minespatch Posted April 3, 2019 Share Posted April 3, 2019 http://alexsavin.tumblr.com/post/91859119874/some-krampus-silhouettes-and-a-pose-sheet-from I found some clean art that Savin posted of the Krampii. Link to comment Share on other sites More sharing options...
Mooagain Posted April 3, 2019 Share Posted April 3, 2019 3 hours ago, minespatch said: http://alexsavin.tumblr.com/post/91859119874/some-krampus-silhouettes-and-a-pose-sheet-from I found some clean art that Savin posted of the Krampii. They have those pictures on the wiki Link to comment Share on other sites More sharing options...
minespatch Posted April 3, 2019 Share Posted April 3, 2019 6 hours ago, Mooagain said: They have those pictures on the wiki This one is clean compared to the other which has the "klei brand" watermark. Link to comment Share on other sites More sharing options...
ShadowDuelist Posted April 3, 2019 Share Posted April 3, 2019 About wortox balance I second some of the suggestions made, and would tweak others to keep him team oriented: -Healing: I'd make his souls only heal 10 hp to himself or other wortox in range, but 20 to any other non wortox character in range. -Soul hop: this is just perfect, the most enjoyable skill in the game, please don't touch that. -Overcharge: He shouldnt gain any healing himself, but the overcharge should heal non wortox players within range. Link to comment Share on other sites More sharing options...
4 Da LOLs Posted April 3, 2019 Share Posted April 3, 2019 On 3/31/2019 at 6:14 AM, Warlockadamm said: Maybe that spider dude... mhmmm but im not sure... WELL DO I GOT GOOD NEWS FOR YOU Link to comment Share on other sites More sharing options...
minespatch Posted April 3, 2019 Share Posted April 3, 2019 19 minutes ago, ShadowDuelist said: -Overcharge: He shouldnt gain any healing himself, but the overcharge should heal non wortox players within range. Link to comment Share on other sites More sharing options...
Swanky Psammead Posted April 3, 2019 Share Posted April 3, 2019 On 4/1/2019 at 2:20 PM, Swanky Psammead said: After ~12 hours of solo Wortox play, I find myself swinging in favor of reducing the heal amount from souls. Not because of PVP, but just because right now it's so much healing that I don't ever need to think about my health, even with reduced healing from food. I am virtually never below 150 out of his 200 max HP, and virtually never below 15/20 max souls. This is even more powerful in a multiplayer server where one soul can heal a team of 6 people for up to 120hp apiece. Upon further investigation I now recognize that using the aoe heal slightly reduces the heal per player--19 each when healing yourself and 1 other, 18 each when healing yourself and 2 others, etc., so the biggest teamwide heal on a normal server at capacity is actually 90hp per soul (15hp for yourself and 5 others, 6*15=90). This reduces my concerns slightly. Link to comment Share on other sites More sharing options...
Mooagain Posted April 3, 2019 Share Posted April 3, 2019 12 minutes ago, Swanky Psammead said: Upon further investigation I now recognize that using the aoe heal slightly reduces the heal per player--19 each when healing yourself and 1 other, 18 each when healing yourself and 2 others, etc., so the biggest teamwide heal on a normal server at capacity is actually 90hp per soul (15hp for yourself and 5 others, 6*15=90). This reduces my concerns slightly. Klei is one step ahead of us Link to comment Share on other sites More sharing options...
CarlZalph Posted April 3, 2019 Share Posted April 3, 2019 35 minutes ago, Swanky Psammead said: Upon further investigation I now recognize that using the aoe heal slightly reduces the heal per player--19 each when healing yourself and 1 other, 18 each when healing yourself and 2 others, etc., so the biggest teamwide heal on a normal server at capacity is actually 90hp per soul (15hp for yourself and 5 others, 6*15=90). This reduces my concerns slightly. Yeah, and here's the math located in prefabs/wortox_soul_common.lua (HEALING_MED = 20): local amt = TUNING.HEALING_MED - math.min(8, #targets) + 1 Which for the player count within 8 units, or 2 turfs away, is: Players | Healing --------+-------- 1 | 20 2 | 19 3 | 18 4 | 17 5 | 16 6 | 15 7 | 14 8 | 13 9+ | 13 The circle packing in circles is an unsolved mathematical problem, but it can be estimated. For a player their radius is 0.5 units. So to normalize it, if the player radius is considered to be 1.0 units, then the area of effect also doubles to 16.0 units. However, the player origin also counts in the entity scanner so increase the AoE by a player radius making it a 16.5 area of effect to account for it. It is estimated that 227 circles can fit in this radius.  Thus, ultimately, 13*227 is 2951 healing for one soul to a max of 59,020 healing for a whole stack of 20 souls. Though good luck getting 227 players on one server let alone getting them to all coordinated to group up for a heal. Link to comment Share on other sites More sharing options...
Swanky Psammead Posted April 3, 2019 Share Posted April 3, 2019 3 minutes ago, CarlZalph said: Thus, ultimately, 13*227 is 2951 healing for one soul to a max of 59,020 healing for a whole stack of 20 souls. all we need to do is get 227 players on one server, never fight enemies with aoe damage, and we'll be GODS Link to comment Share on other sites More sharing options...
Mooagain Posted April 3, 2019 Share Posted April 3, 2019 49 minutes ago, Swanky Psammead said: all we need to do is get 227 players on one server, never fight enemies with aoe damage, and we'll be GODS This needs a nerf, it's way to easy to get 227 friends Link to comment Share on other sites More sharing options...
Warlockadamm Posted April 3, 2019 Share Posted April 3, 2019 1 minute ago, Mooagain said: This needs a nerf, it's way to easy to get 227 friends And i mean its not like there would be any lag of some sort xD nope, lag is a lie ! Link to comment Share on other sites More sharing options...
NSAiswatchingus Posted April 3, 2019 Share Posted April 3, 2019 4 minutes ago, Warlockadamm said: And i mean its not like there would be any lag of some sort xD nope, lag is a lie ! Hey, we just got WORTOX! Link to comment Share on other sites More sharing options...
Warlockadamm Posted April 3, 2019 Share Posted April 3, 2019 3 minutes ago, NSAiswatchingus said: Hey, we just got WORTOX! Ooooooh my lord O.o *nosebleed* Got to finish my university classes first ! Only 4h left. Hyyyyyype Link to comment Share on other sites More sharing options...
Misa22 Posted April 3, 2019 Share Posted April 3, 2019 2 hours ago, Warlockadamm said: Ooooooh my lord O.o *nosebleed* Got to finish my university classes first ! Only 4h left. Hyyyyyype RUN FOOL!! Or else you won't arrive before Klei nerfs it to the ground after all the complains! Link to comment Share on other sites More sharing options...
Warlockadamm Posted April 3, 2019 Share Posted April 3, 2019 8 minutes ago, Misa22 said: RUN FOOL!! Or else you won't arrive before Klei nerfs it to the ground after all the complains! *soul's hop to his house* Running is for mortals Link to comment Share on other sites More sharing options...
minespatch Posted April 3, 2019 Share Posted April 3, 2019 Eyyyy the gif popped up as a announcement on my news. Link to comment Share on other sites More sharing options...
ShadowDuelist Posted April 3, 2019 Share Posted April 3, 2019 4 hours ago, CarlZalph said: Thus, ultimately, 13*227 is 2951 healing for one soul to a max of 59,020 healing for a whole stack of 20 souls. Though good luck getting 227 players on one server let alone getting them to all coordinated to group up for a heal. I really want to see 227 players clumped together for their heals now. Bonus points to see those 227 player marching forward together to raid some boss... Link to comment Share on other sites More sharing options...
Swanky Psammead Posted April 4, 2019 Share Posted April 4, 2019 IMHO the ideal should be to incentivize Wortox to spend souls more frequently on Soul Hop when playing alone, and on healing when playing with a team. Mastering Soul Hop's invincibility frame window and using it to save your HP and armor durability should be more cost-effective than simply tanking damage and using your souls to heal yourself. Only when you have allies to increase the effectiveness of each heal should the latter option become particularly tempting. Link to comment Share on other sites More sharing options...
Mooagain Posted April 4, 2019 Share Posted April 4, 2019 7 minutes ago, Swanky Psammead said: IMHO the ideal should be to incentivize Wortox to spend souls more frequently on Soul Hop when playing alone, and on healing when playing with a team. Mastering Soul Hop's invincibility frame window and using it to save your HP and armor durability should be more cost-effective than simply tanking damage and using your souls to heal yourself. Only when you have allies to increase the effectiveness of each heal should the latter option become particularly tempting. Mastering the soul hop is really easy I killed deerclops with it first try. Healing is not really that useful when you can telepoof away. Link to comment Share on other sites More sharing options...
Flamingoseeker Posted April 5, 2019 Share Posted April 5, 2019 I can't get past the log in screen (ps4) and I've been stuck for the last few days, anyone got a fix or anything? Link to comment Share on other sites More sharing options...
Canis Posted April 9, 2019 Share Posted April 9, 2019 Are we going to get more info on Willow before the update drop? I find myself to be irrationally hyped for her revamp. Link to comment Share on other sites More sharing options...
Swanky Psammead Posted April 12, 2019 Share Posted April 12, 2019 Since we've gone several weeks past release without any balance changes to Wortox, it's probably safe to assume Klei is happy with how he was received and doesn't plan on tweaking him further in the immediate future. That's ok by me, I do still think he is one of the closest to being ideally-balanced of the cast. But I do also want to summarize the points about him that have stuck with me, before this thread falls into obscurity. My only consistent problem with him has been that I find he is too tanky for his intended role. He is a healer with strong escape/mobility, which in other games with party dynamics would generally be a role occupied by someone fairly squishy; but since he has 200 max health and can accumulate so much capacity for self-healing so quickly, he has a bit too much incentive to mindlessly face-tank like Wolf/WX/Wigfrid. This is not an inherently bad thing, but it does clash a little bit with his identity as a clever trickster (whereas using Soul Hop invincibility frames to kite, or to escape from danger across a chasm, or to act as a back-line healer while the others tank, all synergize perfectly with that identity!) There've been a lot of suggestions about nerfing his self-healing with souls while preserving the effectiveness of healing on others. Something else that occurred to me recently was that Klei could nerf his interaction with armor (his horns and fur make armor difficult to wear properly, maybe?) which would be an indirect nerf to his self-healing without needing to special-case the heal value of souls on him. Grass suit only reduces 55% of damage, football helmet/log suit/battle helm/beekeeper hat only reduces 75%, thulecite crown/suit only reduces 85%, marble suit/night armor only reduce 90%. Maybe set his max health to the default 150 too? Link to comment Share on other sites More sharing options...
Pab10Suarez Posted April 15, 2019 Share Posted April 15, 2019 On 28/3/2019 at 3:03 PM, fimmatek said: I wonder if other characters got different ghosts too? Or only Wortox? would be cool if with refresh come the changes of ghosts Link to comment Share on other sites More sharing options...
Rhysparadox Posted May 1, 2019 Share Posted May 1, 2019 Will it still be possible to get Vortox through the other skin's? Just like you can get it from the gnome, so you can get it if you buy one of the other two skins? If not, why? Link to comment Share on other sites More sharing options...
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