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Derekku

More terrain (Don't mean biomes)

Do you want more terrain in the game?  

7 members have voted

  1. 1. Do you want more terrain in the game?

    • Yes (I think it would be a good idea)
      2
    • No (I don't think it would be a good idea)
      4
    • Other (Please explain
      1


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Derekku    10

It feels like the Don't Starve world is too... "Flat".

The world needs hills and mountains and different levels of terrain (both above and below average height terrain).

Hopefully this will add more possibilities such as stairs, climbing, rivers, and small lakes, different altitudes, jumping, basic swimming, holes, tunnels, mountains, hills, etc.

An example of how this would work would be:

[*]Super Mario RPG: Legend of the Seven Stars or

[*]Super Paper MarioPrinny the Quiet

(I know their both Mario examples but I can't think of any others)

they worked on a 2.5D/2.2D landscape so why couldn't Don't Starve?

Example: from another thread.

post-10053-13764591399034_thumb.jpg

I feel like Don't Starve would really benefit from this, what do you think?

[Edit:] The tags of this thread led me to a thread made in Nov 2012 about this subject. Feel free to read that one too for more clarity.

Edited by Derekku

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dexito4540    7

The world needs hills and mountains and different levels of terrain (both above and below average height terrain).

post-10537-13764591399327_thumb.jpg

Hopefully this will add more possibilities such as stairs, climbing, rivers, and small lakes, different altitudes, jumping, basic swimming, holes, tunnels, mountains, hills, etc.

post-10537-13764591399327_thumb.jpg

An example of how this would work would be Super Mario RPG: Legend of the Seven Stars

the game worked on a 2.5D landscape so why couldn't Don't Starve?

[ATTACH=CONFIG]3846[/ATTACH]

I feel like Don't Starve would really benefit from this, what do you think?

post-10537-13764591399475_thumb.jpg

This doesn't seem right, No offense.

I like the idea, but I think Don't Starve is more 2D-ish for me, it should be flat and 2.2D-ish.

Like Paper Mario's physics.

Edited by Prinny the Quiet

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Derekku    10

...it should be flat and 2.2D-ish.Like Paper Mario's physics.

That's what I'm talking about.In the first Paper Mario, we had mountains, slopes, different terrain heights and jumping.

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dexito4540    7

Super Mario RPG: Legend of the Seven Stars

That's what I'm talking about.

In the first Paper Mario, we had mountains, slopes, different terrain heights and jumping.

post-10537-1376459140175_thumb.jpg

Oh, alright.. You was really talking about "Paper Mario"...

btw, nike edeet u did dere

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Alvhem    96

I think Kevin said something about that the games engine can't handle different heights.So no hills for the beefaloes. :frown:EDIT:Hurray! 200th post! :yaypigs:

Edited by Alvhem

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Derekku    10

Oh, alright.. You was really talking about "Paper Mario"...

btw, nike edeet u did dere

The "idea" is the same as Super Mario RPG: Legend of the Seven Stars. They have the same 2.2D/2.5D concept. They just have different artistic design.

The edit was to give another example and I gave you credit for it before you made that last post.

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dexito4540    7

The "idea" is the same as Super Mario RPG: Legend of the Seven Stars. They have the same 2.2D/2.5D concept. They just have different artistic design.

The edit was to give another example and I gave you credit for it before you made that last post.

I agree to stumbling to death.

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