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[Game Update] - 300612


Jason
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As mentioned in this post, the QOL update will be released in January due to some office downtime due to a seasonal cold going around and that it was a bit more difficult to port a couple of the features we wanted. But we do have some bug fixes we wanted to go out to you. 

Bug Fixes

  • Suspicious cracks were not meant to be axeable. They can’t be axed now.
  • Fixed a bug that allowed some worlds to not have the herald pig ruins.
  • Fixed a save/load problem with the Aporkalypse Clock.
  • Fixup of worlds that were affected by the “disappearing suspicious crack” bug
  • Fixes for Linux sound
  • Potential fix for getting stuck outside walls when having followers
     

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5 minutes ago, Jason said:

Bug Fixes

  • Suspicious cracks were not meant to be axeable. They can’t be axed now.

Awn ): only gunpowder?

5 minutes ago, Jason said:
  • Potential fix for getting stuck outside walls when having followers

I Love the a developer optimism: "I'm pretty sure this will fix the problem, but maybe...." xD

Edited by Wyulliam
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Just now, beautybug said:

Oh no! I had no idea you weren't supposed to be able to axe the suspicious cracks... Not sure what to do now, lol

gunpowder

1 hour ago, Jason said:

 

  • Fixup of worlds that were affected by the “disappearing suspicious crack” bug

 

Unless this is for a different bug still appear to be missing

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Just now, Computer-7 said:

Unless this is for a different bug still appear to be missing

Could you explain what you mean? The bug fixed was that some suspicious cracks (potentially leading into the clock room) would disappear. This should put them back where they belonged. What is the bug you are experiencing?

Could you go to "main menu>options>Report bug" and submit a bug? Mention the issue and the save slot affected - it should upload your save for us to look at.

Thanks!

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Just now, bizziboi said:

Could you explain what you mean? The bug fixed was that some suspicious cracks (potentially leading into the clock room) would disappear. This should put them back where they belonged. What is the bug you are experiencing?

Could you go to "main menu>options>Report bug" and submit a bug? Mention the issue and the save slot affected - it should upload your save for us to look at.

Thanks!

yes porkland_2

 

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3 minutes ago, SpoonyBardIV said:

Awww... Those ghosts are annoying. Does anyone have a workaround to make them go away?

Swords? or you could delete them using

TheInput:GetWorldEntityUnderMouse():Remove() 

just be careful not to delete something important

Edited by Computer-7
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15 minutes ago, FreyaMaluk said:

the calendar is still broken in my save file... already tested with the last update

Could you be more specific as to what is broken?

I am going to do a patch because it seems we overlooked something.

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1 minute ago, bizziboi said:

Could you be more specific as to what is broken?

I am going to do a patch because it seems we overlooked something.

I think they mean that the rings in the Calendar will often get stuck and stop moving. Not only does this make it hard to judge when the Aporkalypse will arrive, but if the rings don't move then the Aporkalypse cannot be stopped. SOMETIMES reloading can fix it, but then the Ancient Spirits won't disappear. EVER.

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