About This File
RECENTLY: Made it work with Shipwrecked's new update.
A mod I thought would be a good balanced character. Warfarin is a twelve year old orphan of unknown gender, who also holds no value to human life. They kill who they must to survive and without question, they steal what they must. They are also mute.
100 sanity (Drains half as fast in darkness, but twice as fast as default from monsters)
Shows a heart above head when examining animals, and a broken heart at monsters. Anything else will just be '...'
Hitting the designated jump key will make Warfarin jump a considerable distance forwards. Good for evading! Hitting jump again in mid air will make Warfarin roll upon landing, rolling works the same as before. Just jumping costs no hunger, but rolling costs 0.50 hunger. Hitting jump key a second time in mid-air will cancel out the roll command.
Jumping over a wall will make Warfarin climb and vault over it, making the jump go considerably farther.
Can jump over gaps in terrain, up to about 2 tiles of water. Having a wall at the edge makes the jump go EVEN LONGER! Costs 1 hunger to go over water. If you miss and land in water, you'll be teleported in a random location preeeeeeety far away, with 5 health, 25 sanity, and 10 hunger taken away.
Jumping when real close to a tree will make you climb into the tree. In trees, you CAN be attacked, but not seen by unalerted hostiles - even if a lightsource is nearby. When in trees, clicking anywhere on the screen will make Warfarin face where you clicked. And the jump key will make Warfarin jump out of the tree in the direction clicked. When in trees, clicking on another tree will make Warfarin face that specific tree.
Clicking on an enemy and then jumping will make Warfarin leap out of the tree and stealth-attack! No more of that clunky roll stuff!
After jumping out of a tree, hitting the jump key when real close to another tree will make you quickly hop into that new tree.
Wearing the Hidey Hood or Hallowed Mask will augment your jumps!
When jumping with the hidey hood, you will drop a web trap behind you that will greatly slow enemies down or a short duration of time. But, in return, you'll take 60% extra damage for a few seconds.
Jumping with the Hallowed Mask on will envelop you in a brief cloud of 'Black Death' as you move, at the cost of sanity. Think of it as a combat charge, kinda.
Here's a demonstration video! ...I really need to buy Bandicam at some point.
Deals 75% default damage.
Runs slightly faster than default.
Can pickpocket pigmen at dusk.
Picks up everything instantly: Berry bushes, grass, crock pots, drying racks, etc.
Can hide in trees, berry bushes, tall grass, and saplings. Doesn't work if the saplings or tall grass has been picked.
Can hide in neutral treeguards for a mobile cover!
Enemies will see you if they get too close. You're easy to see in the day, hard to see at dusk, and are undetectable at night.
Being near light-sources (Save the moggles) will break stealth. You can be in the light of a fire, just not -too- close.
Can backstab unalerted enemies for 100% weapons damage, an extra 100 directly to their health, and make them bleed for 12 seconds. Must have a dagger equiped.
Get 2 per craft.
The explosive throwing knife explodes for an extra 100 damage and ignites the target.
Attack twice as fast as any other weapon.
Backstabbing deals 450 damage (+weapon) and makes enemies bleed for 6 damage every 2 seconds for 12 seconds.
High Damage- lessens as he durability lowers
Can right-click on enemies when hidden to teleport and backstab them at the cost of durability
Can be maintained with purple gems
Not a dagger
Poisons all nearby enemies upon striking.
Pretty Short Bow:
Opens up the 'arrow tab' above the middle of the inventory bar. Plop an arrow in there and you can fire it by attacking!
If you have a normal arrow in the bow, and 3 hounds teeth in your inventory, you can instantly convert them into a more powerful spikey arrow.
Require the bow to use!
Very long range.
Very high damage
15% for arrow to survive and be retrievable.
Shoot walls to aggro all enemies in the area to the wall. Hay walls have a short aggro range, then wood walls, then stone walls, and ruin walls have the largest range.
No damage, ludicrous damage to the Dragonfly
Makes you cold when you're holding it.
Explodes after 1-2 seconds of impact, dealing Ludicrous damage to everything nearby
Makes you overheat when holding it.
Shooting them occasionally ignites you.
Makes enemies bleed for 6 damage every 2 seconds for 12 seconds.
Killing birds and rabbits gives twice the karma loss.
Shooting even enemies or bosses will give 2 bad karma per shot. It's a pretty nasty weapon!
Throw at your feet to make all enemies stop targetting you! Makes you untargetable for 3 seconds.
Special thanks to Jon from Jardev for the video and providing me with entertainment as I worked!
Can be used to blow a storm of 'Black Death' around you, syphoning health from enemies to heal yourself.
What's New in Version 4, The Lost Urchin See changelog
Goofed and uploaded wrong version