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A dedicated Server

1. runs independently of the owner's client.
2. generally offers better performance, especially with bigger amounts of people playing at the same time.
3. offers more slots because of reason 2.
4. is more stable for some reason in my experience.
5. can easier be modified in a way that you can add or remove secondary shards, and offers the options to run more than two linked worlds.

A client hosted Server

1. is much easier to use.
2. doesn't need a server/secondary machine to host it on. (Dedicated ones don't necessarily need this one either, but I highly recommend one.)

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