Developer k_nicole Posted December 18, 2018 Developer Share Posted December 18, 2018 (edited) Fix a crash when rapidly clicking a toggle Fix petroleum engine dropping liquid when switching between engines Fix small sculpture good art state Fix displaying when a duplicant is already assigned to another item Liquid cooled refineries now use the right amount of coolant when more than one coolant type is present Liquid cooled refineries correctly apply heat when multiple coolants are used Remove slightly misleading phrase from creativity stat description Fix showing quality and other effects for food recipes Fix egg cracker not cracking sun bug eggs Fix fabricators incorrectly using mass instead of amount available Fix crash on suit marker when no suit is selected Added checks for fetch chore experience gathering to ensure the duplicant exists outside of the duplicant select screen. Fixed crash caused by duplicants falling off world. Emptying a fabricators storage cancels and updates current orders Fix a crash when grooming a critter that dies just as it's about to be groomed Fix a crash when simultaneously left and right clicking shuffle on duplicant select screen Fix a crash when fabricators complete an order that was cancelled Hotfix 300556 Fix crash when assigning toilets Fix crash on language option screen View full update Edited December 18, 2018 by k_nicole 8 7 Link to comment Share on other sites More sharing options...
blash365 Posted December 18, 2018 Share Posted December 18, 2018 I think this might have also been part of the hotfix: Link to comment Share on other sites More sharing options...
Saturnus Posted December 18, 2018 Share Posted December 18, 2018 18 minutes ago, k_nicole said: Using empty storage on a complex fabricator cancels and updates orders Is there anyone that can translate that to English? 3 Link to comment Share on other sites More sharing options...
badmagick Posted December 18, 2018 Share Posted December 18, 2018 I'm assuming it means if you click empty storage on the fabricator they will stop doing what they're doing on it and empty storage instead of continuing their current order/task Link to comment Share on other sites More sharing options...
Developer k_nicole Posted December 18, 2018 Author Developer Share Posted December 18, 2018 13 minutes ago, Saturnus said: Is there anyone that can translate that to English? @Saturnus sorry for the confusion. When you click empty storage on a fabricator it will cancel and update the current orders. I have updated the patch notes to more clearly explain what was fixed. 1 1 1 Link to comment Share on other sites More sharing options...
fishoutofwater Posted December 19, 2018 Share Posted December 19, 2018 egg cracker forever queue won't work after loading even though there are eggs available to crack Link to comment Share on other sites More sharing options...
Nitroturtle Posted December 19, 2018 Share Posted December 19, 2018 59 minutes ago, ArunPrasath said: Seems like a rather dull update. We'd all love to hear how you've implemented new optimizations in the game to make it run even better! Not sure what you're expecting, but it looks pretty good for a hotfix. Link to comment Share on other sites More sharing options...
Codedependent Posted December 19, 2018 Share Posted December 19, 2018 2 hours ago, ArunPrasath said: Seems like a rather dull update. We'd all love to hear how you've implemented new optimizations in the game to make it run even better! It be an incremental fix update, not an Update update Link to comment Share on other sites More sharing options...
Christophlette Posted December 19, 2018 Share Posted December 19, 2018 And when we thought Klei was in vacation, k_nicole come with a nice hotfix for us. Thanks ! Link to comment Share on other sites More sharing options...
old_fantom Posted December 19, 2018 Share Posted December 19, 2018 I am assuming nobody else saw the game performance drop off a cliff today? It was running OK yesterday. Now it is like I am running a cycle 1000 game in the test branch Link to comment Share on other sites More sharing options...
linainverse Posted December 19, 2018 Share Posted December 19, 2018 1 hour ago, old_fantom said: I am assuming nobody else saw the game performance drop off a cliff today? It was running OK yesterday. Now it is like I am running a cycle 1000 game in the test branch a hotfix makes your cpu hotter, that's why the fps drop. we need a coldfix 2 Link to comment Share on other sites More sharing options...
Speadge Posted December 19, 2018 Share Posted December 19, 2018 > Fix a crash when grooming a critter that dies just as it's about to be groomed so - will it be groomed anyway? :-/ Link to comment Share on other sites More sharing options...
linainverse Posted December 20, 2018 Share Posted December 20, 2018 Hello dev team! Can you tell us what nanotechnologies this game utilizes, so the dupes are use\ing the red path to go up and not the yellow one? Have you signed some contract with Elon Musk? Link to comment Share on other sites More sharing options...
LeftyRighty Posted December 20, 2018 Share Posted December 20, 2018 4 minutes ago, linainverse said: Hello dev team! Can you tell us what nanotechnologies this game utilizes, so the dupes are use\ing the red path to go up and not the yellow one? Have you signed some contract with Elon Musk? well climbing up a fire pole has a 75% speed penalty, so that yellow arrow is actually 3(4?.... much :)) times longer when the pathfinding looks at it Link to comment Share on other sites More sharing options...
Oozinator Posted December 20, 2018 Share Posted December 20, 2018 (edited) Dupes used tube end of tube to exit, but not to enter, is that intended(that they exit, without exit point/only open plastic tube)? "one way road" Edited December 20, 2018 by Oozinator Link to comment Share on other sites More sharing options...
babba Posted December 20, 2018 Share Posted December 20, 2018 (edited) I think so, when they introduced the tubes I think they described that. If you only want to build exits, one only needs to place tube ends. Edited December 20, 2018 by babba Link to comment Share on other sites More sharing options...
Glassyfo Posted December 20, 2018 Share Posted December 20, 2018 2 hours ago, linainverse said: Hello dev team! Can you tell us what nanotechnologies this game utilizes, so the dupes are use\ing the red path to go up and not the yellow one? Have you signed some contract with Elon Musk? Have you ever tried to go up a pole as opposed to a ladder? The pathfinding looks fine. Link to comment Share on other sites More sharing options...
babba Posted December 20, 2018 Share Posted December 20, 2018 (edited) New tiles: Daley Thompson Tile - Enables a dupe to jump 5 tiles far Ben Johnson Tile - Enables 8 tiles jumping distance Ursain Bolt Tile - Allows jumping within a 10 tile radius, vertical and horizontal ! Edited December 20, 2018 by babba 1 Link to comment Share on other sites More sharing options...
linainverse Posted December 20, 2018 Share Posted December 20, 2018 (edited) 2 hours ago, bleeter6 said: Have you ever tried to go up a pole as opposed to a ladder? The pathfinding looks fine. no it's not. because i modded the pole climbing speed and the game doesn't count the changes so the pathfinding is not optimal, because it counts the num of tiles and not the time taken. also if you don't know it tooks longer to go on tiles which have 1 space between then, and what's more - the horizontal speed takes a way more time. so it "looks" like i'm right. Edited December 20, 2018 by linainverse Link to comment Share on other sites More sharing options...
Sasza22 Posted December 20, 2018 Share Posted December 20, 2018 2 minutes ago, linainverse said: i modded the pole climbing speed Well that`s the problem. The game doesn`t count travel time in pathing calculations to improve performance. Instead it uses rather simple logic. If dupes move down he uses the fire pole if available. If he moves up he avoids the pole if possible. He doesn`t care if it`s faster. If you want a modded fire pole to work you need to mod their pathing preferences as well. 2 Link to comment Share on other sites More sharing options...
Glassyfo Posted December 20, 2018 Share Posted December 20, 2018 1 hour ago, linainverse said: no it's not. because i modded the pole climbing speed and the game doesn't count the changes so the pathfinding is not optimal, because it counts the num of tiles and not the time taken. also if you don't know it tooks longer to go on tiles which have 1 space between then, and what's more - the horizontal speed takes a way more time. so it "looks" like i'm right. So you modded the game and didn't say, and expect the dev and others to be able to tell what's "wrong"? 6 Link to comment Share on other sites More sharing options...
linainverse Posted December 20, 2018 Share Posted December 20, 2018 and ******* still the ******* dupes are ******* gathering near the ******* atmosuit checkpoint no matter how many ******* decor is elsewhere around the base. or is it only ******* me. Link to comment Share on other sites More sharing options...
Oozinator Posted December 20, 2018 Share Posted December 20, 2018 1 minute ago, linainverse said: and ******* still the ******* dupes are ******* gathering near the ******* atmosuit checkpoint no matter how many ******* decor is elsewhere around the base. or is it only ******* me. Nope not you.. Really dumb that they are not idle in recreation rooms, or somewhere else. Game runs for a while and then most dupes dead, as soon as they idle at exo checkpoint and they are to silly to take a medbay, really dumb part of the game. Link to comment Share on other sites More sharing options...
fishoutofwater Posted December 21, 2018 Share Posted December 21, 2018 (edited) I thought it was changed not too long ago, but sleet wheat grain can be stored in storage compactors again. ah yes...idling dupes like to hanging around atmo checkpoint, lucky for me I don't pressurize that room in my recent gameplay, so if they decide to breath they will come inside base area. Edited December 21, 2018 by fishoutofwater Link to comment Share on other sites More sharing options...
Oozinator Posted December 21, 2018 Share Posted December 21, 2018 3 hours ago, fishoutofwater said: I thought it was changed not too long ago, but sleet wheat grain can be stored in storage compactors again. ah yes...idling dupes like to hanging around atmo checkpoint, lucky for me I don't pressurize that room in my recent gameplay, so if they decide to breath they will come inside base area. Changes not much for me, only lowers the chance of happening.. Link to comment Share on other sites More sharing options...
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