Ipsquiggle

QoL Upgrade Mk 2 Now Open For Testing! - 306320

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Gurgel    1,151

Excellent! You _are_ listening to the discussions here!

Edited by Gurgel
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goboking    1,527

[  ]  Medics

[  ]  Shockworms

[  ]  Volgus

 

0/3 on my wish list.  I'll take artifacts as a consolation prize and try again in 8 weeks.  /sad

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Flydo    150
23 minutes ago, Ipsquiggle said:

Printing Pod can now print objects other than Duplicants, to give your colony that little extra boost

I want to see this, what kind of object? Can print egg or critter when this one disapear (i run out of hatch cause i don't ranch them T-T but now i need it badly)

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Gurgel    1,151

I really like how per-dupe prios are now made clear per queued task per dupe.

1 minute ago, SakuraKoi said:

Welp, this time I was not that lucky...

  Hide contents

20190131194030_1.thumb.jpg.4b78664e9b7c859df5da1aac07673e27.jpg

 

Hehehehehe, nice!

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Gaons    28

the game is running so smooth even in beta branch! Ty for the nice update!

edit: What? even water can be printed now??? That's awesome!!!

Edited by Gaons

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1 minute ago, Gaons said:

the game is running so smooth even in beta branch! Ty for the nice update!

Yeah it's crazy. Even with all of the logging tools running, I still get 35-45 frames per second in normal speed, and around 22-25 frames per second on highest speed.

Awesome. Awesome awesome awesome, Klei! Fantastic job.

Edited by ToiDiaeRaRIsuOy
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marmot    26
41 minutes ago, Ipsquiggle said:

Resolution can now be set even in windowed mode

It's the little things you know... =)

Thanks!

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KittenIsAGeek    1,195

This is great.  It shows which dupes have jobs pending for a particular building, and their order.  

Spoiler

image.png.96f6fcaa1c1356f31e304945fb0deb2c.pngimage.png.6c1887bab08731e5c21dbdf5c67088e4.png

So now if a building isn't operating you can look and see if maybe the current dupe isn't where they're supposed to be.  But the order seems somewhat random.

Edited by KittenIsAGeek
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Flydo    150
18 minutes ago, SakuraKoi said:

Welp, this time I was not that lucky...

  Hide contents

20190131194030_1.thumb.jpg.4b78664e9b7c859df5da1aac07673e27.jpg

 

i got 500 Kg of lime

and another 3 pufflet egg

So as i can see with friend we can print egg (don't see evolution egg like larva, just the normal one), critter, ressource and food

3 minutes ago, KittenIsAGeek said:

This is great.  It shows which dupes have jobs pending for a particular building, and their order.  

  Hide contents

image.png.96f6fcaa1c1356f31e304945fb0deb2c.png

So now if a building isn't operating you can look and see if maybe the current dupe isn't where they're supposed to be.  But the order seems somewhat random.

You can have also a to do list by dupe to see the need and the task to do

image.thumb.png.a01866b50c26855ed47700dcf2be422a.png

 

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Squeegee    714
58 minutes ago, Ipsquiggle said:

Made the Dupe's "arm blur" white instead of red in the "woo hoo!" animation

Best change

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blash365    592

I like the new update, but for some reason i am not compelled to continue my game, because the rocket missions (which is essentially what i am waiting for all the time) are so time-consuming and repetitive.

Not sure how to improve the situation, but starting the game now would just mean to sit through 1-2 rocket missions (~10-20+ cycles). And those are not even very remote destinations.

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Squeegee    714
59 minutes ago, Ipsquiggle said:

Fixeded formatting errors in the official Russian and Chinese translations

Small typo

I'm teasing though, great update. Thank you for focusing on the community feedback and making the game more enjoyable as a whole

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Lilalaunekuh    847

Ok, so my humble opinion after a first look:

Dislike: (/bad would be inaccurate)

- Skilled research Duplicants will kick slow researchers off the Research Station

 

Sounds nice in theory, but I dislike this very much. Research is limited and raising the learning skill of duplicants early seems more favorable than being a bit faster. (You're still able to limit research to just high learning skill duplicants without much effort.)

 

Unsure:

- Tile and Drywall overlapping is now disallowed in both construction orders


1. It´s good that we are not able to add some additional heat capacity to any tile without a downside.

2. It´s a pain to change any "structure" containing an atmosphere or liquid inside the space biome.

No more expanding/shrinking of rooms without pumping everything out or loosing some atmosphere/liquid.

 

Awesome:

- Critters no longer show up in the daily reports

Now the displayed total number is useful ;)

 

Missing: (My opinion would be to add these "little" changes)

- Replaceable plastic ladder (implemented)

- Disable autodesinfect/autorepair tool (Annoying to select these options on every building^^)

- Set auto prioritize for mechatronic engineers to build instead of operate

- Threshold to eat vitamin supplements

(- A way to deal with unused databanks)

 

Let "Wall pots" and "Corner moulding" behave the same ;)

(Make both automatically rotate or let us rotate both with the manual method. Always thinking of a wall pot in a 1 tile width space.)

Edited by Lilalaunekuh
Missed something important + wall pot/corner moulding
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