
  • Only source of batwings in Hamlet. Non-renewable, RNG.
  • Good way to get poisoned by a scorpion.
  • Wishing wells are nice, but you're way more likely to get hurt here instead of staying home.

 

You only really need the ones that tunnels between islands and to go stop the Aporkalypse. And even when you have cleared them it's a pain because vines grow back every single time you leave the ruins. You leave for a half a day? Too bad they had time to grow back.

There's not much reason to stay in Hamlet. I start in RoG, I stop the Aporkalypse, I get the Key to the City and I go back to RoG.

 

Your reason could be non smoldering structures in it, but i agree that a RoG city seems cooler 

Share this post


Link to post
Share on other sites
TheOnlyGuyEver    917
1 minute ago, JosePapp said:

Your reason could be non smoldering structures in it, but i agree that a RoG city seems cooler 

Grab some Conchs and Dribble Pipes in SW and never worry about smoldering ever again. Or ignore smoldering anyhow since the buildings will just get rebuilt by builder pigs.

Share this post


Link to post
Share on other sites
trinket_4    225
17 minutes ago, TheOnlyGuyEver said:

Grab some Conchs and Dribble Pipes in SW and never worry about smoldering ever again. Or ignore smoldering anyhow since the buildings will just get rebuilt by builder pigs.

Do builder pigs rebuild stuff outside of Hamlet?

Share this post


Link to post
Share on other sites
Hx380    778
30 minutes ago, trinket_4 said:

Do builder pigs rebuild stuff outside of Hamlet?

They do

Only buildings tho 

Share this post


Link to post
Share on other sites
TheOnlyGuyEver    917
33 minutes ago, trinket_4 said:

Do builder pigs rebuild stuff outside of Hamlet?

 

2 minutes ago, Hx380 said:

They do

Only buildings tho 

You can also repair buildings yourself with a Hammer, which, if you're repairing a Townhouse, will rebuild it in a different model.

Share this post


Link to post
Share on other sites
Rellimarual    3,956
4 hours ago, SouthTom said:

The Aporkalypse has absolutely no benefits. I don't understand why. It's only massive downside after massive downside. Even after the 20 days change after you first stop it, why would anyone ever want to play 20 days in the Aporkalypse? You have absolutely nothing to gain from it.       HUGE RISK, no reward. (It's even worse as Woodie and Wilba.) And yet, this is the only real threat in Hamlet apart from bats

Um, no. It has the benefit of a boss who drops items needed to make a unique armor. You may not find that a sufficient benefit for the hassles of the Aporkalypse. I don’t. But it’s still a benefit. “Absolutely” is a word that has an actual meaning, not just something you say to show how worked up you are about a subject. You might want to look it up.

  • Like 1

Share this post


Link to post
Share on other sites
Computer-7    889
Posted (edited)
38 minutes ago, Rellimarual said:

Um, no. It has the benefit of a boss who drops items needed to make a unique armor. You may not find that a sufficient benefit for the hassles of the Aporkalypse. I don’t. But it’s still a benefit. “Absolutely” is a word that has an actual meaning, not just something you say to show how worked up you are about a subject. You might want to look it up.

vortex cape sucks and even then one item for a season is disappointing why have the most dangerous season have a crappy reward why only have 1 reward that can be gotten after 1 herald kill.

and the use of absolutely is what we call "hyperbole" 

 

Edited by Computer-7
  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
Rellimarual    3,956
3 minutes ago, Computer-7 said:

and the use of absolutely is what we call "hyperbole"

You might call it that, but that’s not what it is. A hyperbole is an exaggeration. “Absolutely” is a categorical modifier. A thing can not be more or less absolute, any more than you can be a little bit pregnant. 

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now