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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

3 Screenshots

About This File

Always check the changelog.txt.

This is not the full release, things will change. This is WIP mod, so make sure to follow the mod to get a notification when an update is released.

This mod adds a personal variation of the unimplemented/altered character - Winnie.

Details:

  • 175 HP
  • 120 Hunger
  • 100 Sanity
  • Rabbits, penguins don't run away from her, and restore a bit of sanity when near her. But killing them drains sanity by 15.
  • She is a vegetarian. But she can eat leafy meat.
  • Custom speech lines.
  • Compatible with the base game

Credit for animation and sound goes to Klei Entertainment.

Steam Link:

http://steamcommunity.com/sharedfiles/filedetails/?id=320915614

Note:

I am open to suggestions regarding anything, even some speech lines, those still need to be addressed.

If any issue should arise, please pm me or leave a comment and I'll get back to you.

Plans:

  • Revisit strings
  • More killing penalties

Pro Tip: Penguins won't hide their eggs when playing as Winnie.


What's New in Version 1.4.1   See changelog

Released

  • Fixed small oversights
  • No cactus and bush damage affects only Winnie now, as it was intended



User Feedback

Recommended Comments

i like this mod. Perhaps you should add things about traps/bird cage...

 

What do you mean? Restrict them? I don't think that's necessary, I'm planning though to add sanity damage if you kill some innocent animals like rabbits/birds/koalefant. Besides, you can overcome that by using a small bird to make it attack them. Overall, making it harder to get feathers (especially snow robin feathers for them blow darts) will make it even harder to survive.

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i like this mod. Perhaps you should add things about traps/bird cage...

 

Rabbits are needed to make a prehistohatpotatolawnmowerwhatever, and can only be given through traps.

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As of today this error started crashing the game

 

..../mods/workshop-320915614/scripts/prefabs/winnie.lua:61: bad argument #1 to 'insert' (table expected, got nil)
LUA ERROR stack traceback:

 

I have all the ifno saved if you want the rest of it   Basically it ends with it cannot spawn player and the game just closes

 

I think this may be the cause  scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_workshop-320915614    
scripts/mods.lua(152,1) Loading mod: workshop-320915614 (Meet the Vegan) (Old API! (mod: 5 game: 6) )  

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As of today this error started crashing the game

 

..../mods/workshop-320915614/scripts/prefabs/winnie.lua:61: bad argument #1 to 'insert' (table expected, got nil)

LUA ERROR stack traceback:

 

I have all the ifno saved if you want the rest of it   Basically it ends with it cannot spawn player and the game just closes

 

I think this may be the cause  scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_workshop-320915614    

scripts/mods.lua(152,1) Loading mod: workshop-320915614 (Meet the Vegan) (Old API! (mod: 5 game: 6) )  

 

The weird thing is that it works with my game and it's not a fresh world. Another guy said the game crashes. Could you upload your save file to filedropper and pm me the link?

 

Edit: The error appears only in non-RoG worlds it seems. I'll get a fix tonight or tomorrow.

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Are all passive creatures supposed to not run away or is it supposed to be only rabbits and pengulls?

To be honest, I'm not entirely sure how many are affected because I don't need to manage each one separately but it's not all mobs that by default run away when you approach them, koalefant for example should still run away. As far as I know for now, it's rabbits, gobblers and pengulls, but there might be more.

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Hi, I have a question... I want to make a mod where the rabbits don't runaway from the player (better if I can make them approach to certain player or all players) and be inmortal, I mean don't have the option to kill them and maybe can't be killed by other mobs either, can you put me a clue how to code this? thank you.

 

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15 hours ago, YiinHikari said:

Hi, I have a question... I want to make a mod where the rabbits don't runaway from the player (better if I can make them approach to certain player or all players) and be inmortal, I mean don't have the option to kill them and maybe can't be killed by other mobs either, can you put me a clue how to code this? thank you.

 

There is a tag "scarytoprey" or something like that. Once applied to a mob, mobs that fall under the category of prey won't run away. I don't know currently how to single out rabbits only, you'll have to look what makes mobs "preys" and make a custom tag or something.

 

If you want them to approach the player, you'll have to look into the brain, but I'm not experienced with it.

 

To make them immortal, I think you can simply remove the combat component or whatever the name was. For the rabbit "item", not sure.

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16 hours ago, Cyde042 said:

There is a tag "scarytoprey" or something like that. Once applied to a mob, mobs that fall under the category of prey won't run away. I don't know currently how to single out rabbits only, you'll have to look what makes mobs "preys" and make a custom tag or something.

 

If you want them to approach the player, you'll have to look into the brain, but I'm not experienced with it.

 

To make them immortal, I think you can simply remove the combat component or whatever the name was. For the rabbit "item", not sure.

I already tryed removing the scarytopray tag just as I saw in your mod, but it didn't work... Anyway I will work on that again later :) thanks for your response!

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