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Malsqueek

Dupe Checkpoint not preventing job assignment

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Malsqueek    15

I set up a checkpoint to automatically keep dupes out of this area when it is too hot, but they keep trying to path into this area to get resources, despite not being allowed in.

 

I can set the door permissions to prevent pathing, but this automated solution doesn't work as intended.

20190428102303_1.jpg

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Gus Smedstad    219
4 hours ago, Malsqueek said:

this automated solution doesn't work as intended.

That's how it's supposed to work.

The whole point of the checkpoint is that it lets you pause Dupes without preventing pathing. If you want to disallow movement into the area entirely, lock the door with automation. Or better yet, set up an atmo suit checkpoint so Dupes must wear spacesuits before entering, which will prevent heat damage.

You should only be using checkpoints if it's a temporary delay. For example, if you've set up an airlock using a gas pump, a checkpoint can delay Dupe passage until the airlock is in vacuum.

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Sasza22    1,564

As mentioned above you should use automated doors to make sure dupes can`t access. Checkpoints just make them wait. To prevent a dupe from getting stuck in put a second door above the automated one and set it to only allow exiting the room. This way they will only access when the bottom is open but can still exit through the top one.

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AndreyKl    78
Posted (edited)
On 29.04.2019 at 12:47 AM, Sasza22 said:

As mentioned above you should use automated doors to make sure dupes can`t access. Checkpoints just make them wait. To prevent a dupe from getting stuck in put a second door above the automated one and set it to only allow exiting the room. This way they will only access when the bottom is open but can still exit through the top one.

Unfortunately such solution increases build size, would have been nice to have a way to control door's directions with automation. Or have some alternate functions to checkpoints. Like checkpoint not allowing passage and checkpoints affecting priority past itself (if task involves passing checkpoint, checkpoint will affect priority: dupes will ignore content of the room as too low priority, will be harder for dupes to leave room as long as there are task there because if everything outside is low, dupes will escape room at earliest opportunity despite having more tasks in there e t c.)

Edited by AndreyKl

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ISAWHIM    3
Posted (edited)

Put a suit station there. The check-points are for suit stations. You built half a station. It's a "check point, for suit stations". They are pathing to get into there, because they are waiting to "suit-up", but you didn't build the suits. (I agree, they should see that there are no suits available and NOT try to go there. Do you have "always suit-up" selected for the station?)

You said "that requires more space"... You are using more space by using half a station in front of the door. Put the single door sideways, on the floor. Open it, with automation, and they can't go in there. The hole is too far to jump across. They won't path to get in there.

You don't need the door if you just build ONE SUIT, and remove the door. They can not pass until they are in the suit. No automation is needed, it is already automated and occupies the same space as the checkpoint and the required "other half" of the station. With the suit, they can do whatever needs to be done.

Edited by ISAWHIM

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Sasza22    1,564
46 minutes ago, ISAWHIM said:

The check-points are for suit stations.

You are talking about a different building. It`s the atmo suit checkpoint under the stations tab. The thread is about the duplicant checkpoint under the automation tab.

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