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About This File

  These 2 mods let you add backpack and amulet slots, increase inventory, backpacks and containers size.
  The Neat version can display custom bar badges (health, hunger, sanity), naughtiness meter and thermometer above the inventory. It has custom UI art, too.
 
  RoG and SW compatible.
 
 
  • Customization options
  What both mods have in common :
- Backpack slot : Yes/No
- Amulet slot : Yes/No
- Inventory size : Default version : 15, 20, 25, 55 / Neat version : 15, 25, 45
- Piggyback speed penalty : Yes/No
- Backpacks size : Default/Large (backpack : 10 - piggyback : 14 - Krampus sack : 20)
- Storable backpacks : Yes/No
- Containers size (chest and icebox, not chester) : Default/Large (16)
- Colored slots (chest, chester, icebox, crock pot) and custom equippable slots backgrounds.
- Corner shortcuts (pause, map, rotate) : Show/Hide
- Further zoom out without the game pushing it back to default.
 
  What's only in the Neat version :
- Custom badges : Yes/No
- Naughtiness meter : On/Off
- Thermometer : On/Off - Celsius/Fahrenheit
- Wetness value : Hover/Always show
- Clock text : Hover/Always show (for keyboard/mouse only)
 
 
  • Compatibilities
- High chance of incompatibility with mods that modify backpacks, inventory slots, equipment slots or chests.
- Neat version : Not compatible with mods that change badges (health/sanity/hunger) unless you don't use RPG HUD's cutom badges.
- Compatible with Always on Status but custom badges are turned off automatically to avoid crashes.
- If you encounter crashes, make sure your game is up to date first then try runnig this mod alone. If it works alone and crashes with another mod, it means they are not compatible. You can let me and the other mod's author know about it.
 
 
  • Playing with a controller
  When using a controller, the backpack content will be displayed in a single line underneath the inventory like in the vanilla game. However, since you can have very large backpacks, and in order to keep the UI nice and clean, the backpack line will never exceed the inventory/equipment line. Keep that in mind when customizing the options.
 
  Example : 15 slot inventory, no amulet/backpack slot : the line is composed of 15+3 = 18 slots. So a larger Krampus's sack (20 slots instead of 14) would be sized down to 18 slots aswell.
 
  Minor issue : If you disable your controller while in game, the very last (2-5) slots of your backpack may be inaccessible (Krampus sack + bigger backpacks + Neat 25 or Default 15). Just reload your save to fix that.
 
 
  • How to install this mod
  It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders.
 
  Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.
 
 
  • Quickest Q&A ever

  Q : Will you port this mod to DS Together ? 
  A : No. I won't be making any more mods. But if someone wanted to port my DS mods to DS Together, that's fine with me. 

  Q : How can I help you ? 
  A : You can give me feedback on glitches and crashes down below. If you are interested in testing RPG HUD before official releases, I created a steam group just for that. I'll put the newest files there and I would appreciate feedback. Here's the link to the group : Kiopho's Beta Testing.

 
 
  Thanks to everyone for your feedback which helps improve the mods tremendously.
  If you like the mod, show it some love and rate it. :)
  If you have any issues or suggestions, leave a comment down below.

Don't Starve Error.png


What's New in Version 2.31   See changelog

Released

V 2.1

- Added the missing "revealer" component

  • Like 24
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7 hours ago, rat74 said:

still crashing

rpghud_test2.jpg  rpghudneat_test2.jpg

I got it. No more crashes and the amulet aswell as the life jacket resurrect whether you enable the amulet slot or not. But it needs extensive testing for unwanted behaviour (you're not supposed to be wearing the amulet and the life jacket at the same time, but this mod allows it).

https://www.dropbox.com/s/cxq1a7oqwneuaya/RPG%20HUD.rar?dl=0

EDIT : I updated the mods. No need to use the dropbox link.

Edited by kiopho
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Since there's been an update (Feb 4), some stuff may be glitchy. I'll be updating the mods as soon as possible.
Edited by kiopho

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3 hours ago, karylina92 said:

how do i customize things?

If a mod has customization options, it's always in game, in the mods tan. You hover over a mod and a "Configure mod" button will appear.

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3 hours ago, akkristor said:

Both mods crash when I try to enable them.

...GRA~2/DONTST~1/data/../mods/RPG HUD Neat/modmain.lua:612: vairable 'CAPY_DLC' is not declared

That's because you didn't update your game. You don't need the latest DLC (Shipwrecked), but you still need to update your game. Run the updater from the installation folder.

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On 25/2/2016 at 10:22 PM, Ramaftw said:

Hey, this mod is awsome.. But i have a little problem with temperature and health bar..R1xdrbI.png?1

In what circumstances did that happen ? Was it like that when you loaded your game ? Did it happen when you hopped off a boat ? And which game type is it ? (vanilla, RoG, SW)

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On 25/2/2016 at 6:22 PM, Ramaftw said:

Hey, this mod is awsome.. But i have a little problem with temperature and health bar..R1xdrbI.png?1

On 27/2/2016 at 9:02 AM, kiopho said:

In what circumstances did that happen ? Was it like that when you loaded your game ? Did it happen when you hopped off a boat ? And which game type is it ? (vanilla, RoG, SW)

Im playing RoG, fresh new game with no other mods.. That happens when i turn on the Custom Badges (before or after the start of a new game, same result..) The thermometer and  Naughtiness meter do not move..

Any idea?

 

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Is there any chance for an option to get even larger containers than 4x4? 

Most user friendly of course would be a customisation option "Default / 4x4 / 5x5 / 6x6 / 7x7"

If multiple choices aren't possible, then maybe a 'huge containers' version of the mod? :)

 

I would rather like to have one big chest contain my stuff than dozens of them with remembering what I put where.
The Maxwell Chest mod I found seems outdated and doesnt load properly. I'm playing Don't Starve my RoG and SW. Not DST. 

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@KainMorgen The thing is, I don't really have much time to create more stuff now that IRL work kicked in. I make sure to update the existing mods and keep them functional, but can't really afford to add content. I can however add your suggestion to the list, and if I ever get the time, I'll add it (that's how I've been doing for the longest time and your idea is a pretty good one).

Here are two (out-dated) mods that may see an update for SW : Storm Cellar and Expensive Ornate Chest. Maybe you'll be lucky and their authors will update them soon.

Thanks for your suggestion and have fun !

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Thank you,

actually meanwhile I found the line of code in your lua script that sets the container size and I modified that into a 5x5 chest for testing purposes by simply going from -4 instead of -3 for y and going to 4 instead of 3 for x without editing the vector dimensions yet.

The container would not be perfectly placed if it was significantly bigger (growing only up and right but I guess that could be solved editing the vector formula) and the boxes left the container background, which is a bit sad, but then again just cosmetic. Editing container backgrounds seems like the most difficult part to me, personally.

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@KainMorgen At least you know how to mod the size. :) But yeah, the texture takes most of the time when all the code is already done.

Edited by kiopho

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The Ornate Chest mod unfortunately crashed with my game, but I read it's code and compared it to yours. Then I took its 5x5 textures, added them in the Assets section.

Now, I'm using the vectoring of the Ornate Chest mod within the RPG HUD mod (because it was more symmetrical than my first approach) and replaced the container.tex with the 5x5 texture.

Works perfectly fine. At least limited to 5x5 chests. :)
And thanks, that Storm Cellar is compatible with my game. That's a really nice storage.

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On 21/3/2016 at 5:35 AM, InOsente said:

make DST of this sir thank you :-D

I won't be porting it to DST, but someone else is working on the port right now.

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Dear kiopho,

I really enjoyed your mod. Especially the Neat version. However, I discovered a resurrection incompatibility (that can be resolved but I don't know how) with Resurrection Shelter.

The only thing I changed in that resurrection mod was to add a GLOBAL.RECIPE_GAME_TYPE.COMMON if the game mode is SW-compatible. The resurrection works when your mod is turned off and sometimes, if there are two or more resurrection shelters built, when the character dies it will die->die->die->resurrect->resurrect->Game Over with a crash of last_death_position is a nil value. 

I tried to fix it myself but I'm not proficient enough. Could you help me with it?

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@Gigadroid Hello friend. I'm pretty busy lately, but if I get the time, I'll give it a look. Could you share your modified mods ? It could help.

Cheers!

Edited by kiopho

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@kiopho 
 

Ooops! Your mod works fine hahaha

Just a regen mod not checking the character's death/alive state and so it regens-die-regen-die. 

Once again, great mod kiopho!

Edited by Gigadroid
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