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About This File

  These 2 mods let you add backpack and amulet slots, increase inventory, backpacks and containers size.
  The Neat version can display custom bar badges (health, hunger, sanity), naughtiness meter and thermometer above the inventory. It has custom UI art, too.
 
  RoG and SW compatible.
 
 
  • Customization options
  What both mods have in common :
- Backpack slot : Yes/No
- Amulet slot : Yes/No
- Inventory size : Default version : 15, 20, 25, 55 / Neat version : 15, 25, 45
- Piggyback speed penalty : Yes/No
- Backpacks size : Default/Large (backpack : 10 - piggyback : 14 - Krampus sack : 20)
- Storable backpacks : Yes/No
- Containers size (chest and icebox, not chester) : Default/Large (16)
- Colored slots (chest, chester, icebox, crock pot) and custom equippable slots backgrounds.
- Corner shortcuts (pause, map, rotate) : Show/Hide
- Further zoom out without the game pushing it back to default.
 
  What's only in the Neat version :
- Custom badges : Yes/No
- Naughtiness meter : On/Off
- Thermometer : On/Off - Celsius/Fahrenheit
- Wetness value : Hover/Always show
- Clock text : Hover/Always show (for keyboard/mouse only)
 
 
  • Compatibilities
- High chance of incompatibility with mods that modify backpacks, inventory slots, equipment slots or chests.
- Neat version : Not compatible with mods that change badges (health/sanity/hunger) unless you don't use RPG HUD's cutom badges.
- Compatible with Always on Status but custom badges are turned off automatically to avoid crashes.
- If you encounter crashes, make sure your game is up to date first then try runnig this mod alone. If it works alone and crashes with another mod, it means they are not compatible. You can let me and the other mod's author know about it.
 
 
  • Playing with a controller
  When using a controller, the backpack content will be displayed in a single line underneath the inventory like in the vanilla game. However, since you can have very large backpacks, and in order to keep the UI nice and clean, the backpack line will never exceed the inventory/equipment line. Keep that in mind when customizing the options.
 
  Example : 15 slot inventory, no amulet/backpack slot : the line is composed of 15+3 = 18 slots. So a larger Krampus's sack (20 slots instead of 14) would be sized down to 18 slots aswell.
 
  Minor issue : If you disable your controller while in game, the very last (2-5) slots of your backpack may be inaccessible (Krampus sack + bigger backpacks + Neat 25 or Default 15). Just reload your save to fix that.
 
 
  • How to install this mod
  It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders.
 
  Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.
 
 
  • Quickest Q&A ever

  Q : Will you port this mod to DS Together ? 
  A : No. I won't be making any more mods. But if someone wanted to port my DS mods to DS Together, that's fine with me. 

  Q : How can I help you ? 
  A : You can give me feedback on glitches and crashes down below. If you are interested in testing RPG HUD before official releases, I created a steam group just for that. I'll put the newest files there and I would appreciate feedback. Here's the link to the group : Kiopho's Beta Testing.

 
 
  Thanks to everyone for your feedback which helps improve the mods tremendously.
  If you like the mod, show it some love and rate it. :)
  If you have any issues or suggestions, leave a comment down below.

Don't Starve Error.png


What's New in Version 2.31   See changelog

Released

V 2.1

- Added the missing "revealer" component

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Default versions up. Neat versions need more work, will be coming back as soon as possible.

Enjoy !

 

Please report any bugs.

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The Bare Bones Default didn't change any hud elements what so ever for me.. but the 20 is working.

 

Sorry about that, I forgot to mention that the bare bones version doesn't get 5 extra slots anymore. Was planning that for weeks, finally did it.

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Sorry about that, I forgot to mention that the bare bones version doesn't get 5 extra slots anymore. Was planning that for weeks, finally did it.

Probably the happiest person seeing this finally happening. Thank you so much. Barebone for the win!

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Big fan of the bare bones. I only meant I didn't even see the Amulet Slot or Bag Slot. But they're there now :). Love it!

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For some reason or another the amulet and backpack slots are missing. :( I also get a crash whenever I try to equip an amulet with the mod on.

I'm running AoS 6.0 as well. When both of these mods are activated I get the above scenario. However, when only RPG HUD barebone is activated I get the following error when trying to load a world: http://i.imgur.com/4dnMqjP.jpg

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new version seem to work fine.

 

though "no delete on death" dosnt seem to work with new update.

my nephew wont like that... lol

gonna have to manually make him backups. :)

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For some reason or another the amulet and backpack slots are missing. :( I also get a crash whenever I try to equip an amulet with the mod on.

I'm running AoS 6.0 as well. When both of these mods are activated I get the above scenario. However, when only RPG HUD barebone is activated I get the following error when trying to load a world: http://i.imgur.com/4dnMqjP.jpg

 

It's weird, the crash is coming from the game's file, not the mod's. Try deleting the mod and reinstalling it.

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new version seem to work fine.

 

though "no delete on death" dosnt seem to work with new update.

my nephew wont like that... lol

gonna have to manually make him backups. :-)

 

Try to mess with the priority of both mods in modinfo.lua.

I totally understand your position, given my two nephews too (4 and 5) want to play it but it's hard for them, So I showed them how to God mod :)

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It's weird, the crash is coming from the game's file, not the mod's. Try deleting the mod and reinstalling it.

I'm note sure what it was, I did exactly this and it works now just as it should. :D Thanks!

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new version seem to work fine.

 

though "no delete on death" dosnt seem to work with new update.

my nephew wont like that... lol

gonna have to manually make him backups. :-)

Here's what I did: go to the folder of "no_delete_on_death" and open modinfo.lua. and simply change the "api version" like this:

 

api_version = 3

to

api_version = 4

 

This did the trick for me.

 

edit: actually, it didn't. It works well up until equipping any kind of sack. I'm going to post this on the respective mod page.

 

 

Now, all I need to do is find a way to get rid of this error when activating Always on Status. Looks almost like the error this user has posted on the Always on Status commenting section.

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i figured out the problem with RPG HUD and NO DELETE ON DEATH.

in my latest version of RPG HUD, which was downloaded few hours after it was released(may have changed since),

on the priority line it says:

priority = - 1

 

i changed it to priority = 1 and it fixed the problem.

 

might be wise to mention that priority on NO DELETE ON DEATH was set to higher than that by the new version available(0.05).

as long as its higher than RPG HUD i think it should be fine.

 

as for in game stability i havnt yet had the time to test it.

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Brilliant @agerun. Your advice fixed my problem. I've posted the problem on the No DELETE ON DEATH mod page and the author said that his mod is unbreakable and that I should come back here for a fix.

 

So far so good. Only problem which isn't fixed for me now is the error I get when I have Always on Status activated as well.

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i figured out the problem with RPG HUD and NO DELETE ON DEATH.

in my latest version of RPG HUD, which was downloaded few hours after it was released(may have changed since),

on the priority line it says:

priority = - 1

 

i changed it to priority = 1 and it fixed the problem.

 

might be wise to mention that priority on NO DELETE ON DEATH was set to higher than that by the new version available(0.05).

as long as its higher than RPG HUD i think it should be fine.

 

as for in game stability i havnt yet had the time to test it.

 

Yep I needed to put my priority lower than normal to enable RPG HUD and Display Food Values to work together.

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Hello Kiopo !

 

Thanks a lot for you work ! Y use RPG HUD 20.25 during my game.

Do you know when Always on Status "bar 20.25" is ready for add ?

 

Thanks !

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Yep I needed to put my priority lower than normal to enable RPG HUD and Display Food Values to work together.

if priority was just a matter of "order of priority" or "who get calculated before the other" then -1 would work too since the "order of priory" is basically the same as priority 1 in relation to my other mods.

but something made it go wrong with "no delete on death" even though this one is set to 100.

which raise some questions about the effects of using "priority minus" in general.

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