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About This File

  These 2 mods let you add backpack and amulet slots, increase inventory, backpacks and containers size.
  The Neat version can display custom bar badges (health, hunger, sanity), naughtiness meter and thermometer above the inventory. It has custom UI art, too.
 
  RoG and SW compatible.
 
 
  • Customization options
  What both mods have in common :
- Backpack slot : Yes/No
- Amulet slot : Yes/No
- Inventory size : Default version : 15, 20, 25, 55 / Neat version : 15, 25, 45
- Piggyback speed penalty : Yes/No
- Backpacks size : Default/Large (backpack : 10 - piggyback : 14 - Krampus sack : 20)
- Storable backpacks : Yes/No
- Containers size (chest and icebox, not chester) : Default/Large (16)
- Colored slots (chest, chester, icebox, crock pot) and custom equippable slots backgrounds.
- Corner shortcuts (pause, map, rotate) : Show/Hide
- Further zoom out without the game pushing it back to default.
 
  What's only in the Neat version :
- Custom badges : Yes/No
- Naughtiness meter : On/Off
- Thermometer : On/Off - Celsius/Fahrenheit
- Wetness value : Hover/Always show
- Clock text : Hover/Always show (for keyboard/mouse only)
 
 
  • Compatibilities
- High chance of incompatibility with mods that modify backpacks, inventory slots, equipment slots or chests.
- Neat version : Not compatible with mods that change badges (health/sanity/hunger) unless you don't use RPG HUD's cutom badges.
- Compatible with Always on Status but custom badges are turned off automatically to avoid crashes.
- If you encounter crashes, make sure your game is up to date first then try runnig this mod alone. If it works alone and crashes with another mod, it means they are not compatible. You can let me and the other mod's author know about it.
 
 
  • Playing with a controller
  When using a controller, the backpack content will be displayed in a single line underneath the inventory like in the vanilla game. However, since you can have very large backpacks, and in order to keep the UI nice and clean, the backpack line will never exceed the inventory/equipment line. Keep that in mind when customizing the options.
 
  Example : 15 slot inventory, no amulet/backpack slot : the line is composed of 15+3 = 18 slots. So a larger Krampus's sack (20 slots instead of 14) would be sized down to 18 slots aswell.
 
  Minor issue : If you disable your controller while in game, the very last (2-5) slots of your backpack may be inaccessible (Krampus sack + bigger backpacks + Neat 25 or Default 15). Just reload your save to fix that.
 
 
  • How to install this mod
  It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders.
 
  Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.
 
 
  • Quickest Q&A ever

  Q : Will you port this mod to DS Together ? 
  A : No. I won't be making any more mods. But if someone wanted to port my DS mods to DS Together, that's fine with me. 

  Q : How can I help you ? 
  A : You can give me feedback on glitches and crashes down below. If you are interested in testing RPG HUD before official releases, I created a steam group just for that. I'll put the newest files there and I would appreciate feedback. Here's the link to the group : Kiopho's Beta Testing.

 
 
  Thanks to everyone for your feedback which helps improve the mods tremendously.
  If you like the mod, show it some love and rate it. :)
  If you have any issues or suggestions, leave a comment down below.

Don't Starve Error.png


What's New in Version 2.31   See changelog

Released

V 2.1

- Added the missing "revealer" component

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Lol. It must be frustrating to be a modder. People coming over here and not telling you anything other than "not working" or "crash" then no answer back... Makes it hard to help them!

Thanks for doing what you do!

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Lol. It must be frustrating to be a modder. People coming over here and not telling you anything other than "not working" or "crash" then no answer back... Makes it hard to help them!

Thanks for doing what you do!

 

At leat you learn patience :)

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At leat you learn patience :-)

 

Speaking of patience, any idea when this will work with a controller? :)

 

I love playing with my controller because im lazy and like to lay on the couch

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Really?? Not the right place to be asking. But to answer your question.... No. It will most likely delete the game from your computer.

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Speaking of patience, any idea when this will work with a controller? :-)

 

I love playing with my controller because im lazy and like to lay on the couch

 

Don't know mate. Really don't know. But there's a way to make it work with a pad. Launch Don't Starve --> options : deactivate the controller --> load your save --> reactive the controller from the pause menu. I think it does the trick.

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Don't know mate. Really don't know. But there's a way to make it work with a pad. Launch Don't Starve --> options : deactivate the controller --> load your save --> reactive the controller from the pause menu. I think it does the trick.

 

huh, never thought about that one. I will test it out and let you know.

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Don't know mate. Really don't know. But there's a way to make it work with a pad. Launch Don't Starve --> options : deactivate the controller --> load your save --> reactive the controller from the pause menu. I think it does the trick.

 

okay seems i have it working fine. i was going to try you way but decided to try a new game with the mod and it worked. BUT couple problems, could be controller bugs.

 

when i pout on a backpack, in particular the krampus, it is offest by like half an inventory box to the left hanging off the edge of the "wood hud". issue i can live with but would like to find out how to clean up.

 

when i go to my inventory, it usually pauses but now it seems when i select an item to move or whatever the game resumes when usually it does not. this is very annoying, can't deal with this.

 

always on status seems to not want to agree with RPG HUD + my controller. i even tried it without your mod RPG HUD and crashes when i go to exit inventory or craft menu. that i can live without having enabled even though it looks so nice with everything enabled.

 

Not sure what to do there...thought I would post my trial and error. may experiment more tomorrow but exhausted. Most of this could be just controller issues but if you have a quick idea i would love to see! I don't want you sweating over it though i will live.

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Does it say anything else ? Crash log maybe ?

Sorry im kinda new to this and thank you for taking the time to reply but im not sure where to find the crash log? thanks again for your time

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okay seems i have it working fine. i was going to try you way but decided to try a new game with the mod and it worked. BUT couple problems, could be controller bugs.

 

when i pout on a backpack, in particular the krampus, it is offest by like half an inventory box to the left hanging off the edge of the "wood hud". issue i can live with but would like to find out how to clean up.

 

when i go to my inventory, it usually pauses but now it seems when i select an item to move or whatever the game resumes when usually it does not. this is very annoying, can't deal with this.

 

always on status seems to not want to agree with RPG HUD + my controller. i even tried it without your mod RPG HUD and crashes when i go to exit inventory or craft menu. that i can live without having enabled even though it looks so nice with everything enabled.

 

Not sure what to do there...thought I would post my trial and error. may experiment more tomorrow but exhausted. Most of this could be just controller issues but if you have a quick idea i would love to see! I don't want you sweating over it though i will live.

 

Kinda expected because it's not supposed to work that way. I hoped it wouldn't glitch out, but it did. Well, I'll see if I can do all that when the coop DLC comes out so I don't have to update twice. (it's a lot of work, believe me)

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Kinda expected because it's not supposed to work that way. I hoped it wouldn't glitch out, but it did. Well, I'll see if I can do all that when the coop DLC comes out so I don't have to update twice. (it's a lot of work, believe me)

 

Oh i know how much work it takes. I can moderately understand the code but writing it is a whole different story, i respect what you do. Something I would love to learn in the near future.

 

Now seems most things work in your mod besides a few bugs but i haven't fully tested it with my controller since i only briefly started a new game to see what would happen. But do you think there is an easy fix to the game unpausing when i select or move an item? This is something i would love to have fixed because i love the mod.

 

Would the neat version be any different you think? What exactly is that version? I noticed it has its own "always on status" stuff. Sorry if that is posted somewhre, i must of overlooked it.

 

anways, thanks for help. if you need a guinea pig with controller features i would be happy to help.

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Oh i know how much work it takes. I can moderately understand the code but writing it is a whole different story, i respect what you do. Something I would love to learn in the near future.

 

Now seems most things work in your mod besides a few bugs but i haven't fully tested it with my controller since i only briefly started a new game to see what would happen. But do you think there is an easy fix to the game unpausing when i select or move an item? This is something i would love to have fixed because i love the mod.

 

Would the neat version be any different you think? What exactly is that version? I noticed it has its own "always on status" stuff. Sorry if that is posted somewhre, i must of overlooked it.

 

anways, thanks for help. if you need a guinea pig with controller features i would be happy to help.

 

It's not that hard to learn LUA. It's the easiest to learn and the most accessible language in my opinion. But you still have to go through the learning process. Just so you know, I've never written anything code related before modding for DS. Read game/mod files to learn and also THIS.

 

RPG HUD is more sober and has its own AoS. Read the description and see the screenshots for more details. But it won't have more chances not to crash. It's basically a reskin but you can test it. I'm personnaly a serial controller-breaker. 3 in the last 18 months. I don't know how that happens :/ But I'm gonna buy a new one, again.

 

Thanks for your investment and your help buddy.

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Does it say anything else ? Crash log maybe ?

 
scripts/modindex.lua(206,1) Error loading mod: RPG HUD!
 api_version for RPG HUD is in the future, please set to the current version. (api_version is version 6, game is version 5.)

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@deadguy the versions can be seen above in the "features" and "versions" spoilers above. Best thing to do is download, unpack and move all versions to the mod folder of the game. Enable one at a time until you find the one you like, then delete the rest. Some give you more slots in your inventory (55 or 45 tells you how many slots you'll have) as well as larger chests, etc.

Hope this helps!  

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scripts/modindex.lua(206,1) Error loading mod: RPG HUD!
 api_version for RPG HUD is in the future, please set to the current version. (api_version is version 6, game is version 5.)

 

 

You need to update your game. The current API is 6.

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I doesn't work for me, when enabling the mod there is no icon, created by unknown, and no info on what it does. Anybody know how to fix this?

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