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Puppy princess Musha [DS+DST] DST+DS(2018-11-27)


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What's New in Version DST+DS(2018-11-27)   See changelog

Released

 

DST+DS (2018-11-27)

DS version : 21.7.2

DST version : 13.4.2

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This mod is AMAZING! I have a small problem though. You know Dall right? Awesome tree with A LOT of storage and I applaud you for that buuuut does Dall normally spawn Kkobongs (Did I spell that right)? The Kkobongs are a bit annoying because I have Dall behind my fireplace (A stone one) and these annoying creatures keep spawning around my fire place and I have to rotate my camera in order to put fuel in it. Pressing 'N' gets Dall to follow but the Kkobongs follow too (I think) and when I click 'N' again, the Kkobongs replant themselves and turn into different plants. Is there anyway to get rid of them while keeping Dall??

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whenever i add this mod in my mods folder, it will crash the game whenever i create a new save file. help!!! whenever i remove it and launch the game it works fine, but when i add it again it crashes. at this point, i've removed ALL my mods and it still crashes.

 

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hello I love this mod and I was wondering if I can help make mods pls if you can add me to skype josuepuding

 
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On 5.04.2014 at 10:18 PM, GamerSheep said:

If you are having the problem where when you enable the mod it won’t remain enabled, it auto-disables and says something like “Mod crashed on last start up, automatically disabled” here is how you fix it. All you have to do is make sure the API_Versions match. I have the update just before the reign of giant’s beta so my Don’t Starve API_Version is 4 (You can check this by going into your Don’t Starve folder, then into your data folder, then into your scripts folder and open the “mods.lua” file with a simple word pad. Look for the line that says “api_version = (Insert whatever number your version is here)” this is your api_version.) and the puppy princess mod is currently set to api_Version 5 as of 5.06. Go into the musha folder and open the “modinfo.lua” with a WordPad and change the line thats says "api_Version = 5" to "api_version = 4" and save the change. This will make the the games Api_version match the mods api_Version. This will fix the problem of the mod not remaining enabled. If your game crashes make sure that the “small textures” option is disabled.

I’m putting this information here because I can’t find it anywhere else and it took me 10+ hours to figure all this out.

Now with all that said I’m still having a problem (That may or may not be related to changing the api_version). The character icon for Musha shows up as a black box and when I start a world with her selected, after the world is done loading, the game will just close. Is anyone else having this problem, or is it just me? anyone know how to fix it?
 

Yeah i had this problem too, you need to check shipwrecked compabitility, if you want to play RoG and it will be ok. However then only shipwrecked compatibility mods can be functional. I figured it out, that you need to change in all mods that can't be functional (because they aren't SW comp. but they are RoG compatible) in modinfo.lua in mod folder edit and add a "shipwrecked_compatible = true" in compatibility section. This will work only if u want to play RoG, but u need to play with Shipwrecked compatibility, which in this compatibility some mods are not functional ( After this they are functional). This helped me to play Princess Musha + Gates + Clockwork Tooth Trap + Mini Tools. 

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Sorry, I want to ask how to fix this error :

[00:09:21]: error calling LoadPrefabFile in mod Musha DST ([DST]Musha): 
[string "../mods/Musha DST/scripts/brains/arongbrain..."]:9: module 'brains/braincommon' not found:
    no file '../mods/Musha DST/scripts/brains/braincommon.lua' (checked with custom loader)
    no file 'scripts/brains/braincommon.lua' (checked with custom loader)
    no file 'scriptlibs/brains/braincommon.lua' (checked with custom loader)
    no file 'scripts/brains/braincommon.lua' (checked with custom loader)
    no field package.preload['brains/braincommon']
    no file '../mods/Musha DST\scripts\brains/braincommon.lua'
    no file 'scripts\brains/braincommon.lua'
    no file 'scriptlibs\brains/braincommon.lua'
    no file 'scripts/brains/braincommon.lua'
LUA ERROR stack traceback:
        =[C] in function 'require'
        ../mods/Musha DST/scripts/brains/arongbrain.lua(9,1) in main chunk
        =[C] in function 'require'
        ../mods/Musha DST/scripts/prefabs/arong.lua(31,1) in function 'fn'
        scripts/mainfunctions.lua(95,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        scripts/mods.lua(123,1)
        scripts/mods.lua(562,1) in function 'RegisterPrefabs'
        scripts/gamelogic.lua(207,1) in function 'LoadAssets'
        scripts/gamelogic.lua(766,1)
        =[C] in function 'SetPersistentString'
        scripts/saveindex.lua(174,1) in function 'Save'
        scripts/saveindex.lua(345,1)
        =[C] in function 'SerializeWorldSession'
        scripts/networking.lua(212,1) in function 'SerializeWorldSession'
        scripts/saveindex.lua(348,1) in function 'OnGenerateNewWorld'
        scripts/gamelogic.lua(777,1) in function 'cb'
        scripts/screens/worldgenscreen.lua(144,1) in function 'OnUpdate'
        scripts/frontend.lua(595,1) in function 'Update'
        scripts/update.lua(94,1)    
[00:09:21]: Disabling Musha DST ([DST]Musha) because it had an error.    
[00:09:21]: [string "../mods/Musha DST/scripts/brains/arongbrain..."]:9: module 'brains/braincommon' not found:
    no file '../mods/Musha DST/scripts/brains/braincommon.lua' (checked with custom loader)
    no file 'scripts/brains/braincommon.lua' (checked with custom loader)
    no file 'scriptlibs/brains/braincommon.lua' (checked with custom loader)
    no file 'scripts/brains/braincommon.lua' (checked with custom loader)
    no field package.preload['brains/braincommon']
    no file '../mods/Musha DST\scripts\brains/braincommon.lua'
    no file 'scripts\brains/braincommon.lua'
    no file 'scriptlibs\brains/braincommon.lua'
    no file 'scripts/brains/braincommon.lua'
LUA ERROR stack traceback:
        =[C] in function 'require'
        ../mods/Musha DST/scripts/brains/arongbrain.lua(9,1) in main chunk
        =[C] in function 'require'
        ../mods/Musha DST/scripts/prefabs/arong.lua(31,1) in function 'fn'
        scripts/mainfunctions.lua(95,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        scripts/mods.lua(123,1)
        scripts/mods.lua(562,1) in function 'RegisterPrefabs'
        scripts/gamelogic.lua(207,1) in function 'LoadAssets'
        scripts/gamelogic.lua(766,1)
        =[C] in function 'SetPersistentString'
        scripts/saveindex.lua(174,1) in function 'Save'
        scripts/saveindex.lua(345,1)
        =[C] in function 'SerializeWorldSession'
        scripts/networking.lua(212,1) in function 'SerializeWorldSession'
        scripts/saveindex.lua(348,1) in function 'OnGenerateNewWorld'
        scripts/gamelogic.lua(777,1) in function 'cb'
        scripts/screens/worldgenscreen.lua(144,1) in function 'OnUpdate'
        scripts/frontend.lua(595,1) in function 'Update'
        scripts/update.lua(94,1)
[00:09:21]: [string "../mods/Musha DST/scripts/brains/arongbrain..."]:9: module 'brains/braincommon' not found:
    no file '../mods/Musha DST/scripts/brains/braincommon.lua' (checked with custom loader)
    no file 'scripts/brains/braincommon.lua' (checked with custom loader)
    no file 'scriptlibs/brains/braincommon.lua' (checked with custom loader)
    no file 'scripts/brains/braincommon.lua' (checked with custom loader)
    no field package.preload['brains/braincommon']
    no file '../mods/Musha DST\scripts\brains/braincommon.lua'
    no file 'scripts\brains/braincommon.lua'
    no file 'scriptlibs\brains/braincommon.lua'
    no file 'scripts/brains/braincommon.lua'
LUA ERROR stack traceback:
        =[C] in function 'require'
        ../mods/Musha DST/scripts/brains/arongbrain.lua(9,1) in main chunk
        =[C] in function 'require'
        ../mods/Musha DST/scripts/prefabs/arong.lua(31,1) in function 'fn'
        scripts/mainfunctions.lua(95,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        scripts/mods.lua(123,1)
        scripts/mods.lua(562,1) in function 'RegisterPrefabs'
        scripts/gamelogic.lua(207,1) in function 'LoadAssets'
        scripts/gamelogic.lua(766,1)
        =[C] in function 'SetPersistentString'
        scripts/saveindex.lua(174,1) in function 'Save'
        scripts/saveindex.lua(345,1)
        =[C] in function 'SerializeWorldSession'
        scripts/networking.lua(212,1) in function 'SerializeWorldSession'
        scripts/saveindex.lua(348,1) in function 'OnGenerateNewWorld'
        scripts/gamelogic.lua(777,1) in function 'cb'
        scripts/screens/worldgenscreen.lua(144,1) in function 'OnUpdate'
        scripts/frontend.lua(595,1) in function 'Update'
        scripts/update.lua(94,1)    
[00:09:21]: Mod: Musha DST ([DST]Musha)      Registering prefab file: prefabs/arom    
[00:09:21]: error calling LoadPrefabFile in mod Musha DST ([DST]Musha): 
[string "../mods/Musha DST/scripts/prefabs/arom.lua"]:31: loop or previous error loading module 'brains/arongbrain'
LUA ERROR stack traceback:
        =[C] in function 'require'
        ../mods/Musha DST/scripts/prefabs/arom.lua(31,1) in function 'fn'
        scripts/mainfunctions.lua(95,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        scripts/mods.lua(123,1)
        scripts/mods.lua(562,1) in function 'RegisterPrefabs'
        scripts/gamelogic.lua(207,1) in function 'LoadAssets'
        scripts/gamelogic.lua(766,1)
        =[C] in function 'SetPersistentString'
        scripts/saveindex.lua(174,1) in function 'Save'
        scripts/saveindex.lua(345,1)
        =[C] in function 'SerializeWorldSession'
        scripts/networking.lua(212,1) in function 'SerializeWorldSession'
        scripts/saveindex.lua(348,1) in function 'OnGenerateNewWorld'
        scripts/gamelogic.lua(777,1) in function 'cb'
        scripts/screens/worldgenscreen.lua(144,1) in function 'OnUpdate'
        scripts/frontend.lua(595,1) in function 'Update'
        scripts/update.lua(94,1)

Thanks you very much

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Sorry, I Try to fix my error and the mod now work when I create File Braincommon.Lua with notepad in folder script/brains ,and i fill the file braincommon.lua with script in arongbrain.lua . but i dont know if any error in the future, so can someone give me the original script braincommon.lua ? because when im download this mod always no braincommon.lua.

sorry for my bad English language and thank you very much

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I had fixed a crash issues but I can't update (for DST5.6, DS9.4)

because available maximum upload size is 2mb. (I don't know why. maybe just a problem of klei forum?)

So please subscribe with Steam.

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