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      Support Email Error (Zendesk)   08/12/2019

      We are migrating to a new customer support ticketing system (desk.com) and unfortunately while moving over our old tickets the new system (Zendesk) sent an auto reply to "new users". We weren't aware this would happen and so and email was sent out in error. You do not need to create an account and you can ignore the email entirely. You can find more info about this over on our forums here: https://forums.kleientertainment.com/forums/topic/110413-zendesk/ Sorry for the confusion

10 Screenshots

About This File

  These 2 mods let you add backpack and amulet slots, increase inventory, backpacks and containers size.
  The Neat version can display custom bar badges (health, hunger, sanity), naughtiness meter and thermometer above the inventory. It has custom UI art, too.
 
  RoG and SW compatible.
 
 
  • Customization options
  What both mods have in common :
- Backpack slot : Yes/No
- Amulet slot : Yes/No
- Inventory size : Default version : 15, 20, 25, 55 / Neat version : 15, 25, 45
- Piggyback speed penalty : Yes/No
- Backpacks size : Default/Large (backpack : 10 - piggyback : 14 - Krampus sack : 20)
- Storable backpacks : Yes/No
- Containers size (chest and icebox, not chester) : Default/Large (16)
- Colored slots (chest, chester, icebox, crock pot) and custom equippable slots backgrounds.
- Corner shortcuts (pause, map, rotate) : Show/Hide
- Further zoom out without the game pushing it back to default.
 
  What's only in the Neat version :
- Custom badges : Yes/No
- Naughtiness meter : On/Off
- Thermometer : On/Off - Celsius/Fahrenheit
- Wetness value : Hover/Always show
- Clock text : Hover/Always show (for keyboard/mouse only)
 
 
  • Compatibilities
- High chance of incompatibility with mods that modify backpacks, inventory slots, equipment slots or chests.
- Neat version : Not compatible with mods that change badges (health/sanity/hunger) unless you don't use RPG HUD's cutom badges.
- Compatible with Always on Status but custom badges are turned off automatically to avoid crashes.
- If you encounter crashes, make sure your game is up to date first then try runnig this mod alone. If it works alone and crashes with another mod, it means they are not compatible. You can let me and the other mod's author know about it.
 
 
  • Playing with a controller
  When using a controller, the backpack content will be displayed in a single line underneath the inventory like in the vanilla game. However, since you can have very large backpacks, and in order to keep the UI nice and clean, the backpack line will never exceed the inventory/equipment line. Keep that in mind when customizing the options.
 
  Example : 15 slot inventory, no amulet/backpack slot : the line is composed of 15+3 = 18 slots. So a larger Krampus's sack (20 slots instead of 14) would be sized down to 18 slots aswell.
 
  Minor issue : If you disable your controller while in game, the very last (2-5) slots of your backpack may be inaccessible (Krampus sack + bigger backpacks + Neat 25 or Default 15). Just reload your save to fix that.
 
 
  • How to install this mod
  It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders.
 
  Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.
 
 
  • Quickest Q&A ever

  Q : Will you port this mod to DS Together ? 
  A : No. I won't be making any more mods. But if someone wanted to port my DS mods to DS Together, that's fine with me. 

  Q : How can I help you ? 
  A : You can give me feedback on glitches and crashes down below. If you are interested in testing RPG HUD before official releases, I created a steam group just for that. I'll put the newest files there and I would appreciate feedback. Here's the link to the group : Kiopho's Beta Testing.

 
 
  Thanks to everyone for your feedback which helps improve the mods tremendously.
  If you like the mod, show it some love and rate it. :)
  If you have any issues or suggestions, leave a comment down below.

Don't Starve Error.png


What's New in Version 2.31   See changelog

Released

V 2.1

- Added the missing "revealer" component

  • Like 24
  • Thanks 1



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I have a problem with this mod.. at first it was working just fine but then I enabled the Tallbrood mod and it seems it's not compatible with it so I deleted the Tallbrood mod, however the game continued to crash whenever it was loading up the world and it's only with the RPG HUD mod. help? 

http://i26.photobucket.com/albums/c148/Miho0/FSCN25971.jpg

http://i26.photobucket.com/albums/c148/Miho0/FSCN25961.jpg

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Doesn't work for me. Crashes on startup and automatically disabled. I tried enabling it manually but after I hit "OK" and check the mods section, it is disabled yet again. I've tried installing different version over and over again to no avail.

 

Any other suggestions?

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Using the RPG HUD - Default 55.rar version. Inventory slots work fine but extra container slots do not. They are visible in the GUI but you can't put anything in them.

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Using the RPG HUD - Default 55.rar version. Inventory slots work fine but extra container slots do not. They are visible in the GUI but you can't put anything in them.

 

Yes, I am aware of that. The devs are gonna fix that in the coming update in a few days.

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Yes, I am aware of that. The devs are gonna fix that in the coming update in a few days.

 

Ok. Thanks a lot for the reply now it doesnt "bug" me so much anymore because I know it will be fixed.

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Really like 55 slots in your inventory. You can do this without increasing the slots in the container and the backpack? To prevent conflicts with other mods.

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Hello there! I am a total newb to Don't Starve and especially to mods, so sorry if this is a dumb question. Is there a way to change the temperature from celsius to farhenheit? I love the feature of seeing the temp, but I'm from America and I have no clue about temps in celsius.

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Hi There, recently purchased thru humble. I couldn't get this mod ( and a few others ) to work in my standalone client, I then installed the steam version of the client. All problems gone, all mods work ok with a little exception..

Standalone updater does rev 90423   while steam does rev 97796.

Looks like i'm stuck with the steam version for now cause I realy like the 25slot version of this mod.

It doesn't expand the chest and backpack as it should but I have faith that it will eventually.

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I had this mod on my desktop and when I tried it on my laptop, I can't enable it.

It doesn't give a warning of a mod being installed, it says it crashed in the mods section and the hud's the same. I tried quite a few times with and without other mods and some others have this problem as well. Any idea?

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Hi There, recently purchased thru humble. I couldn't get this mod ( and a few others ) to work in my standalone client, I then installed the steam version of the client. All problems gone, all mods work ok with a little exception..

Standalone updater does rev 90423   while steam does rev 97796.

Looks like i'm stuck with the steam version for now cause I realy like the 25slot version of this mod.

It doesn't expand the chest and backpack as it should but I have faith that it will eventually.

The unusable slots bug has been fixed, just update your game through steam then open the mods menu in game to update the mod aswell.

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I had this mod on my desktop and when I tried it on my laptop, I can't enable it.

It doesn't give a warning of a mod being installed, it says it crashed in the mods section and the hud's the same. I tried quite a few times with and without other mods and some others have this problem as well. Any idea?

Are you sure you updated your game to the latest version ?

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A small question, I'm running nightmares edition, and was wondering which version of this worked best with that?  Because I like the look of this mod and was wanting to know which was best to utilize what I have.

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A small question, I'm running nightmares edition, and was wondering which version of this worked best with that?  Because I like the look of this mod and was wanting to know which was best to utilize what I have.

That would be v4.0 but I don't have it. Try to ask around for it.

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Does this mod not work for standalone? I've been trying to get this to work after my first crash with it a few weeks ago, and even though it's updated I'm now experiencing the same problem as ChaosDragon1999. Also I'm pretty sure my game is as updated as can be.

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Are you sure you updated your game to the latest version ?

The mod status is crashed instead of disabled. Oops, sorry it prompt me a game update. Its working now.

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So I'm trying to get the minimap, pause button, and rotation arrows back but I'm confused by the instructions. It tells me to look for this:

    -- Getting rid of the bottom down buttons
    controls.pauseBtn:Kill()
    controls.minimapBtn:Kill()
    controls.rotleft:Kill()
    controls.rotright:Kill()
    --

and change it so:
--[[ Getting rid of the bottom down buttons
    controls.pauseBtn:Kill()
    controls.minimapBtn:Kill()
    controls.rotleft:Kill()
    controls.rotright:Kill()
    --]]

but I find this:
-- Cosmetic stuff : Getting rid of the bottom right buttons
local function Buttons(self)
    self.pauseBtn:Kill()
    self.minimapBtn:Kill()
    self.rotleft:Kill()
    self.rotright:Kill()

Am I only changing the 'self' to 'controls'?

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So I'm trying to get the minimap, pause button, and rotation arrows back but I'm confused by the instructions. It tells me to look for this:

    -- Getting rid of the bottom down buttons

    controls.pauseBtn:Kill()

    controls.minimapBtn:Kill()

    controls.rotleft:Kill()

    controls.rotright:Kill()

    --

and change it so:

--[[ Getting rid of the bottom down buttons

    controls.pauseBtn:Kill()

    controls.minimapBtn:Kill()

    controls.rotleft:Kill()

    controls.rotright:Kill()

    --]]

but I find this:

-- Cosmetic stuff : Getting rid of the bottom right buttons

local function Buttons(self)

    self.pauseBtn:Kill()

    self.minimapBtn:Kill()

    self.rotleft:Kill()

    self.rotright:Kill()

Am I only changing the 'self' to 'controls'?

 

Just add -- at the start of the line of which you want the component back.

For example here I want only the map back :

-- Cosmetic stuff : Buttonslocal function Buttons(self)    self.pauseBtn:Kill()  --self.minimapBtn:Kill()    self.rotleft:Kill()    self.rotright:Kill()end AddClassPostConstruct("widgets/mapcontrols", Buttons)--

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i got this error is there a way to fix this??

 

Reset() returning
scripts/mods.lua(293,1) unloading prefabs for mod MOD_RPG HUD    
scripts/mods.lua(293,1) unloading prefabs for mod MOD_RPG HUD    
Collecting garbage...
lua_gc took 0.03 seconds
~SimLuaProxy()
lua_close took 0.06 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(158,1) running main.lua
    
scripts/modindex.lua(257,1) loaded modindex    
scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.
    
scripts/dlcsupport.lua(48,1) Loading main prefabs    
LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue    1023    
scripts/playerprofile.lua(351,1) loaded profile    
scripts/playerprofile.lua(415,1) bloom_enabled    true    
scripts/saveindex.lua(76,1) loaded saveindex    
scripts/gamelogic.lua(1097,1) OnFilesLoaded()    
scripts/gamelogic.lua(1086,1) OnUpdatePurchaseStateComplete    
scripts/gamelogic.lua(83,1)     Unload BE    
scripts/gamelogic.lua(86,1)     Unload BE done    
scripts/gamelogic.lua(88,1)     Load FE    
scripts/gamelogic.lua(91,1)     Load FE: done    
scripts/screens/mainscreen.lua(504,1) platform_motd    table: 096A0BA0    
SimLuaProxy::QueryServer()
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
    
Reset() returning
HttpClientWriteCallback (0x05194E14, 1, 500, 0x0537F718)
HttpClientWriteCallback READ 500 (500 total)
scripts/screens/mainscreen.lua(504,1) platform_motd    table: 096A2658    
 

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