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Warfarin, The Tricky Thief! 5, The Tricky Thief


8 Screenshots

About This File

 

Years ago, a moody teenager cobbled together a character mod that did fairly well up until it completely broke. Now, that teenager is back as a responsible adult with a 9-5 job to bring you...

 

Warfarin: The Tricky Thief

Stats:

45 health

100 hunger

100 sanity (Drains half as fast in darkness, but twice as fast as default from monsters)

Mute

Can dash!

Hitting the Dash Key will sent Warfarin forwards in a quick dash that will dodge attacks, and Warfarin can dash into the ocean to reappear with a huge hit to their stats! Good for escapes, not so good for general exploring.

Jumping over a wall will make Warfarin climb and vault over it, making the dash go considerably farther.

Deals 75% default damage.

Can pickpocket pigmen at dusk.

Picks up everything instantly: Berry bushes, grass, crock pots, drying racks, etc.

Stealth:

Can hide in trees, berry bushes, tall grass, and saplings. Doesn't work if the saplings or tall grass has been picked.

Can hide in neutral treeguards for a mobile cover!

Enemies will see you if they get too close. The distance depends on how much light is nearby.

With a dagger equipped, you can ambush enemies while stealthed for massive damage! ambushing an enemy leaves them bleeding for a few seconds.

Throwing knife:

Long range

Low damage

1-use. Has a chance to survive and fall onto the ground where you can pick it back up.

Get 2 per craft.

The explosive throwing knife explodes for an extra 100 damage and ignites the target.

Dagger:

Attack twice as fast as any other weapon.

Allows ambushing!

Flint Dagger:

Low damage

Plenty of uses

Majestic Dagger:

High damage

Bit less uses

Night Dagger:

Vey High damage

Few uses

Ceremonial Dagger:

High Damage

Increases ambush range

Multi-Colored Pestilence:

Ship-wrecked only

Not a dagger

Moderate damage

Poisons all nearby enemies upon striking.

Not Very Short Bow:

Opens up the 'arrow tab'. Plop an arrow in there and you can fire it by attacking!

Arrows:

Require the bow to use!

Long range.

Normal Arrow:

Very high damage

15% for arrow to survive and be retrievable.

Rock Arrow:

Very low damage

Shoot walls to aggro all enemies in the area to the wall. Hay walls have a short aggro range, then wood walls, then stone walls, and ruin walls have the largest range.

Water Arrow:

Extinguish things!

No damage, ludicrous damage to the Dragonfly

Makes you cold when you're holding it.

Explosive Arrow:

Moderate damage

Ignites enemies

Explodes after 1-2 seconds of impact, dealing Ludicrous damage to everything nearby

Makes you overheat when holding it.

Pointy Arrow:

High damage

Makes enemies bleed

Killing birds and rabbits gives twice the karma loss.

Shooting even enemies or bosses will give 2 bad karma per shot. It's a pretty nasty weapon!

Smoke Bomb:

Throw at your feet to make all enemies stop targetting you! Makes you untargetable for 3 seconds.

Hallowed Mask:

Moderate armour

Can be used to surround yourself with blood-sucking insects to steal health for you!

Hidey Hood:

Short duration

Invisible while not performing actions. Can not ambush.


What's New in Version 5, The Tricky Thief   See changelog

Released

Rebalanced the entire mod

Remade just about the entire mod

Mod and DLC compatibility

  • Like 9
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I download it for Non-Steam and when i put it on my mods folder and load the game it says "Crashed!" no matter what, Its the only mod in there and it won't enable, when i enable it I create a new world and go left of wilson and all that is there is maxwell. Pls Fix

I you're using the Standalone version, make sure your game is updated to the newest version. Besides that, I don't know what I can do about it. Not at the moment, at least.

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There is a possibility that you enter the chances of recovery of normal arrow with opponents ?

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There is a possibility that you enter the chances of recovery of normal arrow with opponents ?

I put that in, but it put the arrows in the center of the map.

 

S***, I think I forgot to take that code out.

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It would be a waste to put this guy in Don't Starve Together. Leave him in the Don't Starve Solo.

 

When you pickpocket Pigmen, what can you get?

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It would be a waste to put this guy in Don't Starve Together. Leave him in the Don't Starve Solo.

 

When you pickpocket Pigmen, what can you get?

You seem very confident in yourself that Warfarin is a male.

 

And that will remain a seecret!

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You seem very confident in yourself that Warfarin is a male.

 

And that will remain a seecret!

 

I'd know it if I knew how to pickpocket pigmen. When it's dusk I cannot see any option to do so.

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I'd know it if I knew how to pickpocket pigmen. When it's dusk I cannot see any option to do so.

When you put your mouse over them, it should say "pick".

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Someone know why is this error appearing?

When i start in an new world:(ops:just in the new (2)version,

and thats not my first problem with 'GetModConfigData' i dont know why i have these error with that...)

 

 

                             Warning

The Following mod(s) have caused a failure: Warfarin - Super Sneaks Update

....dont_starve/data/../mods/Warfarin/modmain.lua:216: attempt to call global 'GetModConfigData'(a nil value)

LUA ERROR stack traceback:

    C:/x86/Steam/SteamApps/common/dont_starve/data/../mods/Warfarin/modmain.lua(216,1)

    =(tail call)?

    =[C] in function 'xpcall'

    C:/x86/Steam/SteamApps/common/dont_starve/data/scripts/mods.lua(15,1) in function 'mod'

    C:/x86/Steam/SteamApps/common/dont_starve/data/scripts/mainfunctions.lua(133,1)

    =[C] in function 'SpawnPrefab'

    C:/x86/Steam/SteamApps/common/dont_starve/data/scripts/mainfunctions.lua(156,1) in function 'SpawnPrefab'    

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Someone know why is this error appearing?
When i start in an new world:(ops:just in the new (2)version,
and thats not my first problem with 'GetModConfigData' i dont know why i have these error with that...)
 
 
                             Warning
The Following mod(s) have caused a failure: Warfarin - Super Sneaks Update
....dont_starve/data/../mods/Warfarin/modmain.lua:216: attempt to call global 'GetModConfigData'(a nil value)
LUA ERROR stack traceback:
    C:/x86/Steam/SteamApps/common/dont_starve/data/../mods/Warfarin/modmain.lua(216,1)
    =(tail call)?
    =[C] in function 'xpcall'
    C:/x86/Steam/SteamApps/common/dont_starve/data/scripts/mods.lua(15,1) in function 'mod'
    C:/x86/Steam/SteamApps/common/dont_starve/data/scripts/mainfunctions.lua(133,1)
    =[C] in function 'SpawnPrefab'
    C:/x86/Steam/SteamApps/common/dont_starve/data/scripts/mainfunctions.lua(156,1) in function 'SpawnPrefab'    

 

Are you playing on the standalone version? Sounds to me like your game hasn't updated.  Or at least, that's my best guess since I'm using the steam version, and I've never sen that error on my end.

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My steam was a with a kind of bug, now i updated ... thanks Mr. T.

I pity the fool with outdated game clients!

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