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About This File

My second ever mod character, brought back to be released! Also the inspiration for my now abandoned Wurbert character.

Here's a video of an earlier version by the brilliant Jon from Jardev!

Writhe is one of the shadow creatures, but he was mentally challenged, and could never fit in. So the others bullied him, trying to kill him off. Maxwell pitied Writhe, and defended him best he could. As he grew weaker, his last option was to send Writhe out into the open world, as far away from the other shadows as possible. Writhe sees Maxwell as his farther figure.

STATS:

-Health =120

-Hunger = 180, and can only eat meat and nightmare fuel.

-Sanity = 1, and constantly drains.

- Short vision

-Can't equip any hand-slot items due to him having blades for arms. Instead he has the armguards listed below.

+Walks 1.2 times normal speed.

+Teleports a short distance when attacked.

+Attacks deal more damage over time. Instead of attacking once, he jumps into the air and wildly slashes at enemies. While he does more damage, this can not be interrupted and leaves him vulnerable. He also does lots of damage unarmed.

Can examine shadow creatures!

Eating nightmare fuel will give back:

1 sanity

34 health

6 hunger

Items:

Daddy's Spare coat: The dapper coat Maxwell wears in adventure mode! While wearing it, Writhe will stop losing and gain sanity during the day, and the sanity loss during night is slowed by a lot.

Sack of Helpful goods: A sack that spawns next to him when a new game starts. Gives 3 charcoal, 2 meat, and the Divine-O-Pones in adventure.

Divine-O-Phones: Headphones he only gets in adventure mode. Not only do they tell you where the things are, you can also make them play music by right-clicking on them while they're equipped.

Rather Plain Armguards: Works as a mining pick and axe. Mines at 20% speed and chops at 30%. Very slow!

Swiss Arm-y Guards: Works as a mining pick, axe, and shovel. Mines at 30% speed and chops at 40% normal. Gives an extra 12 damage to your attacks. Still very slow. Requires science machine.

Kingly Armguards: Works as a mining pick, axe, hammer, and shovel. Mines at 50%, chops at 60%, hammers at 40%, and gives an extra 18 damage to your attacks. Requires Alchemy Engine

Handy Man's Maces: Works as a mining pick, axe, shovel, and hammer. Mines at 70%, chops at 80%, and hammers at 60%. Gives and extra 24 damage, and also functions as a divining rod. Requires a repaired Pseudo Science Station to craft. So you need to go to the ruins!

Flamey-Wamey Thingadoo: A long-lasting torch. Breaks after running out of fuel. You can also shoot fireballs at enemies to ignite them, but this uses a lot of fuel.

Mole-Whacker Mollet: Acts as a very weak hammer. Can also be used to whack moleworms. and pick them up to make the rain hat. Only available with Reign of Giants.

Sticky Snatchers: Act as a bugnet. Simple as that.

Known issues: If you quit and rejoin a save while wearing the Divine-O-Phones, you have to take them off and put them back on for the music to work.

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Mod can't be enabled. It doesn't crash the game when I try to enable, it just says the mod has crashed.

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1. One of the best Mods I've seen. Good job dude! :)
2. Would it be possible to make this mod to work with DST?
3. A small detail I thought would be pretty cool. Pigmen don't seem to give a **** if you are cutting wood, while you have armguards on. Would be great if they could help you when you are doing your chores.

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Hey i can't chop down or mine, wath have to do? I die in the first nigth due i'm not can get the materiales.

Edited by Dokugan-Ryu
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how come I cannot attack unarmed, it won't let me some reason, I hope this is going to get fixed since the character obviously has blades as arms, it would be weird if he cannot attack unarmed, also, he can't kill mandrakes.

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14 hours ago, DeathGod632 said:

how come I cannot attack unarmed, it won't let me some reason, I hope this is going to get fixed since the character obviously has blades as arms, it would be weird if he cannot attack unarmed, also, he can't kill mandrakes.

Unfortunately you must hold the force attack key to attack unarmed. I may be getting back into modding to fix up other mods, so I may fix this while I'm at it.

 

It is a very big 'may' though. I have to reinstall everything, and some things just aren't working.

Edited by Mr. Tiddles
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ok good because if I was incapable of attacking unarmed altogether then it would be impossible to get swiss army guards or greater without unarmed attacking.

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man one thing that would be good as a feature is a new ranged weapon that could fire some sort of projectile besides the flamethrower, like maybe a rock launcher or a speargun if writhe will be shipwrecked compatible, I might need it to take down the hunting party during winter, maybe if this is possible, a kind of fishing rod that writhe can use that would not be as good as a regular fishing rod, it would be cool if this was a feature but sadly, it is not.

Edited by DeathGod632
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On 6/27/2014 at 2:23 AM, Sepopolis said:

Um Dude he cant eat cooked berries

It says he only eats meat and nightmare fuel

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i have don't starve shipwrecked,and when i try to enter as writhe the game crashes. note:i have reign of giants too (both dlc's) and i tried to enter on the normal game and the RofG dlc

Edited by craftcreeper
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How did you make writhe teleport when he is hit? Thats a really awesome mechanic!

 

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