smcjones Posted February 11, 2019 Share Posted February 11, 2019 Hey Devs, Still love this game. I'm taking a bit of a break because my life is taking priority, but can't wait to get back to it. One thing that would massively improve playability for me (late-game) though? Drones. I know dupes are king in this game, but being able to manufacture simple drones, that do simple things, like repair in space, monitor refineries, or dig, would be HAYUGE. Even with pre-programmed macro-like tasks to limit the amount of special power they have, this would help to clear debris, fix broken machinery, and more I probably haven't considered yet. To ensure balance, they could only go so far away from their charging stations, and their charging stations could be quite an energy drain. This would pave the way for dupes to do less mind-numbing micro-managing upgrading and fixing work, and perhaps allow for near full automation and make endgame a bit more about space travel and a bit less about tearing your hair out trying to keep debris clear in space. As it is, I had to bail on my game once I got to space because it's just... Too cumbersome to deal with right now, and just printing more dupes doesn't help because I still end up having too much to micromanage (even with conveyer belts everywhere). Possibly allowing more interesting space exploration options without worrying your base will fall apart? Link to comment Share on other sites More sharing options...
Sebastiangperez Posted February 11, 2019 Share Posted February 11, 2019 I already post someting like that, Robots for manual work and someone posted something about Roombas for cleaning and sweeping. Link to comment Share on other sites More sharing options...
Sasza22 Posted February 11, 2019 Share Posted February 11, 2019 It`s not new. People have been positng ideas about robo dupes for a while already. Some even wanted us to go fully mechanical and get rid of dupes. Btw i wodner if someon made a base where dupes don`t do anything and everything is automatic. Link to comment Share on other sites More sharing options...
smcjones Posted February 12, 2019 Author Share Posted February 12, 2019 Yeah I just didn't see it. It doesn't shock me that someone wrote about this idea before. I could see a fully mechanical option for another play style, but maybe involving extremely late-game, far out-there tech tree research. On the first case, I think it would just be extremely helpful for something to help sweep space debris! Link to comment Share on other sites More sharing options...
Neotuck Posted February 12, 2019 Share Posted February 12, 2019 Both sweepers and robo-miners were added in response to suggestions like this Link to comment Share on other sites More sharing options...
smcjones Posted February 21, 2019 Author Share Posted February 21, 2019 Yep, only robo-miners are almost entirely unusable on the surface. It's not the correct solution for surface exploration. Link to comment Share on other sites More sharing options...
Sasza22 Posted February 22, 2019 Share Posted February 22, 2019 19 hours ago, smcjones said: Yep, only robo-miners are almost entirely unusable on the surface. It's not the correct solution for surface exploration. What`s wrong with them on the surface? Do you mean the overheat problem? People have found quite a few ways of cooling them down. Link to comment Share on other sites More sharing options...
smcjones Posted February 25, 2019 Author Share Posted February 25, 2019 I can keep my robo-miners clean. That's not the issue. I will eat my hat and welcome it if you know of any build that addresses these issues: Keep satellites clear of debris Don't interfere with satellites (too much) Keep other robo-miners clear Don't block (too much) light for solar panels Stay cool So far this appears to be a very unbalanced mechanic which is so complicated it is actually nearly impossible to implement. A realistic solution would be pre-programmed drones that respond to the automation system and perform a routine. They might be expensive to operate but what you lose in energy you make up for in better automation on the surface. As of now, I really don't see a single build (maybe missing it!) that doesn't involve micromanaging to the point that, unless you play this game for micromanaging (no judgement), it becomes extremely burdensome. Link to comment Share on other sites More sharing options...
Sasza22 Posted February 25, 2019 Share Posted February 25, 2019 17 hours ago, smcjones said: Keep satellites clear of debris Don't interfere with satellites (too much) Keep other robo-miners clear Don't block (too much) light for solar panels Stay cool I think one of Neotuck`s builds adresses that but it uses thermium for the miners. Basic concepts: miners overlap so one can unbury others after shower. Scanners are above on airlocks opening after shower ends so you don`t have to clean them. The miners themselves are on the glass tiles so they don`t block sunlight (only the doors below the scanners do). They will go up to the regolith temperature and above falling regolith will cool them down. Link to comment Share on other sites More sharing options...
smcjones Posted February 26, 2019 Author Share Posted February 26, 2019 Quote Scanners are above on airlocks opening after shower ends so you don`t have to clean them. AFAIK this is a bug. Why would airlocks magically delete regolith upon opening? I also have found this behavior to be spotty. Link to comment Share on other sites More sharing options...
Sasza22 Posted February 26, 2019 Share Posted February 26, 2019 5 hours ago, smcjones said: AFAIK this is a bug. Why would airlocks magically delete regolith upon opening? I also have found this behavior to be spotty. I`m not talking about an airlock crusher. I`m talking about an airlock as a foundation for the scanner that opens after the shower letting the regolith fall on the miners below. I`ve been using this system and it is pretty reliable as long as you clean regolith accumulating below the doors. Link to comment Share on other sites More sharing options...
Neotuck Posted February 28, 2019 Share Posted February 28, 2019 For the record my miners are built with steel, not thermium. Link to comment Share on other sites More sharing options...
Sasza22 Posted February 28, 2019 Share Posted February 28, 2019 7 hours ago, Neotuck said: For the record my miners are built with steel, not thermium. I think that was in an older version (before QoL1) and regolith was a bit colder back then so steel was enough for the miners to not overheat. Now it`s around 300oC so i suggested thermium. Sorry for not being accurate. I should have linked the exact thread but couldn`t find it. Link to comment Share on other sites More sharing options...
Neotuck Posted February 28, 2019 Share Posted February 28, 2019 19 minutes ago, Sasza22 said: I think that was in an older version (before QoL1) and regolith was a bit colder back then so steel was enough for the miners to not overheat. Now it`s around 300oC so i suggested thermium. Sorry for not being accurate. I should have linked the exact thread but couldn`t find it. Even back then Regolith started at 300C. However most of the heat would transfer into the CO2 surrounding the asteroids and vented to space while the rest of it got absorbed by the steel bunker doors. By the time it reached the steel miners it was cool enough to be tolerable Link to comment Share on other sites More sharing options...
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