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Don't Starve Together Roadmap 2019

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Crimson Chin    434
9 minutes ago, Tapirus said:

Well, actually there's people who actually enjoyed the events as something different to try, aside from the main core of Survival.

Many players asked for a second season of Forge and eventually Klei provided that.

Saying that some people enjoyed these events doesn't mean they weren't poorly designed. There are games that some people love, but that doesn't change the fact that they are objectively bad. Events were a bad use of time and money for klei, and as Trenix said, abandoned the base game in a time it needed support the most.

 

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AdventZen    817

All I read is picking on mechanics, pointing out things you don't like and suggesting vague ambiguous ideas. Can you be a bit more specific on your critiques? sure is easy to say "the PvP sucks and it's bad, fix it", but it helps nothing, buddy.

PvP is a novelty in Don't Starve, the world of DST is harsh in itself, and hard-to-manage, long-term-goals survival multiplayer doesn't mix well with PvP. Good Survival PvP games are set on expendable matches and rounds, focused on the combat, not on the dandy base-building, resource-farming and season-preparing everyone plays for. Seeing the direction Winona and Wortox went, Klei plans on making the characters more cooperation-wise, and having Coop characters is nigh-impossible in a PvP setting. As is expecting Klei to make "PvP exclusive" versions of said characters.

 

32 minutes ago, Trenix said:

Just because majority of the players are PvE, doesn't mean it's because that's what people want

Actually, it does. The fact that most people are arguing about how PvE will change gives a good idea of much people care for PvP. James Bucket, Joeshmccoolstuff and Freddo aren't making videos on "how to main Wigfrid on PvP" they're making PvE videos, because that's the kind of thing people watch and want to see. If people wanted PvP, There'd be more fan-recognition and agreement on the subject.
 

37 minutes ago, Trenix said:

It doesn't have to be a stun lock and hit and run mechanic. Combat in general in this game is terrible, especially when compared to what we saw in the forge. We need CCs, not all of them have to be stuns

I agree with you on this one, as a break from all the arguing, I'd love to see some more nuance to the fights, rather than just kiting. PvP could have more ranged availabilty and cover-based alternatives to combat, and PvE could have more environmental presence: certain turf affecting certain enemies, territories such as the Tallfort, Spider forest and Hound Desert could more critically interfere or benefit a fight, really putting the E in the PvE

 

39 minutes ago, Trenix said:

You keep saying that the game has a steep learning curve, is difficult and frustrating. How is that my problem? The developers made the game this way. They could make it more user-friendly and more easier to understand, but they don't. They instead rely on the players to use mods to essentially fix the game. Even though I beat all seasons, I still use these mods to greatly improve my experience. It's ridiculous that the game assumes you will eventually memorize every item and what they provide and do. There is a reason games have tooltips, even strategic ones

The game is meant to be hard. it's SURVIVAL, not SLICE OF LIFE. Learning is an active part of the Permadeath gimmick. You get good from your mistakes, and create a general strategy from previous playthroughs. It's not easy, and that's not a problem.
 

46 minutes ago, Trenix said:

You're right, but yet what about people who want PvP? Why has this play-style been completely abandoned by the developers?

Because it's Don't Starve Together and not Don't Starve while fighting like 4 other random guys
The main dish is always going to be Cooperation, PvP is just... a novelty. It's not the focus of the game.
 

50 minutes ago, Trenix said:

I've already made it clear that I don't want it to be forced, but the game shouldn't focus on cooperative gameplay

Well, what's your suggestion, then? How would you go about and change it? Don't just say it shouldn't, complement.
E.g: You could argue that the Characters could have PvP mechanics built-in, the Crafting could become more Battle-suited in PvP servers, etc.
It's easier for people to understand your perspective and mindset if you give examples on how you'd make it happen.


I'm bored of this, neither of us will change our minds by arguing online, but I hope you can better understand the perceived flaw in your writing. I truly wish to see your reply, not to debate only, but to actually understand what you would like to see.
 

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Tapirus    1,697
16 minutes ago, Crimson Chin said:

Saying that some people enjoyed these events doesn't mean they weren't poorly designed. There are games that some people love, but that doesn't change the fact that they are objectively bad.

So, according to you, what game today is "objectively good & better designed" than DST?

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x0VERSUS1y    3,440
Posted (edited)
3 hours ago, Trenix said:

The events were terrible, aside from being low quality mini-games, they literally gave the developers an excuse to abandon the core game which I honestly believe is in a very terrible and unfinished state

....

Combat in general in this game is terrible, especially when compared to what we saw in the forge.

So... combat in DST is terrible - compared to Forge. But then the events.. were also terrible. Hmmmm!

 

3 hours ago, Trenix said:

.. included the other 10+ mods that have to be added which make the game user-friendly. I bought a game, not an open source project. Mods are nice for addons, but shouldn't be required to make a game enjoyable.

..just surviving and doing the same thing every season. This is also a sandbox with little to no sense of progression. Same thing, different server.

I don't know what mods you are talking about and consider so necessary for you to play with, I for one prefer vanilla. But hey, your choice, your experience. However then, if you seem to dislike current DST so much... why are you still playing it? And why are you here belittling it so passionately? I also have played World of Tanks for quite some time, yet reached a point where I stopped liking it and.. left. Just like that, with a bit of regret but.. c'est la vie! No point in going on their forums to only complain about "how terrible and broken it is". If you truly consider DST a directionless open source project do yourself a solid and just.. move on. "Some" of us here do enjoy it, waiting with a certain hype for new content and do hope for future fixes without being seemingly so disconcerted.

 

 

PS: special XOXO to the pro-PvP lobbyist duo SweetChin and Lilith-TheKindHeartedGoddess (see what I did there? am so toxic you gonna die, PvP style ...of kisses and hugs :D - also sense of humor is a direct measurement of one's "short fuse".. you know, the thing emotionally unstable kids in PvP seem to "quickly burn" before exploding in chat spam profanities *wink wink*)

Edited by x0VERSUS1y
*le more insanity
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Mooagain    1,303
1 hour ago, thenumberf5ve said:

1 week left.... We're in the Endgame now

Endgame comes out the same night as the update....

Still playing DST all night

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Sketched_Philo    1,073
2 hours ago, x0VERSUS1y said:

I don't know what mods you are talking about and consider so necessary for you to play with, I for one prefer vanilla. But hey, your choice, your experience. However then, if you seem to dislike current DST so much... why are you still playing it? And why are you here belittling it so passionately? I also have played World of Tanks for quite some time, yet reached a point where I stopped liking it and.. left. Just like that, with a bit of regret but.. c'est la vie! No point in going on their forums to only complain about "how terrible and broken it is". If you truly consider DST a directionless open source project do yourself a solid and just.. move on. "Some" of us here do enjoy it, waiting with a certain hype for new content and do hope for future fixes without being seemingly so disconcerted.

The game is still receiving support from Klei after years of release. Is it really such a bad idea to criticize and give feedback to Klei so that with the new character refreshes they're doing they touch on forgotten mechanics? Telling those who're criticizing the game to move on is a very dismissive thing to say....you yourself are here, arguing for DST to be a certain way. Should I tell you to move on if you disagree?

2 hours ago, x0VERSUS1y said:

PS: special XOXO to the pro-PvP lobbyist duo SweetChin and Lilith-TheKindHeartedGoddess (see what I did there? am so toxic you gonna die, PvP style ...of kisses and hugs :D - also sense of humor is a direct measurement of one's "short fuse".. you know, the thing emotionally unstable kids in PvP seem to "quickly burn" before exploding in chat spam profanities *wink wink*)

You got called out for resorting to insults and jabs at the people who disagree with you and your reaction is to double down?

If your argument is any good there is no need to do things like these. This only makes you less agreeable. You 're making a fool out of yourself.

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Lillyth    50
Posted (edited)
2 hours ago, x0VERSUS1y said:

I don't know what mods you are talking about and consider so necessary for you to play with, I for one prefer vanilla. But hey, your choice, your experience. However then, if you seem to dislike current DST so much... why are you still playing it? And why are you here belittling it so passionately? I also have played World of Tanks for quite some time, yet reached a point where I stopped liking it and.. left. Just like that, with a bit of regret but.. c'est la vie! No point in going on their forums to only complain about "how terrible and broken it is". If you truly consider DST a directionless open source project do yourself a solid and just.. move on. "Some" of us here do enjoy it, waiting with a certain hype for new content and do hope for future fixes without being seemingly so disconcerted.

No one is belittling DST. If we hated the game, we wouldn't be on the forums giving suggestions on how to further improve it. I personally am not a fan of the "Don't like it, mod it" mentality. It works for some little applications, but with things as general balance/gamemodes, or even adding new features, is in my opinion something better done by the developers of the game themselves.

--

3 hours ago, Crimson Chin said:

You continue to call PVPers toxic, yet you have admitted to only playing on a PVP server once or twice. This is an assumption entirely. Toxicity will happen anywhere. Besides, you have always acted quite rude and just as toxic as these "PVPers" you are making up. Here are a few examples from the other post regarding pvp, that I will link.

2 hours ago, x0VERSUS1y said:

PS: special XOXO to the pro-PvP lobbyist duo SweetChin and Lilith-TheKindHeartedGoddess (see what I did there? am so toxic you gonna die, PvP style ...of kisses and hugs :D - also sense of humor is a direct measurement of one's "short fuse".. you know, the thing emotionally unstable kids in PvP seem to "quickly burn" before exploding in chat spam profanities *wink wink*)

Here's another one. I'm not even sure how to react to this. We're normal people trying to converse suggestions for a game, and you're once more trying to turn it into a hot-headed argument. Toxicity is relative, and from my perspective, you're being very toxic to us.

Edited by Lillyth
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Cpt. Olimar    0
Posted (edited)

Tbh PvP is the mode to not keep you dry from this game. Believe me, building bases everyday can get really boring, and PvP is what always makes me come back to the game. PvP is epic, and these suggestions of PvP or other things in general can really help the devs and the game in general

Edited by Cpt. Olimar

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Maximum101    130
Posted (edited)

wheel chair (no context)

4 minutes ago, Maximum101 said:

wheel chair (no context)

 

5 minutes ago, Maximum101 said:

wheel chair (no context)

 

 

5 minutes ago, Maximum101 said:

wheel chair (no context)

 

 

 

5 minutes ago, Maximum101 said:

wheel chair (no context)

 

 

 

Edited by Maximum101
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PvP is fun and it is something that actually makes the game itself fun. Suggestions should always be acknowledged and I do believe PvP should be tinkered a little bit.Honestly, building bases all day can get super repetitive, and wheres the fun in that? Besides, if "PvP is broken" find ways to make it fun, like using really stupid strats. But lets be real, many things need to be fixed, and we as a community should help the devs find this problem

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Sketched_Philo    1,073
1 minute ago, Maximum101 said:

This game good

It's a good game. But it could be a truly great game if Klei and the community work together to develop a consistent experience.

This is why feedback is important.

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Rellimarual    4,029
Posted (edited)
50 minutes ago, AnnoyingAudience said:

Honestly, building bases all day can get super repetitive, and wheres the fun in that?

Tbh, nothing sound more boring to me than PvP. The Forge was incredibly boring and repetitive, although I liked the Gorge. I want new biomes and mobs and items and mechanics, not just more boring combat, so I would rather the devs invest in those things— which they are! (Yay!) I’ve  been playing this game for 5 years, so I don’t agree that it’s incomplete or lacking. I can’t imagine playing anything else for so long.

Edited by Rellimarual
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Pab10Suarez    827
1 hour ago, Mooagain said:

Endgame comes out the same night as the update....

Still playing DST all night

because of study and go to see the movie (without spoilers I hope) i will not be able to see update first date :c
Btw mayybe we could see some information tomorrow of update and twitch drops

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Posted (edited)
11 hours ago, Rellimarual said:

Tbh, nothing sound more boring to me than PvP. 

Perhaps you should try it out some more. There is tons of exciting things to do, and its so much fun with friends. PvP has potential to be a great sub-category gamemode, and the skill ceiling for PvP can be pretty high if you can kite opponents. Its also really satisfying to get a kill on it, and to be frank, with all the weapons that we have, and new content arriving to the base game, PvP can be quite an experience. Again, I think it would be optimal to have a small rework for PvP though. It could attract new players that are fans of games like Rust and like the PvP mechanic.

Edited by AnnoyingAudience
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x0VERSUS1y    3,440
51 minutes ago, Sketched_Philo said:

...

 

51 minutes ago, Lillyth said:

...

 

*looks at time of both posts; looks at liking each other's posts; shrugs; such cases*

 

Sure, criticize. Do it constructively, with arguments and suggestions beyond "events were terrible/combat is terrible". And generally naming DST "open source project". What can I take from "I've already made it clear that I don't want it to be forced, but the game shouldn't focus on cooperative gameplay" when prior asking for cooperative game-play? That Klei should tell us via in-game pop-up "Well you all good people should shake hands and cooperate together...or not!" in lack of a co-op mechanic goading people towards a common goal?!

Then other people asks PvP be a Klei rework priority while the game clearly has a lot of other problems (some underlined in previous posts) not to mention the present delays in announced updates? Same people getting offended by a "You don't really think this through on global scale do you?! To actually understand why a big part of this forum is vocally against current DST PvP (yours truly obviously as well)?!" or "get people actually invested in DST PvP for quality mushing (some "tip-dipping greenhorns" too, heh)" enough to nitpick past threads out of apparently hurt Egos? Bet they are some great PvPers, not keeping grudges and the like, heh.

 

In the end what it should be stressed is Klei has limited resources and a small crew; yet are actively catering to player-base wishes in certain capacities some people deem way above most other devs/publishers do. However the catch is those limited resources and deemed prioritization in relation to scale of raised/pointed out by mass-of-players/etc problems: realistically in current circumstances you can't place PvP as an essential problem needing focus as a small-team developer when you have so much on the table already and knowing it has such a small  audience to begin with. Sure, do lobby it with your friends if such is your desire. But don't complain then when new delays will inevitably arise as a consequence - and frankly that's my core concern as I ultimately don't care about PvP.

 

PS: I'm not here to present myself in any shape or form, agreeable or not; all I want is information and trying to get across my point of view regarding how this game can be made better - inherent dose of subjectivity - knowing full well is only a point of view that very likely weighs almost nothing. Cheers and, as always, don't drink and drive! *winking intensifies* (love how peeps interpret non sequitur :D)

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FreyaMaluk    4,964
Posted (edited)
5 hours ago, AnnoyingAudience said:

Perhaps you should try it out some more. There is tons of exciting things to do, and its so much fun with friends. PvP has potential to be a great sub-category gamemode, and the skill ceiling for PvP can be pretty high if you can kite opponents. Its also really satisfying to get a kill on it, and to be frank, with all the weapons that we have, and new content arriving to the base game, PvP can be quite an experience. Again, I think it would be optimal to have a small rework for PvP though. It could attract new players that are fans of Rust and like PvP.

A PvP based rework would not be "small" 

They would have to completely change combat entirely and we finally got the devs to change character for PvE, which is undeniably the most played mode

Pls open another thread in the suggestions.. But don't try to impose urgency for a change that would be irrelevant to the vast majority of players. 

For this Roadmap, that's simply not gonna happen. 

As you said before, PvP is still a fun OPTION and it will still remain to be. But this character Update is not about that. 

Edited by FreyaMaluk
Corrections

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FreyaMaluk    4,964
Just now, Sketched_Philo said:

I'm not sure if this was mentioned before, but character stats and abilities could be different when playing on a server with PvP enabled. That way it wouldn't conflict with the PvE balancing. So the PvP rework would be small AND not affect PvE at all if done like this.

To give an example, Abigail does 25% of her damage when attacking players(maxwell duelists don't have it and now I'm crying), and the werebeaver also has PvP damage penalties that only come into play in PvP. I would never argue these have affected my PvE experience in any way.

Also, Klei didn't state whether the update can touch on PvP or not. I'd assume it's up on the table for consideration.

pls suggest this in the suggestions section.. it belongs there

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