I agree with this. In my opinion Wortox should probably have his Souls tied to/replace his hunger bar. This way you don't have to implement different "soul" items for each and every mob and have it clutter up your inventory; you can just scale the amount of Soul gained per mob. You'd right-click your hunger bar to drop a soul. This'd also add a dynamic of risk/reward, considering Souls and hunger would then be one resource while still maintaining the spiky-powerful utility everyone loves.
    • Like
    • Thanks
    4