RudeBoyTom 5 Report post Posted January 28, 2019 I know how to disable hounds in all Don't Starve DLCs except for Shipwrecked. Even if I disable Crocodogs in settings they still appear the same way the hounds do in other DLCs. I tried it several times. Is this a bug or am I doing something wrong? Share this post Link to post Share on other sites
Frontente 91 Report post Posted January 28, 2019 "Crocodogs" set to "None" should disable them completely (that's what I would excpect to happen). I assume it's a bug Share this post Link to post Share on other sites
RudeBoyTom 5 Report post Posted January 28, 2019 One would though so but I tried it with several games and the dogs always appeared. Share this post Link to post Share on other sites
Monkey Cups 525 Report post Posted January 29, 2019 10 hours ago, RudeBoyTom said: One would though so but I tried it with several games and the dogs always appeared. Did you go into the volcano at any point? There used to be a bug where going into the volcano resets the croc waves to default. I'm not sure if it was ever fixed, haven't played Shipwrecked in a while. Share this post Link to post Share on other sites
RudeBoyTom 5 Report post Posted January 29, 2019 7 hours ago, Xehanightmare said: Did you go into the volcano at any point? There used to be a bug where going into the volcano resets the croc waves to default. I'm not sure if it was ever fixed, haven't played Shipwrecked in a while. No, I didn't. The dogs are there from the beginning - first wave, day 7 or something. Share this post Link to post Share on other sites
Werecrowe 134 Report post Posted February 9, 2019 This is happening to me too-- it also started me in the dry season, when I turned off dry season and set the starting season to "mild". It appears that in SW, the worlds just aren't working as they should be with some prefabs upon worldgen. Share this post Link to post Share on other sites