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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

10 Screenshots

About This File

  These 2 mods let you add backpack and amulet slots, increase inventory, backpacks and containers size.
  The Neat version can display custom bar badges (health, hunger, sanity), naughtiness meter and thermometer above the inventory. It has custom UI art, too.
 
  RoG and SW compatible.
 
 
  • Customization options
  What both mods have in common :
- Backpack slot : Yes/No
- Amulet slot : Yes/No
- Inventory size : Default version : 15, 20, 25, 55 / Neat version : 15, 25, 45
- Piggyback speed penalty : Yes/No
- Backpacks size : Default/Large (backpack : 10 - piggyback : 14 - Krampus sack : 20)
- Storable backpacks : Yes/No
- Containers size (chest and icebox, not chester) : Default/Large (16)
- Colored slots (chest, chester, icebox, crock pot) and custom equippable slots backgrounds.
- Corner shortcuts (pause, map, rotate) : Show/Hide
- Further zoom out without the game pushing it back to default.
 
  What's only in the Neat version :
- Custom badges : Yes/No
- Naughtiness meter : On/Off
- Thermometer : On/Off - Celsius/Fahrenheit
- Wetness value : Hover/Always show
- Clock text : Hover/Always show (for keyboard/mouse only)
 
 
  • Compatibilities
- High chance of incompatibility with mods that modify backpacks, inventory slots, equipment slots or chests.
- Neat version : Not compatible with mods that change badges (health/sanity/hunger) unless you don't use RPG HUD's cutom badges.
- Compatible with Always on Status but custom badges are turned off automatically to avoid crashes.
- If you encounter crashes, make sure your game is up to date first then try runnig this mod alone. If it works alone and crashes with another mod, it means they are not compatible. You can let me and the other mod's author know about it.
 
 
  • Playing with a controller
  When using a controller, the backpack content will be displayed in a single line underneath the inventory like in the vanilla game. However, since you can have very large backpacks, and in order to keep the UI nice and clean, the backpack line will never exceed the inventory/equipment line. Keep that in mind when customizing the options.
 
  Example : 15 slot inventory, no amulet/backpack slot : the line is composed of 15+3 = 18 slots. So a larger Krampus's sack (20 slots instead of 14) would be sized down to 18 slots aswell.
 
  Minor issue : If you disable your controller while in game, the very last (2-5) slots of your backpack may be inaccessible (Krampus sack + bigger backpacks + Neat 25 or Default 15). Just reload your save to fix that.
 
 
  • How to install this mod
  It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders.
 
  Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.
 
 
  • Quickest Q&A ever

  Q : Will you port this mod to DS Together ? 
  A : No. I won't be making any more mods. But if someone wanted to port my DS mods to DS Together, that's fine with me. 

  Q : How can I help you ? 
  A : You can give me feedback on glitches and crashes down below. If you are interested in testing RPG HUD before official releases, I created a steam group just for that. I'll put the newest files there and I would appreciate feedback. Here's the link to the group : Kiopho's Beta Testing.

 
 
  Thanks to everyone for your feedback which helps improve the mods tremendously.
  If you like the mod, show it some love and rate it. :)
  If you have any issues or suggestions, leave a comment down below.

Don't Starve Error.png


What's New in Version 2.31   See changelog

Released

V 2.1

- Added the missing "revealer" component

  • Like 24
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Strangely, it seems to conflict with several things that have nothing to do with the HUD, like Cosmo the Moon Crow. Trying to load a saved game with one of these and RPG HUD enabled ends up with Don't Starve freezing on the error screen.

 

Edit: Okay, doesn't look like a compatibility issue. It keeps throwing the same error at me at random intervals. I tested several different saves and combinations of mods. It only seems to do this sometimes, even on saves I've loaded with no problems before.

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I download this file but when I try to unzip it into the mod folder it says there was a problem 

 

Extracting to "C:\Program Files (x86)\Don't Starve - Reign of Giants\mods\"
Use Path: yes   Overlay Files: no
Error: Unable to create "C:\Program Files (x86)\Don't Starve - Reign of Giants\mods\RPG HUD Neat\anim\ui_backpack_2x4.zip"
Irrecoverable Error: File creation error.
 
Error code:  0
Error description:  

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I download this file but when I try to unzip it into the mod folder it says there was a problem 

 

Extracting to "C:\Program Files (x86)\Don't Starve - Reign of Giants\mods\"
Use Path: yes   Overlay Files: no
Error: Unable to create "C:\Program Files (x86)\Don't Starve - Reign of Giants\mods\RPG HUD Neat\anim\ui_backpack_2x4.zip"
Irrecoverable Error: File creation error.
 
Error code:  0
Error description:  

 

 

I think that you need permissions to extract a zip/rar file in:

 

C:\Program Files (x86)\"any program folder"

 

extract it in your desktop, then copy/ move the extracted folder to the mod folder of don't starve and give the permissions.

 

at least that was my case.

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It donesn't work, because everytime I start the game it says "crashed" then when I try to enable it, it gets stuck on "to be disabled"

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It needs support for Always for Status mod for Default RPG HUD and

Scaled chest should have bigger inventory 'cause it have smaller inv. space then classic chests

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for some reason all the status hud(health, hunger, sanity, naughtyness and temperature) are all veered to the left like alot. is there a way for me to fix it on my own?

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for some reason all the status hud(health, hunger, sanity, naughtyness and temperature) are all veered to the left like alot. is there a way for me to fix it on my own?

 

First of all, try it on its own and see if that fixes the problem. If it does, that would mean it's an incompatibility issue with another mod. You can find out which one(s) by activate them one at a time until it starts behaving that way again. You can choose to not use it (them).

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Any way to get older release of this mod. This one doesn't work with me, he just didn't launched.

 

I see in previous posts, scrnshots of older releases.

 

 

Thx !

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So...the default version have no in-game configuration? I tried the neat version but it crashes my game because incompatibilities, the other seems to work just fine...but I cannot configure anything, mod-configuration menu doesn't shows up. Runing Rotg only.

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Ummm... its good and all... but the zoom thing is making me lag, im sure, i guess....

 

I think i found the script, how do you make the camera normal again? i dont want to zoom past the clouds!

 

 
-- New Zoom Mecanics
local function Zoom(self)
 
function self:UpdateClouds(dt)
 
if not GLOBAL.GetWorld():IsCave() then
 
local TheCamera = GLOBAL.TheCamera
local TheMixer = GLOBAL.TheMixer
local easing = GLOBAL.require("easing")
 
if TheCamera and TheCamera.distance and not TheCamera.dollyzoom then
 
local dist_percent = (TheCamera.distance - TheCamera.mindist) / (TheCamera.maxdist - TheCamera.mindist)
local cutoff = .6
if dist_percent > cutoff then
if not self.clouds_on then
TheCamera.should_push_down = false
self.clouds_on = true
self.clouds:Show()
--self.owner.SoundEmitter:PlaySound("dontstarve/common/clouds", "windsound")
--TheMixer:PushMix("high")
end
           
local p = easing.outCubic( dist_percent-cutoff , 0, 1, 1 - cutoff) 
--self.clouds:GetAnimState():SetMultColour(1,1,1, p )
--self.owner.SoundEmitter:SetVolume("windsound",p)
else
if self.clouds_on then
TheCamera.should_push_down = false
self.clouds_on = false
self.clouds:Hide()
--self.owner.SoundEmitter:KillSound("windsound")
TheMixer:PopMix("high")
end
end
end
end
end
end

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i had a problem... the crashes when i open a freezer set piece... anything else, so far so good...

 

does any1 else had the same prob?

 

Note : i dunno if its the mod or my installed game, but the mod was shown during the error message when its crahed...

 

heres the error msg that i got :

 

.../data/scripts/widgets/containerwidget.lua:93: attemp to perform arithmetic on field 'side_align_tip' (a nil value)

LUA ERRROR stack traceback:

.../data/scripts/widgets/containerwidget.lua(93,1) in function 'oldOpen'

.../data/.../mods/RPG HUD Neat/modmain.lua(90,1) in function 'Open'

.../data/scripts/screens/playerhud.lua(157,1) in function 'OpenContainer'

.../data/scripts/components/container.lua(233,1) in function 'open'

.../data/scripts/actions.lua(189,1) in function 'fn'

.../data/scripts/bufferedaction.lua(19.1) in function 'Do'

.../data/scripts/entityscript.lua(880,1) in function 'PerformBufferedAction'

 

 

p/s well i did a screenshot but dunno where to post it to attach it here so i just retype XD

 

 

Edit : well it wasnt this mod that made it crash... it was other mod that i found out after testing 1 by 1... sorry bout that...

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Okay, here's my report on RPG HUD 11 NEAT.

 

Two major problems is that highlighting in the crafting menu to differentiate between items you can craft, items you can't craft, and fully unlocked items is broken.

 

Additionally, I can't see the Boat Durability.

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Okay, here's my report on RPG HUD 11 NEAT.

 

Two major problems is that highlighting in the crafting menu to differentiate between items you can craft, items you can't craft, and fully unlocked items is broken.

 

Additionally, I can't see the Boat Durability.

 

I'm working on updating the mod.

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