Developer Ipsquiggle Posted April 3, 2019 Developer Share Posted April 3, 2019 New Mod System is active! You can read all about it here Skills screen Morale visualization takes skill interests in to account Updated plumbing icons on the Plumbing tutorial picture Fix crash when duplicants try talking about things which are no longer in the game Change to the internal heat calculation for turbine. Tuning is roughly but not exactly the same Tools with filters now show the active filter on the hovercard Audio option to mute the game on lost focus Tuning to Ice Maker and Icedro Fan Re-fix: Dupes can't pass door if it has no floor Fix dupes get stuck trying to walk through a locked door if the door is built one tile above the ground Dupes should generally behave more consistently when navigating through doors built in unusual configurations Duplicants no longer get stuck trying to path through closed vertical solid doors Falling dupes will now land on any floor they can walk on, inc. open doors, pitcher pump, and gantry Pitcher Pump floors now behave consistently with other floor types, critters can walk over them Can now cancel/deconstruct Wire Bridge when in the Wires filter "Squeamish" trait and Care interest are now mutually exclusive Fix Skill Point Gained notification/effects not showing up half the time Updated interact for Respec Station Skills Interest is correctly described on the minion select screen Dead batteries will no longer provide magical power to transformers (the "Battery Transformer Infinite Power Loop" bug) View full update 10 6 Link to comment Share on other sites More sharing options...
lee1026 Posted April 3, 2019 Share Posted April 3, 2019 1 minute ago, Ipsquiggle said: Tuning to Ice Maker and Icedro Fan Is it possible to tell us what the changes are instead of just telling us that there are changes? Link to comment Share on other sites More sharing options...
goboking Posted April 3, 2019 Share Posted April 3, 2019 10 minutes ago, Ipsquiggle said: Audio option to mute the game on lost focus If this means the game us muted when I tab out of it then thank you! 2 2 Link to comment Share on other sites More sharing options...
Hanmac Posted April 3, 2019 Share Posted April 3, 2019 What are "Liquid pump floors" ? Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted April 3, 2019 Author Developer Share Posted April 3, 2019 4 minutes ago, Hanmac said: What are "Liquid pump floors" ? Sorry, that should have said 'pitcher pump'. Notes have been edited. Link to comment Share on other sites More sharing options...
Developer Bryce Posted April 3, 2019 Developer Share Posted April 3, 2019 8 minutes ago, lee1026 said: Is it possible to tell us what the changes are instead of just telling us that there are changes? The full changes aren't implemented yet, but here's a quick summary of what is planned. Ice Machine - Uses the energy input to remove heat from the water until it reaches desired temperature. Hotter water will take longer to freeze/ require more power than colder water. Icedrofan - Kinda the opposite of the Ice Machine, uses 'dupe energy' to accelerate the melting of ice and disperses that 'coldness' to the area around the machine. Colder ice will last longer than warmer ice because it takes longer to melt. Should also be noted that this building is intended to be a replacement for the Hydrofan, it just hasn't been marked as deprecated yet. 9 9 Link to comment Share on other sites More sharing options...
Junksteel Posted April 3, 2019 Share Posted April 3, 2019 (edited) Look at that @mathmanican, your dream came true. My nightmare begins. No more lazy setup of free energy to feed tube transportation. Edited April 3, 2019 by Junksteel 1 Link to comment Share on other sites More sharing options...
FiannaTiger Posted April 3, 2019 Share Posted April 3, 2019 13 minutes ago, Bryce said: The full changes aren't implemented yet, but here's a quick summary of what is planned. Ice Machine - Uses the energy input to remove heat from the water until it reaches desired temperature. Hotter water will take longer to freeze/ require more power than colder water. Icedrofan - Kinda the opposite of the Ice Machine, uses 'dupe energy' to accelerate the melting of ice and disperses that 'coldness' to the area around the machine. Colder ice will last longer than warmer ice because it takes longer to melt. Should also be noted that this building is intended to be a replacement for the Hydrofan, it just hasn't been marked as deprecated yet. So it's a slower heat deletion method that uses more power. Still not bad. Will have to see how much power/cooling for effectiveness. Icedrofan - Hope it does more than accelerate the melting as a tempshift plate of ice under the surface of water instantly melts. 1 Link to comment Share on other sites More sharing options...
0xFADE Posted April 3, 2019 Share Posted April 3, 2019 (edited) Even the dupes are aware of what went on in the game. People better quit torturing them. Edited April 3, 2019 by 0xFADE phone posting edit 3 Link to comment Share on other sites More sharing options...
SakuraKoi Posted April 3, 2019 Share Posted April 3, 2019 13 minutes ago, Bryce said: The full changes aren't implemented yet, but here's a quick summary of what is planned. While I am of course glad that my suggestion or rather guess was quite right, I just had Steam in offline mode and noted the details of the previous iterations before updating to see the answer the question for myself as well Well, at least I'd have wasted my time (partially) anyway since indeed the change would have been visible even without numbers and the changes not even fully implemented yet (how far I have yet to test)~ In any event... the neatest change has a thread anyway but welp, all I can really say is that I hope that I am competent enough to update my own mods. Link to comment Share on other sites More sharing options...
chemie Posted April 3, 2019 Share Posted April 3, 2019 1 hour ago, Bryce said: The full changes aren't implemented yet, but here's a quick summary of what is planned. Ice Machine - Uses the energy input to remove heat from the water until it reaches desired temperature. Hotter water will take longer to freeze/ require more power than colder water. Icedrofan - Kinda the opposite of the Ice Machine, uses 'dupe energy' to accelerate the melting of ice and disperses that 'coldness' to the area around the machine. Colder ice will last longer than warmer ice because it takes longer to melt. Should also be noted that this building is intended to be a replacement for the Hydrofan, it just hasn't been marked as deprecated yet. The real question is fate of water. if it is deleted, better to let the water melt in its own. please don't delete the water 3 Link to comment Share on other sites More sharing options...
Zarquan Posted April 3, 2019 Share Posted April 3, 2019 13 minutes ago, chemie said: The real question is fate of water. if it is deleted, better to let the water melt in its own. please don't delete the water I believe the current model melts the water and dumps it on the ground. I bet the new version will do the same. Link to comment Share on other sites More sharing options...
Xenotrix Posted April 3, 2019 Share Posted April 3, 2019 1 hour ago, Ipsquiggle said: "Squeamish" trait and Care interest are now mutually exclusive It is not working. See screenshot. Spoiler What about Pacifist trait? After previous patch pacifist dublicants can not dig. It is intended or bug? Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted April 4, 2019 Share Posted April 4, 2019 2 hours ago, Ipsquiggle said: Can now cancel/deconstruct Wire Bridge when in the Wires filter Thank you, hoped this would come <3 (Maybe the next thing will be to show a deconstruction icon when in the conveyor filter ?) 2 Link to comment Share on other sites More sharing options...
Gurgel Posted April 4, 2019 Share Posted April 4, 2019 3 hours ago, Ipsquiggle said: Can now cancel/deconstruct Wire Bridge when in the Wires filter I have been waiting for this soooo long! 1 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted April 4, 2019 Share Posted April 4, 2019 (edited) 3 hours ago, Ipsquiggle said: Skills Interest is correctly described on the minion select screen If tier 1 "skills" for a duplicant with an interest have no effect on morale (or other things), why not automatically allocate these skills ? (I forgot about the experience needed acquire the skill in the first place ...) Edited April 4, 2019 by Lilalaunekuh Link to comment Share on other sites More sharing options...
Lali-Lop Posted April 4, 2019 Share Posted April 4, 2019 5 minutes ago, Lilalaunekuh said: If tier 1 "skills" for a duplicant with an interest have no effect on morale (or other things), why not automatically allocate these skills ? Because you still need to gain the necessary experience to learn them. Costing less morale to maintain is just a bonus. 1 Link to comment Share on other sites More sharing options...
wachunga Posted April 4, 2019 Share Posted April 4, 2019 3 hours ago, Ipsquiggle said: Dead batteries will no longer provide magical power to transformers (the "Battery Transformer Infinite Power Loop" bug) This bug still exists for manual generators, steam turbines, and probably other generator types. Spoiler Power Bug.sav 1 1 Link to comment Share on other sites More sharing options...
Machenoid Posted April 4, 2019 Share Posted April 4, 2019 3 hours ago, Bryce said: The full changes aren't implemented yet, but here's a quick summary of what is planned. Ice Machine - Uses the energy input to remove heat from the water until it reaches desired temperature. Hotter water will take longer to freeze/ require more power than colder water. Good enough for me. It was rather silly 95oC water took the same time to cool as 5oC. Link to comment Share on other sites More sharing options...
Glassyfo Posted April 4, 2019 Share Posted April 4, 2019 (edited) 3 hours ago, Gurgel said: I have been waiting for this soooo long! Me too. Edited April 4, 2019 by bleeter6 Link to comment Share on other sites More sharing options...
RonEmpire Posted April 4, 2019 Share Posted April 4, 2019 6 hours ago, Ipsquiggle said: Squeamish" trait and Care interest are now mutually exclusive What about "Gastrophobia Trait and Cook interest ? 2 Link to comment Share on other sites More sharing options...
4ewka Posted April 4, 2019 Share Posted April 4, 2019 You gave us a conveyor blocker. But did not give automation and sensor resources. That would turn on and off the conveyor blocker. Otherwise, the lock on the conveyor is useless without automation. Link to comment Share on other sites More sharing options...
Xenotrix Posted April 4, 2019 Share Posted April 4, 2019 Look at Stinky and Catalina. They are just beautiful. Spoiler All duplicants copy eyebrows of first dublicant in skill window. 7 Link to comment Share on other sites More sharing options...
Saturnus Posted April 4, 2019 Share Posted April 4, 2019 @Ipsquiggle Pacifist dupes still can't dig (or at least skill up in digging) which makes my current base with 11 Pacifists out of 14 dupes needlessly challenging. Link to comment Share on other sites More sharing options...
SakuraKoi Posted April 4, 2019 Share Posted April 4, 2019 58 minutes ago, Xenotrix said: Look at Stinky and Catalina. They are just beautiful. Hide contents All duplicants copy eyebrows of first dublicant in skill window. This should not be a bug but a feature! Link to comment Share on other sites More sharing options...
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