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Hello Everyone! Im working on a character that automaticly eats everything he has on him when his hunger gets too low until his hunger is full again. I have everything in place exept for the part where he actually eats any food he has. And i have no idea how to do this to be fair. Would someone be willing to lend me a hand?

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I'd just put a DoPeriodicTask into the character's master_postinit.

-- DoPeriodicTask calls the given function every X seconds.
-- I set it to 1.0. You can set it to e.g. 0.5 seconds if you want.
inst:DoPeriodicTask(1.0, function(inst)
	-- Search for things labelled food in your inventory, and eat it.
end)

To find certain items in your inventory, the inventory component has this function: FindItem(fn)
It works like this:

-- Find the first food item in the inventory.
-- FindItem goes through every slot, and checks the item using the given custom function.
local foodItem = inst.components.inventory:FindItem(function(item)
	-- Do your checks, and return true if the item satisfies your needs.
	-- You may want to add that the food item should actually increase hunger and/or 
	-- should not be a "bad food", as well. Otherwise, your character will also eat
	-- Wet Goop, Flower Petals and spoiled foods.
	-- This code just literally picks the first item that has an edible component on it.
	if item.components.edible then
		return true
	end
	return false
end)

-- If we have found a food item, we just look at the eater component, and find that it has an Eat function.
if foodItem then
	-- Eat the item
	inst.components.eater:Eat(foodItem)
end

 

Edited by Ultroman
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2 hours ago, Ultroman said:

I'd just put a DoPeriodicTask into the character's master_postinit.


-- DoPeriodicTask calls the given function every X seconds.
-- I set it to 1.0. You can set it to e.g. 0.5 seconds if you want.
inst:DoPeriodicTask(1.0, function(inst)
	-- Search for things labelled food in your inventory, and eat it.
end)

To find certain items in your inventory, the inventory component has this function: FindItem(fn)
It works like this:


-- Find the first food item in the inventory.
-- FindItem goes through every slot, and checks the item using the given custom function.
local foodItem = inst.components.inventory:FindItem(function(item)
	-- Do your checks, and return true if the item satisfies your needs.
	-- You may want to add that the food item should actually increase hunger and/or 
	-- should not be a "bad food", as well. Otherwise, your character will also eat
	-- Wet Goop, Flower Petals and spoiled foods.
	-- This code just literally picks the first item that has an edible component on it.
	if item.components.edible then
		return true
	end
	return false
end)

-- If we have found a food item, we just look at the eater component, and find that it has an Eat function.
if foodItem then
	-- Eat the item
	inst.components.eater:Eat(foodItem)
end

 

I didn't know that was possible, thank you so much for teaching me! works exactly like i wanted it to now! 

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