Jason

[Game Update] - 300612

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Wyulliam    83
5 minutes ago, Jason said:

Bug Fixes

  • Suspicious cracks were not meant to be axeable. They can’t be axed now.

Awn ): only gunpowder?

5 minutes ago, Jason said:
  • Potential fix for getting stuck outside walls when having followers

I Love the a developer optimism: "I'm pretty sure this will fix the problem, but maybe...." xD

Edited by Wyulliam

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Rellimarual    4,166
42 minutes ago, Jason said:

Suspicious cracks were not meant to be axeable. They can’t be axed now

Damn! That was one bug I loved.

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Computer-7    896
Just now, beautybug said:

Oh no! I had no idea you weren't supposed to be able to axe the suspicious cracks... Not sure what to do now, lol

gunpowder

1 hour ago, Jason said:

 

  • Fixup of worlds that were affected by the “disappearing suspicious crack” bug

 

Unless this is for a different bug still appear to be missing

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bizziboi    1,930
Just now, Computer-7 said:

Unless this is for a different bug still appear to be missing

Could you explain what you mean? The bug fixed was that some suspicious cracks (potentially leading into the clock room) would disappear. This should put them back where they belonged. What is the bug you are experiencing?

Could you go to "main menu>options>Report bug" and submit a bug? Mention the issue and the save slot affected - it should upload your save for us to look at.

Thanks!

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Computer-7    896
Just now, bizziboi said:

Could you explain what you mean? The bug fixed was that some suspicious cracks (potentially leading into the clock room) would disappear. This should put them back where they belonged. What is the bug you are experiencing?

Could you go to "main menu>options>Report bug" and submit a bug? Mention the issue and the save slot affected - it should upload your save for us to look at.

Thanks!

yes porkland_2

 

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beautybug    29

also... My aporkalypse calendar still doesn't move, even after saving + quitting within the room. ! 

anyone else's get fixed?

 

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beautybug    29
Just now, SpoonyBardIV said:

Does anyone know if the bug where Ancient Spirits spawned from the Aporkalypse don't disappear after reloading is fixed yet?

It isnt! Ruins still full of ghosts, be careful lol

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Computer-7    896
Just now, SpoonyBardIV said:

Does anyone know if the bug where Ancient Spirits spawned from the Aporkalypse don't disappear after reloading is fixed yet?

I'm guessing no since they didn't mention it 

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Computer-7    896
3 minutes ago, SpoonyBardIV said:

Awww... Those ghosts are annoying. Does anyone have a workaround to make them go away?

Swords? or you could delete them using

TheInput:GetWorldEntityUnderMouse():Remove() 

just be careful not to delete something important

Edited by Computer-7

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__IvoCZE__    7,276
Just now, SpoonyBardIV said:

Awww... Those ghosts are annoying. Does anyone have a workaround to make them go away?

Don't let aporkalypse get started.

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beautybug    29
Just now, SpoonyBardIV said:

Awww... Those ghosts are annoying. Does anyone have a workaround to make them go away?

The only thing that works afaik is to kill them, blow darts are good for them 

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Wyulliam    83
2 minutes ago, SpoonyBardIV said:

Awww... Those ghosts are annoying. Does anyone have a workaround to make them go away?

Holy Water

  • Haha 3

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bizziboi    1,930
15 minutes ago, FreyaMaluk said:

the calendar is still broken in my save file... already tested with the last update

Could you be more specific as to what is broken?

I am going to do a patch because it seems we overlooked something.

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SpoonyBardIV    780
1 minute ago, bizziboi said:

Could you be more specific as to what is broken?

I am going to do a patch because it seems we overlooked something.

I think they mean that the rings in the Calendar will often get stuck and stop moving. Not only does this make it hard to judge when the Aporkalypse will arrive, but if the rings don't move then the Aporkalypse cannot be stopped. SOMETIMES reloading can fix it, but then the Ancient Spirits won't disappear. EVER.

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FreyaMaluk    5,064
Just now, bizziboi said:

Could you be more specific as to what is broken?

I am going to do a patch because it seems we overlooked something.

tested two save files...

in one the buttons don't move.. same as before ---- save1

20181220213020_2.thumb.jpg.2d433420a1dc96c490a3db2d08a7205e.jpg

in the other save file.. they buttons disappeared --- save2.rar

20181220214027_2.thumb.jpg.167dd2c08a4c687a2f50d0076b806da2.jpg

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bizziboi    1,930

Ah, the buttons will probably come back with the fix I plan to push - something got overlooked in the patch.

The non-rotating issue I am not sure, I'll have to look, but it's code I am not familiar with.

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