Developer Jason Posted December 20, 2018 Developer Share Posted December 20, 2018 As mentioned in this post, the QOL update will be released in January due to some office downtime due to a seasonal cold going around and that it was a bit more difficult to port a couple of the features we wanted. But we do have some bug fixes we wanted to go out to you. Bug Fixes Suspicious cracks were not meant to be axeable. They can’t be axed now. Fixed a bug that allowed some worlds to not have the herald pig ruins. Fixed a save/load problem with the Aporkalypse Clock. Fixup of worlds that were affected by the “disappearing suspicious crack” bug Fixes for Linux sound Potential fix for getting stuck outside walls when having followers View full update 8 5 Link to comment Share on other sites More sharing options...
Wyulliam Posted December 20, 2018 Share Posted December 20, 2018 (edited) 5 minutes ago, Jason said: Bug Fixes Suspicious cracks were not meant to be axeable. They can’t be axed now. Awn ): only gunpowder? 5 minutes ago, Jason said: Potential fix for getting stuck outside walls when having followers I Love the a developer optimism: "I'm pretty sure this will fix the problem, but maybe...." xD Edited December 20, 2018 by Wyulliam Link to comment Share on other sites More sharing options...
TheUnforgivingBR Posted December 20, 2018 Share Posted December 20, 2018 2 minutes ago, Wyulliam said: Awn ): only gunpowder? I think anything explosive. It's simple, just buy a Coconade. Thanks for the patch! 1 Link to comment Share on other sites More sharing options...
Rellimarual Posted December 20, 2018 Share Posted December 20, 2018 42 minutes ago, Jason said: Suspicious cracks were not meant to be axeable. They can’t be axed now Damn! That was one bug I loved. Link to comment Share on other sites More sharing options...
Pedro cc Posted December 20, 2018 Share Posted December 20, 2018 Ew no QOL update 1 Link to comment Share on other sites More sharing options...
4 Da LOLs Posted December 20, 2018 Share Posted December 20, 2018 4 minutes ago, Pedrito said: Ew no QOL update they got sick have some sympathy 1 Link to comment Share on other sites More sharing options...
beautybug Posted December 20, 2018 Share Posted December 20, 2018 Oh no! I had no idea you weren't supposed to be able to axe the suspicious cracks... Not sure what to do now, lol Link to comment Share on other sites More sharing options...
Computer-7 Posted December 20, 2018 Share Posted December 20, 2018 Just now, beautybug said: Oh no! I had no idea you weren't supposed to be able to axe the suspicious cracks... Not sure what to do now, lol gunpowder 1 hour ago, Jason said: Fixup of worlds that were affected by the “disappearing suspicious crack” bug Unless this is for a different bug still appear to be missing Link to comment Share on other sites More sharing options...
Developer bizziboi Posted December 20, 2018 Developer Share Posted December 20, 2018 Just now, Computer-7 said: Unless this is for a different bug still appear to be missing Could you explain what you mean? The bug fixed was that some suspicious cracks (potentially leading into the clock room) would disappear. This should put them back where they belonged. What is the bug you are experiencing? Could you go to "main menu>options>Report bug" and submit a bug? Mention the issue and the save slot affected - it should upload your save for us to look at. Thanks! 1 Link to comment Share on other sites More sharing options...
4 Da LOLs Posted December 20, 2018 Share Posted December 20, 2018 did they add a texture to the shamlet masks on ground yet? its fine if no Link to comment Share on other sites More sharing options...
Computer-7 Posted December 20, 2018 Share Posted December 20, 2018 Just now, bizziboi said: Could you explain what you mean? The bug fixed was that some suspicious cracks (potentially leading into the clock room) would disappear. This should put them back where they belonged. What is the bug you are experiencing? Could you go to "main menu>options>Report bug" and submit a bug? Mention the issue and the save slot affected - it should upload your save for us to look at. Thanks! yes porkland_2 Link to comment Share on other sites More sharing options...
beautybug Posted December 20, 2018 Share Posted December 20, 2018 also... My aporkalypse calendar still doesn't move, even after saving + quitting within the room. ! anyone else's get fixed? Link to comment Share on other sites More sharing options...
SpoonyBardIV Posted December 20, 2018 Share Posted December 20, 2018 Does anyone know if the bug where Ancient Spirits spawned from the Aporkalypse don't disappear after reloading is fixed yet? Link to comment Share on other sites More sharing options...
beautybug Posted December 20, 2018 Share Posted December 20, 2018 Just now, SpoonyBardIV said: Does anyone know if the bug where Ancient Spirits spawned from the Aporkalypse don't disappear after reloading is fixed yet? It isnt! Ruins still full of ghosts, be careful lol Link to comment Share on other sites More sharing options...
Computer-7 Posted December 20, 2018 Share Posted December 20, 2018 Just now, SpoonyBardIV said: Does anyone know if the bug where Ancient Spirits spawned from the Aporkalypse don't disappear after reloading is fixed yet? I'm guessing no since they didn't mention it Link to comment Share on other sites More sharing options...
SpoonyBardIV Posted December 20, 2018 Share Posted December 20, 2018 Awww... Those ghosts are annoying. Does anyone have a workaround to make them go away? Link to comment Share on other sites More sharing options...
Computer-7 Posted December 20, 2018 Share Posted December 20, 2018 (edited) 3 minutes ago, SpoonyBardIV said: Awww... Those ghosts are annoying. Does anyone have a workaround to make them go away? Swords? or you could delete them using TheInput:GetWorldEntityUnderMouse():Remove() just be careful not to delete something important Edited December 20, 2018 by Computer-7 Link to comment Share on other sites More sharing options...
Maxposting Posted December 20, 2018 Share Posted December 20, 2018 Just now, SpoonyBardIV said: Awww... Those ghosts are annoying. Does anyone have a workaround to make them go away? Don't let aporkalypse get started. Link to comment Share on other sites More sharing options...
beautybug Posted December 20, 2018 Share Posted December 20, 2018 Just now, SpoonyBardIV said: Awww... Those ghosts are annoying. Does anyone have a workaround to make them go away? The only thing that works afaik is to kill them, blow darts are good for them Link to comment Share on other sites More sharing options...
FreyaMaluk Posted December 20, 2018 Share Posted December 20, 2018 the calendar is still broken in my save file... already tested with the last update save.rar Link to comment Share on other sites More sharing options...
Wyulliam Posted December 20, 2018 Share Posted December 20, 2018 2 minutes ago, SpoonyBardIV said: Awww... Those ghosts are annoying. Does anyone have a workaround to make them go away? Holy Water 3 Link to comment Share on other sites More sharing options...
Developer bizziboi Posted December 20, 2018 Developer Share Posted December 20, 2018 15 minutes ago, FreyaMaluk said: the calendar is still broken in my save file... already tested with the last update Could you be more specific as to what is broken? I am going to do a patch because it seems we overlooked something. 1 Link to comment Share on other sites More sharing options...
SpoonyBardIV Posted December 20, 2018 Share Posted December 20, 2018 1 minute ago, bizziboi said: Could you be more specific as to what is broken? I am going to do a patch because it seems we overlooked something. I think they mean that the rings in the Calendar will often get stuck and stop moving. Not only does this make it hard to judge when the Aporkalypse will arrive, but if the rings don't move then the Aporkalypse cannot be stopped. SOMETIMES reloading can fix it, but then the Ancient Spirits won't disappear. EVER. Link to comment Share on other sites More sharing options...
FreyaMaluk Posted December 20, 2018 Share Posted December 20, 2018 Just now, bizziboi said: Could you be more specific as to what is broken? I am going to do a patch because it seems we overlooked something. tested two save files... in one the buttons don't move.. same as before ---- save1 in the other save file.. they buttons disappeared --- save2.rar Link to comment Share on other sites More sharing options...
Developer bizziboi Posted December 20, 2018 Developer Share Posted December 20, 2018 Ah, the buttons will probably come back with the fix I plan to push - something got overlooked in the patch. The non-rotating issue I am not sure, I'll have to look, but it's code I am not familiar with. 1 1 Link to comment Share on other sites More sharing options...
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