chemie Posted December 21, 2018 Share Posted December 21, 2018 18 hours ago, Sasza22 said: Well that`s the problem. The game doesn`t count travel time in pathing calculations to improve performance. Instead it uses rather simple logic. If dupes move down he uses the fire pole if available. If he moves up he avoids the pole if possible. He doesn`t care if it`s faster. If you want a modded fire pole to work you need to mod their pathing preferences as well. They even take the pole when there is a tube right there too. Tubes are only for up if there are poles around. Link to comment Share on other sites More sharing options...
linainverse Posted December 22, 2018 Share Posted December 22, 2018 Devs, how about a tutorial about how to add custom research tech into the game? And custom elements? Or at least add the whole periodic table. 30 minutes of typing for you... Link to comment Share on other sites More sharing options...
linainverse Posted December 22, 2018 Share Posted December 22, 2018 Quote Chore has null provider: WorkChore`1[Capturable] Capture Wrangled Hatch. CTD. Link to comment Share on other sites More sharing options...
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