k_nicole

[Game Update] - 300458

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Saturnus    3,326
18 minutes ago, k_nicole said:

Using empty storage on a complex fabricator cancels and updates orders

 

Is there anyone that can translate that to English?

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badmagick    0

I'm assuming it means if you click empty storage on the fabricator they will stop doing what they're doing on it and empty storage instead of continuing their current order/task

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k_nicole    250
13 minutes ago, Saturnus said:

Is there anyone that can translate that to English?

@Saturnus sorry for the confusion. When you click empty storage on a fabricator it will cancel and update the current orders.

I have updated the patch notes to more clearly explain what was fixed.

 

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Nitroturtle    614
59 minutes ago, ArunPrasath said:

Seems like a rather dull update. We'd all love to hear how you've implemented new optimizations in the game to make it run even better!

Not sure what you're expecting, but it looks pretty good for a hotfix.

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2 hours ago, ArunPrasath said:

Seems like a rather dull update. We'd all love to hear how you've implemented new optimizations in the game to make it run even better!

It be an incremental fix update, not an Update update ;)

 

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old_fantom    42

I am assuming nobody else saw the game performance drop off a cliff today?  It was running OK yesterday.  Now it is like I am running a cycle 1000 game in the test branch

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linainverse    63
1 hour ago, old_fantom said:

I am assuming nobody else saw the game performance drop off a cliff today?  It was running OK yesterday.  Now it is like I am running a cycle 1000 game in the test branch

a hotfix makes your cpu hotter, that's why the fps drop. we need a coldfix

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Speadge    36

> Fix a crash when grooming a critter that dies just as it's about to be groomed

so - will it be groomed anyway? :-/

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linainverse    63

Hello dev team! Can you tell us what nanotechnologies this game utilizes, so the dupes are use\ing the red path to go up and not the yellow one? Have you signed some contract with Elon Musk?asd.thumb.png.31fea898a286a81866d351d4598a47b7.png

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LeftyRighty    132
4 minutes ago, linainverse said:

Hello dev team! Can you tell us what nanotechnologies this game utilizes, so the dupes are use\ing the red path to go up and not the yellow one? Have you signed some contract with Elon Musk?asd.thumb.png.31fea898a286a81866d351d4598a47b7.png

well climbing up a fire pole has a 75% speed penalty, so that yellow arrow is actually 3(4?.... much :)) times longer when the pathfinding looks at it

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Oozinator    2,376

Dupes used tube end of tube to exit, but not to enter, is that intended(that they exit, without exit point/only open plastic tube)?
"one way road"

Edited by Oozinator

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babba    543

I think so, when they introduced the tubes I think they described that. If you only want to build exits, one only needs to place tube ends.

Edited by babba

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bleeter6    200
2 hours ago, linainverse said:

Hello dev team! Can you tell us what nanotechnologies this game utilizes, so the dupes are use\ing the red path to go up and not the yellow one? Have you signed some contract with Elon Musk?asd.thumb.png.31fea898a286a81866d351d4598a47b7.png

Have you ever tried to go up a pole as opposed to a ladder? The pathfinding looks fine.

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babba    543

New tiles:

Daley Thompson Tile - Enables a dupe to jump 5 tiles far

Ben Johnson Tile - Enables 8 tiles jumping distance

Ursain Bolt Tile - Allows jumping within a 10 tile radius, vertical and horizontal !

image.png.636ace114e66826fe88bd59bb5fee070.png

Edited by babba
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linainverse    63
2 hours ago, bleeter6 said:

Have you ever tried to go up a pole as opposed to a ladder? The pathfinding looks fine.

no it's not. because i modded the pole climbing speed and the game doesn't count the changes so the pathfinding is not optimal, because it counts the num of tiles and not the time taken. also if you don't know it tooks longer to go on tiles which have 1 space between then, and what's more - the horizontal speed takes a way more time. so it "looks" like i'm right.

Edited by linainverse

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Sasza22    2,150
2 minutes ago, linainverse said:

i modded the pole climbing speed

Well that`s the problem. The game doesn`t count travel time in pathing calculations to improve performance. Instead it uses rather simple logic. If dupes move down he uses the fire pole if available. If he moves up he avoids the pole if possible. He doesn`t care if it`s faster. If you want a modded fire pole to work you need to mod their pathing preferences as well.

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linainverse    63

and ******* still the ******* dupes are ******* gathering near the ******* atmosuit checkpoint no matter how many ******* decor is elsewhere around the base. or is it only ******* me.

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Oozinator    2,376
1 minute ago, linainverse said:

and ******* still the ******* dupes are ******* gathering near the ******* atmosuit checkpoint no matter how many ******* decor is elsewhere around the base. or is it only ******* me.

Nope not you..
Really dumb that they are not idle in recreation rooms, or somewhere else.
Game runs for a while and then most dupes dead, as soon as they idle at exo checkpoint and they are to silly to take a medbay, really dumb part of the game.

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I thought it was changed not too long ago, but sleet wheat grain can be stored in storage compactors again.

 

ah yes...idling dupes like to hanging around atmo checkpoint, lucky for me I don't pressurize that room in my recent gameplay, so if they decide to breath they will come inside base area.

Edited by fishoutofwater

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Oozinator    2,376
3 hours ago, fishoutofwater said:

I thought it was changed not too long ago, but sleet wheat grain can be stored in storage compactors again.

 

ah yes...idling dupes like to hanging around atmo checkpoint, lucky for me I don't pressurize that room in my recent gameplay, so if they decide to breath they will come inside base area.

Changes not much for me, only lowers the chance of happening..

 

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