Extended Sample Character DST1.2.6/SW1.3.1.1

5 Screenshots

About This File

A character mod template for Don't Starve and Don't Starve Together.

There are multiple versions.

V1.0.4 - Don't Starve and Don't Starve Reign of Giants

V1.2.6 - Don't Starve Together

V1.3.1 - Don't Starve Shipwrecked

The full tutorial can be found here.


  • Basic coding for a character mod
  • All sprites and symbols to build a character
  • Extended drawing areas for custom art
  • Reign of Giants, Shipwrecked, and Don't Starve Together versions

This requires Don't Starve Mod Tools to autocompile .png files that are modified.
The .scml is built in a way that you can use Spriter (included with Don't Starve Mod Tools) to preview the changes you make. The .scml file is not intended to be changed itself, and changes may not correctly reflect how it appears in-game.
A folder of cleared sprites has been included to easily remove unwanted parts from your character.

Also on Github

What's New in Version DST1.2.6/SW1.3.1.1   See changelog


DST Version

  • Add skin modes
  • Stats and starting inventory moved to TUNING to be available on the character select screen
  • Add character survivability
  • Like 24
  • Thanks 9
  • Sad 1

User Feedback

Recommended Comments

3 hours ago, Parusoid said:

Can you post animation with a normal head, please? This character's head is deformed, her eye level is too low making hats look like they are levitating above the head, there is part of the head of the back missing, so side view is really hurting. Its really frustrating having to use a template that is not default

Also is there a way to decompile existing anim builds to retrieve all the png files used to animate?

To decompile, please google ktools. 

And for the head, just make it bigger can you ? You can try decompile Webber or Wilson and copy the size of the head. Agree that the head of this sample character is a bit small tho. 

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I am struggling with an error that crashes my game every time I load a world with the modified character. If I just use the character template as is than it is fine.

Every time i look into the log after crash i see the same 2 things

...amapps/common/dont_starve/data/scripts/gamelogic.lua:522: could not spawn player character
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>

[00:01:25]: scripts/frontend.lua(773,1) SCRIPT ERROR! Showing error screen

But it doesn't show an error screen it just closes the window.

If somebody could help me get past this issue that would be nice. :)

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I'm trying to make my character's damage go up when his sanity goes down. my current code for that is:

-- Damage multiplier (optional)
        if inst.components.sanity.current <=31 then
    inst.components.combat.damagemultiplier = 1.5
        elseif inst.components.sanity.current <=11 then
    inst.components.combat.damagemultiplier = 2


Am I doing something wrong? 

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Thanks for the continued support of this project.  You've really helped out a lot of modders make their characters a reality.

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Hi, is this available for DS (vanilla)? 
I REALLY want to make some character Mods but sadly I obviously don't have DST. 

Never mind, I just realized its for almost all DLC's. XD 

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When I try to upload my modded character into the workshop using this base it does not show up in the list of mods in the DST server startup. I also tried adding the character directly to my mod folder to see if that would help and it still did not show. I then tried adding the original unedited file to my mods and that did not show in my games list of mods either. Please do help.

Edited by GutterFish

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