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Swanky Psammead

Beefalo Do Not Absorb Melee Damage Or Cause Damage

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Unsure if this is a bug or an intentional balance change, but mounted beefalo do not absorb melee damage directed at their riders as they did in DST. They also do not attack enemies; they perform an attack animation, but the rider's own equipped melee weapon is used to determine the attack's damage, and the weapon loses durability after the attack completes (Wes/Wendy/Wigfrid/Wolfgang damage multipliers are also applied to the beefalo's "attacks", unlike in DST)

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