Did community complain about original Winona? Yes. Did community ask for a rework? Yes. Did Klei rework her? Yes. Did community like that? Weeeeelll...
And here's where I come into play.
I've seen a lot of people leave negative feedback about reworked Winona and tbh I don't understand it.
The idea of hunger cost when crafting was being thrown around here way b4 Klei even announced 2019 roadmap. And now y'all are complaining. It's her only downside and it's so manageable it hurts. If you're playing with friends then they can craft if you don't feel like using your hunger. I'm playing Winona solo right now and I don't find it annoying. It's a nice counter balance to everything else she has going for her.
Now about that everything. Tape is fine now I guess since you use it in her crafting recipes and it can still act as a sewing kit.
Her catapult- many people complain that it's cheesy. ...excuse me? Maybe it is but then you should maybe consider Wickerbottom's books as cheesing cuz getting like 5 stacks of recources at the cost of sanity seems kinda op. But I guess since it's old news then y'all don't care.
You also need to know that there's a difference between using what game is giving you and abusing game's logic and physics. For example people call using 36 bunnyman hutches against Bee Queen as cheesing. Well the game allows me to do that I'm not exploiting any glitches etc so why it's so bad? I don't see anyone complaining about being able to just fully tank Dragonfly with 2 bone armors. However using lureplants and Hundious Shootious to abuse Fuelweavers lack of logic is indeed cheesing. It's the same as glitching out of the map and avoiding Autrium's dangers. If it comes at a cost and you need to fairly put a lot of time to achieve then it shouldn't be considered cheesing. Heck it takes more effort to do make 36 bunnyman hutches around Bee Queen then getting 6 players with armor and just pressing F untill Bee Queeen is dead.
Spotlight- this one is really great if you're playing solo but I can see why people that play with friends don't like it. But hey it's the same as Wicker's books in singleplayer. End is night and book about volcanos are pretty useless.
Generators- I agree that it'd be better if we could turn them on and off. Well at least with spotlight cuz I agree that it's pretty stupid that spotlight uses power even durring the day. But if devs think it's better this way then I won't complain. Cuz if you're playing with friends then it's pretty easy to just say "hey get some nitre since you're going to get a few stacks of rocks"
Winona's rework definitelly made her more interesting and unique. Her craftables create new playstyles. Is it perfect? No, but nothing on this flying-through-space ball is. Plus you should also take it into consideration that Klei probably uses this rework as a "testing the waters"-kind of method. Seeing what community likes, what it doesn't.
Well that's my feedback.
Time to abandon all hope, I guess!
With a rework not working out, this is exactly what is ok to happen; they made changes, a lot of us disagreed, now they can tweak based on the feedback. But they won't hear about it if the feedback is mild and buried somewhere 10 pages in now is it? So "testing the waters" is exactly what they did, and this is what they should expect... or do you expect to have positive/neutral feedback all round no matter what happens, it really doesn't make any sense. Feels like for whatever reason, there seems to be nonsensical reaction from some people just because there's so much criticism regarding the update.
Comparing a rework with what's currently in place shows what people like, and gives thought to what players would rather have in the game instead. We all know tentacle fields are OP, we all know these cheese methods, but they are something that have stood still with no signs of rework. But with Winona, this IS a rework, and the expectation is to tune her in the end to make a great character as an asset, a challenge and being fun to play while simultaneously having a reason to play as her. And regarding Wicker, I'm sure many of us would expect reasonable nerfs to her books, while making her a more fun character to play as, with possibly some slightly harsher negatives. But that will come when her changes are to be made. Right now, only Winona is priority, and the way her mechanics are handled tick the boxes for all the fields I mentioned, except may be being a challenge, though an excessive one with nowhere near enough positive counterparts.
Never heard anyone ever mention before to have her hunger drain by points every time she crafts before the update, but if they did, that would seem just as bad an idea in theory as it is in practice; what is the point of faster crafting, if that is massively offset by the time you'll take to gather food, cook food and eat it? There's then no point to her faster crafting, who thought this was a good idea, I'm baffled; the faster crafting saves time, but then hunger drain adds time on to what you'll be doing to counter the hunger drain penalty for it, what is even the point in faster crafting then?