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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

6 Screenshots

About This File

My second ever mod character, brought back to be released! Also the inspiration for my now abandoned Wurbert character.

Here's a video of an earlier version by the brilliant Jon from Jardev!

Writhe is one of the shadow creatures, but he was mentally challenged, and could never fit in. So the others bullied him, trying to kill him off. Maxwell pitied Writhe, and defended him best he could. As he grew weaker, his last option was to send Writhe out into the open world, as far away from the other shadows as possible. Writhe sees Maxwell as his farther figure.

STATS:

-Health =120

-Hunger = 180, and can only eat meat and nightmare fuel.

-Sanity = 1, and constantly drains.

- Short vision

-Can't equip any hand-slot items due to him having blades for arms. Instead he has the armguards listed below.

+Walks 1.2 times normal speed.

+Teleports a short distance when attacked.

+Attacks deal more damage over time. Instead of attacking once, he jumps into the air and wildly slashes at enemies. While he does more damage, this can not be interrupted and leaves him vulnerable. He also does lots of damage unarmed.

Can examine shadow creatures!

Eating nightmare fuel will give back:

1 sanity

34 health

6 hunger

Items:

Daddy's Spare coat: The dapper coat Maxwell wears in adventure mode! While wearing it, Writhe will stop losing and gain sanity during the day, and the sanity loss during night is slowed by a lot.

Sack of Helpful goods: A sack that spawns next to him when a new game starts. Gives 3 charcoal, 2 meat, and the Divine-O-Pones in adventure.

Divine-O-Phones: Headphones he only gets in adventure mode. Not only do they tell you where the things are, you can also make them play music by right-clicking on them while they're equipped.

Rather Plain Armguards: Works as a mining pick and axe. Mines at 20% speed and chops at 30%. Very slow!

Swiss Arm-y Guards: Works as a mining pick, axe, and shovel. Mines at 30% speed and chops at 40% normal. Gives an extra 12 damage to your attacks. Still very slow. Requires science machine.

Kingly Armguards: Works as a mining pick, axe, hammer, and shovel. Mines at 50%, chops at 60%, hammers at 40%, and gives an extra 18 damage to your attacks. Requires Alchemy Engine

Handy Man's Maces: Works as a mining pick, axe, shovel, and hammer. Mines at 70%, chops at 80%, and hammers at 60%. Gives and extra 24 damage, and also functions as a divining rod. Requires a repaired Pseudo Science Station to craft. So you need to go to the ruins!

Flamey-Wamey Thingadoo: A long-lasting torch. Breaks after running out of fuel. You can also shoot fireballs at enemies to ignite them, but this uses a lot of fuel.

Mole-Whacker Mollet: Acts as a very weak hammer. Can also be used to whack moleworms. and pick them up to make the rain hat. Only available with Reign of Giants.

Sticky Snatchers: Act as a bugnet. Simple as that.

Known issues: If you quit and rejoin a save while wearing the Divine-O-Phones, you have to take them off and put them back on for the music to work.

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1. One of the best Mods I've seen. Good job dude! :)
2. Would it be possible to make this mod to work with DST?
3. A small detail I thought would be pretty cool. Pigmen don't seem to give a **** if you are cutting wood, while you have armguards on. Would be great if they could help you when you are doing your chores.

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Hey i can't chop down or mine, wath have to do? I die in the first nigth due i'm not can get the materiales.

Edited by Dokugan-Ryu

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how come I cannot attack unarmed, it won't let me some reason, I hope this is going to get fixed since the character obviously has blades as arms, it would be weird if he cannot attack unarmed, also, he can't kill mandrakes.

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14 hours ago, DeathGod632 said:

how come I cannot attack unarmed, it won't let me some reason, I hope this is going to get fixed since the character obviously has blades as arms, it would be weird if he cannot attack unarmed, also, he can't kill mandrakes.

Unfortunately you must hold the force attack key to attack unarmed. I may be getting back into modding to fix up other mods, so I may fix this while I'm at it.

 

It is a very big 'may' though. I have to reinstall everything, and some things just aren't working.

Edited by Mr. Tiddles

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ok good because if I was incapable of attacking unarmed altogether then it would be impossible to get swiss army guards or greater without unarmed attacking.

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man one thing that would be good as a feature is a new ranged weapon that could fire some sort of projectile besides the flamethrower, like maybe a rock launcher or a speargun if writhe will be shipwrecked compatible, I might need it to take down the hunting party during winter, maybe if this is possible, a kind of fishing rod that writhe can use that would not be as good as a regular fishing rod, it would be cool if this was a feature but sadly, it is not.

Edited by DeathGod632

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On 6/27/2014 at 2:23 AM, Sepopolis said:

Um Dude he cant eat cooked berries

It says he only eats meat and nightmare fuel

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i have don't starve shipwrecked,and when i try to enter as writhe the game crashes. note:i have reign of giants too (both dlc's) and i tried to enter on the normal game and the RofG dlc

Edited by craftcreeper

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How did you make writhe teleport when he is hit? Thats a really awesome mechanic!

 

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