zVince 3259 Report post Posted February 28, 2019 A friend told me that even after the little hotfix from yesterday, the Volt Goat bug persists. He said it is impossible to play RoG, as long as the game crash soon when it comes close to it. (He also said that the world is not connected to any dlc) Share this post Link to post Share on other sites
Stuzer05 2 Report post Posted February 28, 2019 Fixed a bug. Go to data/DLC0001/scripts/brains/lightninggoatbrain.lua, data/DLC0002/scripts/brains/lightninggoatbrain.lua, data/DLC0003/scripts/brains/lightninggoatbrain.lua, on line 19 and replace function with this: local function GetFaceTargetFn(inst) if not BrainCommon.ShouldSeekSalt(inst) then --local target = FindClosestPlayerToInst(inst, START_FACE_DIST, true) --return target ~= nil and not target:HasTag("notarget") and target or nil local target = GetClosestInstWithTag("player", inst, START_FACE_DIST) if target and not target:HasTag("notarget") then return target end return nil; end end Result: Share this post Link to post Share on other sites
bizziboi 1932 Report post Posted February 28, 2019 Yeah, something went wrong with last night's hotfix, not sure yet what happened but it seems the actual fix didn't go out. It should go out soon. Edit: This should now be fixed Share this post Link to post Share on other sites