Ipsquiggle

QoL Upgrade Mk 3 Now Open For Testing! [320058]

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Ipsquiggle    5,782

We're still getting some of the kinks ironed out with Preview on Epic Games Store, the build will be available there some time later today!

All fixed. Enjoy!

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goboking    1,566
3 minutes ago, Ipsquiggle said:
  • Major Disease rebalance
    • Sicknesses are more frequent but less deadly
    • Immune system removed, germs have direct chance to infect
    • New Medical skills
    • New Doctor and Advanced Doctor Stations
    • Medicine redesigned

This is something I've been calling for for a long time now.  Thank you for not leaving us hanging.

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Lilalaunekuh    865
26 minutes ago, Ipsquiggle said:

Filters and Buffers now operate on a precise number of ticks rather than scheduled time

I love you guys ;)

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0xFADE    463

Oh my those are some fundamental changes.

I hope the new turbine is just easier to use and doesn’t result in even more of a mess.

 

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2 minutes ago, 0xFADE said:

Oh my those are some fundamental changes.

I hope the new turbine is just easier to use and doesn’t result in even more of a mess.

 

I just saw it , needs water input .

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rafker    46

Haven't played at all last update (didn't have much time and there was no content anyway)
This one is promising, though

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0xFADE    463

Material overlay screen sounds great if it is implemented how I am imagining. It was something I had asked for awhile back. 

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OxCD    474
21 minutes ago, Lilalaunekuh said:

I love you guys ;)

@Lilalaunekuh may I ask (english isn't my native language, so wanna be sure to get it) : does it mean that we'll not have to keep the uses of waterclock, and filter/buffer gate will not be resetted after reload ?

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k_nicole    255
14 minutes ago, WanderingKid said:

@Ipsquiggle  Turbine Crashes to desktop when steam is applied.  Multiple attempts, multiple users (On Discord)

This should be fixed in the next hot fix. Thanks for the information.

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OxCD    474
5 minutes ago, RonEmpire said:

Thank you for listening to our suggestions.

This is the BEST ever!! 



No more trick autosweeper arm rigging with 3 gates and fake storage bins.

Ore_Dropper.jpg

Ooooooh yeah. That's gold :)

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Zakery    32

But new bioms....

new critters.....

we want all, and now !!!!!

AAAAAAAAAAAA

we need BIG botton "make me happy" !!!!!!!!

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Lilalaunekuh    865
12 minutes ago, OxCD said:
36 minutes ago, Lilalaunekuh said:

I love you guys ;)

@Lilalaunekuh may I ask (english isn't my native language, so wanna be sure to get it) : does it mean that we'll not have to keep the uses of waterclock, and filter/buffer gate will not be resetted after reload ?

I hope the save/load reset will be fixed(, but this change doesn´t imply a fix ...)

 

But now you can build timers using automation without having a trigger/rest mechanic so your buffer/filter should not get out of sync.

(Needs to be confirmed by someone that already started the new "beta".)

 

 

PS: I would like to highlight the same "missing" things I did when MK2 was released:

Please add:

- Disable autodesinfect/autorepair tool (Annoying to select these options on every building^^)

- Set auto prioritize for mechatronic engineers to build instead of operate

- A way to deal with unused databanks

- Threshold to eat vitamin supplements (The only thing that makes me consider mods^^)

 

 

(Let "Wall pots" and "Corner moulding" behave the same ;)

Make both automatically rotate or let us rotate both with the manual method. Always thinking of a wall pot in a 1 tile width space.)

Edited by Lilalaunekuh
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