Canis

Underpowered Weapons, and how to fix them

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Canis    2,686
Posted (edited)
1 minute ago, fimmatek said:

The raincoat has 100% water resistance, so you cannot increase that to 90%.

It does? I thought it had something stupid like 70%, must've mistaken it for the rain hat.

W h o o p s.

Edit: my point still stands about the rain coat, since it's horrifically overpriced with tentacle spots.

Edited by Canis
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ButterStuffed    1,389
Posted (edited)

I think it'd be better if night armor was just lower cost to craft. 2 papyrus instead of 3 would make it oh so much better for me personally. If the cost was decreased a bit then I would be satisfied.

Edited by ButterStuffed
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Canis    2,686
1 minute ago, FloomRide said:

Remember that the piggyback cannot burn, or be soaked in rain. You can leave it on the ground to serve as a discount scaled furnace. Four pig skin is a little expensive, though.

ik, but still, no one ever uses it. Since anything regarding movement speed is tough to swallow, might as well make the upsides better.

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Terra M Welch    1,152
1 hour ago, Canis said:

Rain Hat:
Right now, the meta against the rain is umbrella + football helmet, which provides 100% protection. This discourages the use of *any* other wetness protection item in the game. No one even bothers using this for lightning protection as the Eyebrella can do that.
Recommendation: Increase the Rain Hat's wetness resistance to 90%.

Personally I like the rain hat for spring in the event I cannot get an eyebrella(mainly in the event someone else gets it)

I like the lightning protection for moslings, and I find RNG lightning damage annoying anyway, I still keep an umbrella incase I need to dry off, but it lets me use the walking cane for longer.

And if you say Lightning Rods, I prefer not to ugly up my world by placing lightning rods everywhere, and I'm not one to always carry loads of gold everywhere either.

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ButterStuffed    1,389
4 minutes ago, Sinister_Fang said:

With these proposed changes, I still wouldn't use it on anyone other then Maxwell. And even then, I'd only use it occasionally. If anything, it's the passive sanity drain that makes it kinda bad. 10/s is quite a lot on top of the insanity auras form most enemies and the drain from getting hit. I think the passive drain should be significantly lowered (maybe 2/s?) and increase the sanity damage when hit from 10% to maybe 50%.

I'd also like to mention that it's durability is already higher then a log suit. It's durability is 525 and the log suit is 315. It might not seem like it's much better, but that might have more to do with DST's armor durability nerf.

Making it cheaper won't make it more useful. My issue with it is, again, sanity. There's a lot of easier ways to go about healing yourself without completely destroying your sanity. Because of that, I've only ever used it when farming nightmare fuel.

The night armor is very nice with Willow now that Bernie is less annoying to use.

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GenomeSquirrel    304
6 minutes ago, NSAiswatchingus said:

What hellscapes have you seen?

that's usually when you have a few overzealous and unlucky horn hunters

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I'd have to agree with most of the stuff on the list, though making the piggyback have Krampus sized inventory could be over the top, I personally think that it would be better to just replace the string in the recipe with more rope.

I find shadow armor to be pretty balanced and useful in it's own way, I think it would be better to make it so that your sanity only decreases significantly upon taking damage, as opposed to a ridiculously strong passive sanity drain.

Lastly, as for all healing items being overshadowed by Wortox, it's Wortox who needs the nerf, the healing items (exept maybe healing salves) don't need an upgrade, a wonderful list however, and I think it could be expanded to include most or every unbalanced item in the game, like Dapper Vests and One Man Bands!

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Canis    2,686
1 hour ago, Unn0ticedShadow said:

I'd have to agree with most of the stuff on the list, though making the piggyback have Krampus sized inventory could be over the top, I personally think that it would be better to just replace the string in the recipe with more rope.

I find shadow armor to be pretty balanced and useful in it's own way, I think it would be better to make it so that your sanity only decreases significantly upon taking damage, as opposed to a ridiculously strong passive sanity drain.

Lastly, as for all healing items being overshadowed by Wortox, it's Wortox who needs the nerf, the healing items (exept maybe healing salves) don't need an upgrade, a wonderful list however, and I think it could be expanded to include most or every unbalanced item in the game, like Dapper Vests and One Man Bands!

Even without/before Wortox, butterfly wings exist. Unless you start out in Winter you'll never need to craft a single healing item.

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pedregales    327

Healing salve and honey poultice were already underpowered before Wortox when compared to many food items, and their only advantage was non-spoilage. I'd say pump those numbers to 40 and 60 (and even then I think having 2 items that heal in the same way is a bit too much and maybe one of the 2 should receive some sort of re-work, maybe healing over-time or something).

If at least piggyback could use the backpack skins *sigh*... But yeah, I agree it should have more slots to be worth the use. As for insulated pack, I think it would be better if it didn't work like a backpack, but like a more accessible bundling wrap that doesn't break (there is a mod for that, so it is possible), and bundling wraps be nerfed to drastically reduce spoilage time, but not stop it completely. But maybe is a bit too good (haven't really tried the mod much outside of a single game, I didn't find it OP, but one time is not enough to give a proper review).

Agree with the catcoon whip. As for the darts, their biggest issue (I think) is how severely unconvenient they are. The only way to get feathers is killing birds, and they only have a 50% chance of giving you a feather (save for the canary, that has a middling 5% of dropping a feather, or with a caves event gives 3 or 4), the only character that can viably make feather farms is Wicker because of 2 of her books; the "best" feather (azure) is exclusive to winter which makes yellow feathers indirectly better as long as you have caves (instead of because of their mechanic to deal 150 damage to wet enemies), they stack at 20 (so for 4000 damage, roughly the health of a deerclops, you need 2 inventory slots, for bigger bosses you need more, and with a single dark sword you have more than that in just 1 inventory slot and for much fewer resources). So I agree they need some improvements, but maybe making feather farming easier for ALL characters (maybe with the use of the birdcage in some way, like using a razor with a bird gives you 3 feathers every 10 days, as absurd as it sounds) might be a better solution, and increasing the stack size to 40 would also be nice.

Night light is very niche, as only Willow could and can use it effectively at all. I don't think increasing the duration of each nightmare fuel would be good though? But I do think it should automatically "turn off" during the day, and "turn on" during the night, saving fuel and only using it when you need it (at night), also make it immune to the shadow claws. I think night armor and bat-bat are fine-ish, only decreasing the recipe cost would do it for me.

Biggest issue of rain hat is that eyebrella exist, filling the same exact niche but way better and relatively cheaper, and I am not sure how they could be encouraged to be used. For dapper vest I am not sure either, I mean, I wouldn't mind the increase, but that kind of defeats the whole point of the tam o' shanter, I think. Rain coat I think is fine, wouldn't mind seeing the tentacle spots go for something more easily renewable like the moleworms, but sewing kit exists, and tentacle spots are only used for a handful of recipes (Wicker's book, feather hat, rain coat, )...

I believe there is nothing that can save the Pick/Axe, and that it is better to be removed and changed as a skin for the pickaxe. The only advantage it truly gives over pickaxe and axe is that it only takes 1 slot instead of 2, but by the time you can craft it (unless you rush it by day 2) you probably don't need to harvest more logs or rocks or have some kind of way to get tons of it. Houndius (and I am going to get stoned for this) I think might be better to be "removed" as well, and given to Winona as another "turret". Thulecite club I think is fine as is, one way to increase it's usage would be as Auth said: make some way to make ancient items less annoying to craft, but I am not sure that is entirely needed.

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Cpt. KatKit    158
Posted (edited)

Healing items are useless because butterflies and food have op healing amounts (Wortox is similar but that's his trait so it should be stronger than average). Am sure nerfing butterfly and pierogi healing would make the game a lot harder but makes a lot of people angry because "devs nerf everything good" or "game is now unplayable GG".

Edited by Cpt. KatKit
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Viktor234    1,446
10 minutes ago, Cpt. KatKit said:

Healing items are useless because butterflies and food have op healing amounts (Wortox is similar but that's his trait so it should be stronger than average). Am sure nerfing butterfly and pierogi healing would make the game a lot harder but makes a lot of people angry because "devs nerf everything good" or "game is now unplayable GG".

Unlike Butterfly Wings and Pierogi, Healing Items don't have any spoilage and you'll be able to use them whenever you want to, in case of if you didn't get enough healing items or didn't need the healings in your last raid. There's also not always a Wortox nearby and Wortox needs his souls to satisfy his hunger plus he can't carry more than 20 souls.

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ADM    369
Posted (edited)

Well, sounds good ! I also ask for a rework of an item that is... kinda pointless for fighting : The Water Balloon,

It only works on players and dragonfly for a game design reason, that no one use btw

 

I always have in my inventory a Shadow Sword, to fight, a Bat Bat, to heal (and you're right that it break too fast)

And I like to use the Morning Star on spring, but, if we can use a water balloon to splash the mob, it could be a more interesting weapon to play as a main damage dealer. As every creatures can go wet when it rain I don't know why a balloon full of water should not works fine too.

Edited by ADM
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BadScra    303
Posted (edited)

Great topic. I'm very agree to buff night light and pick/axe, disagree to nerf rain coat.

Edited by BadScra
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