EctoPlasma Posted March 19, 2019 Share Posted March 19, 2019 Hi, i've been wanting to play dst with caves enabled for a while and i always seem to get incredible amounts of lag. I know that the reason why caves cause lag is because your computer must run to shards at once so i've been wondering if you could run a world with caves enabled on only 1 shard. thanks Link to comment Share on other sites More sharing options...
Maxposting Posted March 20, 2019 Share Posted March 20, 2019 No, you can't. Link to comment Share on other sites More sharing options...
EctoPlasma Posted March 20, 2019 Author Share Posted March 20, 2019 Oof Link to comment Share on other sites More sharing options...
CarlZalph Posted March 20, 2019 Share Posted March 20, 2019 When you host without caves the client runs in client-server mode, where both the client and server are one. However, with caves on then the client goes into full client mode and the server is its own spawned process; two spawn for overworld and caves. This means you're going to get delayed by the server tick rate and any hiccups with the networking stream (shouldn't happen much). Default server tick rate is 15 ticks per second, so you'll be looking at a minimal delay of 66.6_ milliseconds of delay. Getting the server to 60 ticks per second will lower this to 16.6_ milliseconds of delay at the cost of requiring more CPU power. Link to comment Share on other sites More sharing options...
MondayNight Posted March 20, 2019 Share Posted March 20, 2019 While indeed there isn't a direct way (from in-game settings) of having Caves on same shard as Forest, you can opt for a work-around using mods - if you're willing and able (PC-user) to do so: Megarandom world generation mod can generate Cave elements on Forest while disabling normal Cave shard from options. Don't know how demanding this mod is, having tested it myself only 2ice (and one of them just hopping some random dedicated server with said mod installed), yet it might help you. An additional way of experiencing Caves is to having a Cave-only server - you can find details on how to make such server here (also more info on WorldGen customizations here: worldgenoverride.lua with the new post-Caves settings). Cheers! Link to comment Share on other sites More sharing options...
seffard Posted March 20, 2019 Share Posted March 20, 2019 1 hour ago, CarlZalph said: Getting the server to 60 ticks per second will lower this to 16.6_ milliseconds of delay at the cost of requiring more CPU power. Also the higher the tick, the higher the host's upload bandwidth in multiplayer, so other players will lag badly if your internet isnt good enough. Link to comment Share on other sites More sharing options...
EctoPlasma Posted March 20, 2019 Author Share Posted March 20, 2019 5 hours ago, x0VERSUS1y said: While indeed there isn't a direct way (from in-game settings) of having Caves on same shard as Forest, you can opt for a work-around using mods - if you're willing and able (PC-user) to do so: Megarandom world generation mod can generate Cave elements on Forest while disabling normal Cave shard from options. Don't know how demanding this mod is, having tested it myself only 2ice (and one of them just hopping some random dedicated server with said mod installed), yet it might help you. An additional way of experiencing Caves is to having a Cave-only server - you can find details on how to make such server here (also more info on WorldGen customizations here: worldgenoverride.lua with the new post-Caves settings). Cheers! hey what is that direct way to run the caves and forest on the same shard Link to comment Share on other sites More sharing options...
Starlogy Posted March 21, 2019 Share Posted March 21, 2019 17 hours ago, EctoPlasma said: hey what is that direct way to run the caves and forest on the same shard It simply combines both the caves and the forest onto one layer. If you're talking about having both the cave layer and the forest layer, that's just not possible to do given what you're describing. Link to comment Share on other sites More sharing options...
EctoPlasma Posted March 21, 2019 Author Share Posted March 21, 2019 okay well thanks a lot guys for the responses, I really appreciate it (btw I messed around with the "server" file and changed the line "is master = false" to "is master = true" and it really helped reduce my lag i'm not sure what it would've done but it helped" Link to comment Share on other sites More sharing options...
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